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Tim Cook, chief executive officer of Apple Inc., center, arrives at U.S. district court in Oakland, California, on Friday, May 21, 2021.
Nina Riggio | Bloomberg | Getty Images

Apple prevailed on nine of 10 counts in its trial against Epic Games on Friday, but federal Judge Yvonne Gonzalez Rogers issued an injunction that prohibits Apple from preventing developers from linking out in their apps to collect payments directly and cut out Apple and its 30% take of in-app purchases.

Apple’s stock slid more than 3% on the news Friday. But Wall Street analysts and longtime Apple followers believe that the financial impact on the company will be limited.

Developers will only be able to link, and will not be permitted to build their own alternative payments mechanism into their apps, a person familiar with Apple’s thinking said. That limits the effect as Apple’s in-app payments will still be easier for a consumer than putting their credit card into a website.

JPMorgan analyst Samik Chatterjee said the ruling did not change the bank’s outlook for Apple’s services or app store businesses, noting that the decision did not recommend changes to Apple’s 30% take, and that it merely kicks off the first stage of a multistep process.

“Our view continues to be that consumers will leverage payment alternatives in the case of expensive subscriptions and in-app purchases, limiting headwinds for App Store revenues and earnings from what is an otherwise very broad base of applications,” Chatterjee wrote.

Loup Ventures founder and longtime Apple analyst Gene Munster told CNBC’s Josh Lipton that the worst-case scenario for Apple could decrease Apple’s earnings by 4% over the next year, but more likely, the effect would be closer to a 1% decrease.

“The two silver linings for investors: First, 12-18 months after the changes are implemented growth rates will return to normal,” Munster tweeted. “Second, Apple’s long-term potential is not impacted by the change.”

Apple sees the verdict as a win because it did not challenge Apple’s right to determine which software is permitted on its store, and because it did not find Apple is a monopoly under federal or state law.

“We are very pleased with the court’s ruling and we consider this a huge win for Apple,” Apple General Counsel Kate Adams said in a statement.

But investors closely watch Apple’s services business, which has grown strongly for the past few years, and includes revenue from Apple’s App Store sales in addition to online subscriptions, search licensing revenue from Google and AppleCare warranties.

Services accounts for about 20% of Apple’s revenue, but it is a profit engine for Apple, with significantly higher margins than its hardware business. Apple reported $53.77 billion in services sales in its fiscal 2020 at a 66% gross margin, much higher than the 31.5% margin for Apple’s hardware business.

Apple doesn’t break down how much of its services sales come from the App Store, but it’s a big component. Apple’s App Store grossed more than $64 billion in 2020, according to a CNBC analysis. Sensor Tower, an app analytics firm, places the number slightly higher, at $72 billion.

Worldwide, Apple grossed $47.6 billion from mobile games, collecting fees of about $14.3 billion, according to Sensor Tower statistics provided to CNBC.

The judge’s ruling on Friday highlighted how much of Apple’s App Store revenue comes from games and in particular, big spenders. Rogers said in Friday’s ruling she believed Apple’s fully burdened margin on the App Store was over 72%, based on Apple documents.

Gaming app stocks soared on Friday’s news. Shares of AppLovin, Zynga, Playtika and Roblox climbed on hopes that those gaming companies can reduce costs by directing users to their own payments, bypassing Apple’s cut.

Epic Games is a private company and its CEO Tim Sweeney said in a statement that Friday’s ruling wasn’t a win. Epic wants to be permitted to offer its own app store on iPhones.

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CrowdStrike shares drop on weak revenue guidance

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CrowdStrike shares drop on weak revenue guidance

George Kurtz, chief executive officer of Crowdstrike Inc., speaks during the Montgomery Summit in Santa Monica, California, U.S., on Wednesday, March 4, 2020.

Patrick T. Fallon | Bloomberg | Getty Images

CrowdStrike shares fell 7% in extended trading on Tuesday after the security software maker issued a weaker-than-expected revenue forecast.

Here’s how the company did against LSEG consensus:

  • Earnings per share: 73 cents, adjusted vs. 65 cents expected
  • Revenue: $1.10 billion vs. $1.10 billion expected

Revenue increased by nearly 20% in the fiscal first quarter, which ended on April 30, according to a statement. The company registered a net loss of $110.2 million, or 44 cents per share, compared with net income of $42.8 million, or 17 cents per share, in the same quarter last year.

Costs rose in sales and marketing as well as in research and development and administration, partly because of a broad software outage last summer.

For the current quarter, CrowdStrike called for 82 cents to 84 cents in adjusted earnings per share on $1.14 billion to $1.15 million in revenue. Analysts polled by LSEG were expecting 81 cents per share and $1.16 billion in revenue.

