It was less than a week before the Washington Capitals‘ game at the New York Rangers on March 14, and the ESPN production team still wasn’t sure how it would handle a video goal review during the game.
Normally, this wouldn’t be a concern. But normally, the referee isn’t a 3D animated chicken.
“When the ref skates out to make the announcement, we’ll just track the ref’s mic,” director Jeff Nelson of ESPN said. “But wait … this is interesting. I need to find out if the chicken would actually head out on the ice for something like that.”
These were the questions being asked and answered behind the scenes for several months as ESPN, Disney and the NHL partnered for a first-of-its-kind broadcast: an entire hockey game recreated in real-time inside a virtual environment, featuring 3D animated players whose movements synced with what was happening on the ice at Madison Square Garden, thanks to puck and player tracking data.
The “NHL Big City Greens Classic” features live, real-time volumetric animations of players and teams modeled after characters on the Emmy Award-winning “Big City Greens.” It’s scheduled to air on March 14 at 7 p.m. EDT on ESPN+, Disney Channel, Disney XD and Disney+. The traditional game telecast between the Rangers and Capitals will be available on ESPN and ESPN+.
The virtual game will take place in Big City’s “Times Circle,” and will feature animated avatars of actual players in the NHL game. When Alex Ovechkin takes a slap shot at MSG, the NHL Edge technology on his jersey and in the puck will register that and the player wearing his jersey in the Big City Greens Classic will do the same.
But along with the actual players, there will be characters from the show participating in the game. Gramma Alice and her son Bill will replace the starting goaltenders for the Capitals and Rangers. Cricket Green will replace a player on the Rangers while Tilly Green will replace one on the Capitals. Other characters might be involved later in the game and during intermissions.
The announcers for the game — Drew Carter and Kevin Weekes — will broadcast from ESPN’s Bristol studio wearing motion capture suits. Their animated avatars will appear on the broadcast.
“We were blown away. It’s an incredible accomplishment and such a cool way to watch hockey,” Chris Houghton, who co-created the animated show with brother Shane, said. “This all came together so quickly, and it’s all being rendered live as the actual players skate around on the ice.”
Actual players … and one chicken referee.
“The chicken ref,” Nelson said, smiling. “Once he drops the puck, he poofs away and appears again when there’s a faceoff.”
Less than a week before the broadcast, Nelson and his team were still trying to determine what viewers would see and hear from the chicken ref on a goal review.
Could the chicken simply mouth the audio captured from the referee’s mic on the ice at MSG? Well, that would lead to another complication: It was already determined the chicken would also sound like a chicken. For example, if there’s a controversial penalty during the game, the virtual announcers would have the ability to interview the chicken ref, who will justify its call with impassioned bocking, clucking and other fowl noises.
The chicken ref wasn’t always a chicken ref. In fact, many aspects of this landmark broadcast have morphed and changed over the last several months. But none of it would be possible without the data that’ll be used to control the virtual Capitals, Rangers, Cricket and Gramma Alice on Tuesday night.
“It’s almost been a year now since we understood the technology,” said Johanna Goldblatt, a manager in programming and acquisitions for ESPN that helped shepherd the project. “The puck and player tracking has been so crucial in making this happen.”
THE NHL DIDN’T start tracking its players and pucks with a chicken referee in mind — or really any of the immersive technology it can fuel today.
“Were we thinking about Metaverse then? No, we weren’t thinking about Metaverse,” David Lehanski, NHL senior VP for business development and global partnerships, said. “We were thinking about stats and analytics and new data and storytelling. We were thinking about broadcast visualizations. We were thinking a little bit about gaming. But we weren’t thinking about this stuff.”
For years, the NHL tried to figure out how to collect real-time data during games using technology. The 1990s saw the much-derided FoxTrax “glow puck,” in which an array of infrared emitters and the electronics were placed inside the puck. The NHL started seriously exploring puck and player tracking again in 2014, although its cost and some quality control problems with the pucks created growing pains.
The latest incarnation — dubbed NHL Edge and powered by SMT — has been the most successful version of puck and player tracking for the league. It collects data through sensors on player uniforms and inside the puck itself. There’s also an optical tracking component that validates that data “within a few milliseconds,” Lehanski said.
The data goes beyond player and puck location. The sensors measure speed and distance for skaters and on their shots, among other data points.
Now that they had a tracking system they were confident in, the NHL started chasing the big ideas they had for that data. For example, using real-time puck and player tracking to recreate a hockey game in a virtual 3D environment, with animated players and camera angles that couldn’t be accomplished in the real world.
That was something a Netherlands-based company called Beyond Sports was already doing for professional soccer matches. The NHL partnered with the firm and began showing demonstrations of virtual hockey games, which could be viewed on screens or using VR goggles. The players were big and blocky. The action was slower than in an actual game. But the potential for the technology was obvious and it’s only been refined since then.
When the NHL started its new media rights deals in 2021, brainstorming began on ways to use that tech for an alternative virtual broadcast of NHL games.
“In a really short window it kind of exploded. At one point, we were just thinking of doing something a little small,” Lehanski said. “Then it quickly grew and grew because of the buy-in from Disney.”
Beyond Sports and the NHL presented their technology to ESPN during the 2022 Stanley Cup Final. Ed Placey, a vice president in ESPN’s Event and Studio Production group, was one of those invited to check it out.
“I get immersed in a lot of our innovative production approaches and new technology,” he said. “So I get called into a lot of meetings to look at technology that somebody finds interesting and wants to know if there’s any ‘there’ there.”
Placey sat in a conference room at ESPN’s Seaport offices in New York City and watched a game between the Colorado Avalanche and Tampa Bay Lightning on two screens: The live game on one and a real-time recreation of the game in a virtual space on another.
In hearing the real play-by-play and watching the virtual game, Placey said the path forward was clear: Take the game seriously … but laugh a little bit in the presentation.
Since it was established there was some “there” there, Goldblatt started talking with the Disney Family Networks and found interest on the Disney XD side.
“They’re exploring sports more and really intrigued by the technology there,” she said. “‘Big City Greens’ seemed like an awesome opportunity, especially with the connections with the Houghton Brothers.”
Chris and Shane Houghton’s “Big City Greens” first aired on The Disney Channel in 2018. It featured a farmer named Bill Green who loses his home in the country and takes his children Cricket and Tilly to move in with Gramma Alice on a small farm in the middle of Big City. (They would eventually move back to their farm in Smalton.)
Shane Houghton said the brothers always had an affinity for hockey.
“Growing up, there was a pond on our parents’ property and when it would freeze over in the winter. We would lace up some skates, grab some hockey sticks, skate around, and smack a puck at each other,” he told ESPN. “I don’t know if I’d exactly call it ‘hockey,’ but it was definitely ‘hockey-esque.'”
The brothers would eventually attend Michigan State University and went to Spartans hockey games there. “We’d often get great seats right down close to the action. There is no sport that gets the blood pumping quite like watching hockey,” Shane Houghton said.
For the NHL and ESPN, the partnership with Big City Greens offered an avenue to bring hockey to potential new fans — and ones in demographics that the NHL is chasing.
“We want to meet the fans where they are,” Goldblatt said. “And if this is an environment that gets you more interested in watching hockey, then why shouldn’t we take advantage of, you know, the Disney company as a whole? Taking advantage of these family- and kid-friendly arms of content that we have only makes sense to us as we want to grow the sport of hockey and grow the fans that are interested in it.”
Even if the sport in question isn’t always well-mannered on the ice.
“Are we going to see Cricket and Tilly Green in a fist fight?” Goldblatt asked, with a laugh. “That’s the big question, right?”
THE SHORT ANSWER is “no,” there won’t be fistfights between “Big City Greens” characters or virtual Capitals and Rangers on Tuesday night.
“The biggest thing we get asked is what happens if there’s a fight,” Placey said. “Well, you won’t see punches thrown, arms swinging or anything else. You’ll at best see players belly-bumping more than anything else.”
The chips on the players’ jerseys don’t track body part movement. They interpret where the puck is in relation to the player. The virtual Capitals and Rangers will engage with their sticks and handle the pucks when the NHL Edge data indicates their real-life inspirations are doing so.
Getting the 3D animated players to look and act like hockey players was one of the challenges for the production team. The first iteration of the Beyond Sports tech featured large blocky players — think Minecraft or Roblox. Lehanski said that when those players would crowd around the net, the goalie would literally disappear from sight.
“The first couple iterations of this looked kind of jarring. You see the ‘Blockies’ and you’re like, ‘OK, think I understand how this looks, but it’s still kind of hard to see where everything is going,'” Goldblatt said. “Our creative services team made a version of the ‘Blockies’ that looked so much better. They’ve got stick movement and it’s better moving on the ice.”