CrowdStrike bumped up its guidance for full-year earnings but maintained its expectation for revenue. The company now sees $3.44 to $3.56 in adjusted earnings per share, with $4.74 billion to $4.81 billion in revenue. The LSEG consensus was $3.43 per share and $4.77 billion in revenue. The earnings guidance provided in March was $3.33 to $3.45 in adjusted earnings per share.

Also on Tuesday, CrowdStrike said it had earmarked $1 billion for share buybacks.

“Today’s announced share repurchase reflects our confidence in CrowdStrike’s future and unwavering mission of stopping breaches,” CEO George Kurtz said in the statement.

As of Tuesday’s close, the stock was up 43% so far in 2025, while the S&P 500 index had gained less than 2%.

Executives will discuss the results on a conference call with analysts starting at 5 p.m. ET.

WATCH: Trade Tracker: Malcolm Ethridge buys more CrowdStrike, Palo Alto Networks, Spotify and Oracle

Trade Tracker: Malcolm Ethridge buys more CrowdStrike, Palo Alto Networks, Spotify and Oracle

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Nvidia tops Microsoft, regains most valuable company title for first time since January

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Nvidia tops Microsoft, regains most valuable company title for first time since January

Nvidia CEO Jensen Huang speaks as he visits Lawrence Berkeley National Lab to announce a U.S. supercomputer to be powered by Nvidia’s forthcoming Vera Rubin chips, in Berkeley, California, U.S., May 29, 2025.

Manuel Orbegozo | Reuters

Nvidia passed Microsoft in market cap on Tuesday, once again becoming the most valuable publicly traded company in the world.

Shares of the artificial intelligence chipmaker rose about 3% on Tuesday to $141.40, and the stock has surged nearly 24% in the past month as Nvidia’s growth has persisted even through export control and tariff concerns.

The company now has a $3.45 trillion market cap. Microsoft closed Tuesday with a $3.44 trillion market cap.

Nvidia has been trading places with Apple and Microsoft at the top of the market cap ranks since last June. The last time Nvidia was the most-valuable company was on Jan. 24.

Nvidia and other chip named boosted markets Tuesday. Broadcom rose by 3%, and Micron Technology gained 4%. The VanEck Semiconductor ETF, which tracks a basket of chip stocks, gained 2%.

Read more CNBC tech news

Last week, Nvidia reported 96 cents in adjusted earnings per share on $44.06 billion in sales in its fiscal first quarter. That represented 69% growth from the year-ago period, an incredible growth rate for a company as large as Nvidia.

Nvidia’s growth has been fueled by its AI chips, which are used by companies like OpenAI to develop software like ChatGPT.

Companies including Microsoft, Meta, Google, Amazon, Oracle, and xAI have been purchasing Nvidia’s AI accelerators in massive quantities to build ever-larger clusters of computers for advanced AI work.

Nvidia was founded in 1993 to produce chips for playing 3D games, but in recent years, it has taken off as scientists and researchers found that the same Nvidia chip designs that could render computer graphics were ideal for the kind of parallel processing needed for AI.

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Nvidia’s Jensen Huang says Nintendo Switch 2 has dedicated AI processors

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Nvidia's Jensen Huang says Nintendo Switch 2 has dedicated AI processors

An attendee wearing a cow costume while playing Mario Kart World by Nintendo Switch 2 during the Nintendo Switch 2 Experience at the Excel London international exhibition and convention centre in London on April 11, 2025.

Isabel Infantes | Reuters

Nvidia CEO Jensen Huang on Tuesday talked up the capabilities of Nintendo‘s new Switch 2, days before the long-awaited console is set to hit store shelves.

In a video posted by Nintendo, Huang called the chip inside the Switch 2 “unlike anything we’ve built before.”

“It brings together three breakthroughs: The most advanced graphics ever in a mobile device, full hardware ray tracing, high dynamic range for brighter highlights and deeper shadows, and an architecture that supports backward compatibility,” Huang said.

He added that the console has dedicated artificial intelligence processors to “sharpen, animate and enhance gameplay in real time.”

Read more CNBC tech news

Huang’s comments come as Nintendo prepares to release the Switch 2 on Thursday. The Switch 2 is Nintendo’s first new console in eight years, and it is expected to be a bigger and faster version of its predecessor. The device costs $449.99.

Huang also paid tribute to the vision of former Nintendo CEO Satoru Iwata, who died before the original Switch was released.

“Switch 2 is more than a new console,” Huang said. “It’s a new chapter worthy of Iwata Son’s vision.”

WATCH: Nintendo expects to sell 15 million units of the Switch 2

Nintendo expects to sell 15 million units of the Switch 2

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