The “Blockies” are now colloquially known as “Sparkies” behind the scenes. That’s because David Sparrgrove, a creative director at ESPN, re-modeled the players to be sleeker and better resembling their NHL inspirations. Silver Spoon, a New York-based real-time virtual production company, created the “bones” for those players and the “Big City Greens” characters.
One of the challenges was getting the proportions correct, as the ratios between the NHL players and their virtual proxies wasn’t 1-to-1. “Their heads are bigger, their arms are shorter, they only have four fingers. You can’t go in there and hand animate during a live game,” said Laura Herzing, an executive producer for Silver Spoon.
Another challenge: Taking traditionally 2D characters from “Big City Greens” and designing them for a 3D virtual environment. But the show indirectly helped out that effort when they created an episode based on virtual reality in Dec. 2022, which featured 3D characters.
“The crazy thing was to make the episode, we threw out the traditional animation pipeline and instead used software for video games instead of TV,” Shane Houghton said. “The look of the episode is incredible. After that technology was introduced to us, we knew we had to write an episode showcasing it.”
Silver Spoon’s previous work inspired another aspect of the “Big City Greens Classic”: In-game and intermission interviews with characters. They worked with CBS and Nickelodeon on the NFL “Nickmas” broadcast, which featured live commentary from Patrick Star of “SpongeBob SquarePants.” Voice actor Bill Fagerbakke wore a motion capture head harness and was able to interact in real time with the announcers.
“Big City Greens” voice actors will work with an ESPN crew in Glendale, Calif., on Tuesday night to provide commentary and interviews with the same technology. Cricket and Tilly will talk about playing in the game. During intermissions, there will be phone calls with “Big City Greens” characters like Driver Dave, who will “call in” to complain about the traffic the game has created. Wholesome Greg will gripe about the crowding of the Wholesome Foods parking lot. Then there’s Zamboni Tony, a new character created for the game.
Carter and Weekes will be able to see and hear the animated characters while broadcasting the game in their own motion capture suits. At first, the idea was to have real commentators cut in with the virtual game footage. ESPN suggested putting the commentators in the virtual environment themselves through motion capture technology. They’ll have the actual game and the virtual game in front of them, as synced up as possible, and then demonstrate some aspects of hockey between periods at a virtual goal net.
The announcers’ presence is another reminder that the “Big City Greens Classic” is, in fact, an NHL game broadcast, albeit one with a chicken referee.
The sound for the “Classic” will be from the traditional game broadcast. That offered its own challenge. Since the game will at Madison Square Garden, the goal horn and celebration for the Rangers will come in from the feed. But since the virtual game is being played at a “neutral site” in Times Circle, the broadcast will create a horn and celebration for Capitals goals as well.
Nelson said he has 49 “cameras” inside the virtual broadcast — as many as will cover the NFL Draft, for example — but doesn’t have the ability to see feeds from those cameras during the game. Instead, his team created a monitor wall with printed-out images of each camera angle as a reference point.
“As we go through the game, I know the angle that we’re looking for, even though I can’t see what’s going on in there,” Nelson said.
Many of those angles aren’t ones you’d find in a traditional broadcast.
“When you’re surveying an arena, you’re figuring out where you can put cameras and how much cameras cost, so you have to limit that,” Placey said. “But you can go into this world and place cameras wherever your wildest dreams can take you.”
In fact, some of those “wildest dreams” could end up on real NHL broadcasts.
IN SOME WAYS, the “Big City Greens” game will be a demo reel for what Placey hopes NHL coverage could look like one day.
“We’re over 40 camera angles — many of them traditional and some that we’ve made known that we’d like to have,” he said. “Cameras flying over the ice. Cameras following close behind players. You can show what can be done without having to go through the time and effort to figure out how to demo it in a real game.”
The game will also have “puck visuals,” with the speeding disc leaving behind a streak as it moves. While that might conjure images of the comet-tailed “glow puck” from the 1990s, Placey said there are two major advancements since that experiment: Puck tracking technology and the “second screen” experience.
Two other innovations he’s lobbied for on broadcasts that’ll be featured on the “Big City Greens” game: Full-time player identifications when they touch the puck and shot speeds presented on the ice for every shot that’s over 65 MPH.
(One idea the designers had for the “Big City” game: When the characters draw back to take a slapshot, there’s an animated comic-book graphic that says “POOF!” or “BANG!” that appears.)
Meanwhile, the NHL is continuing to refine its puck and player technology. Up next is an optical tracking solution that would add a significant amount of new data about body and stick positioning. That optical tracking system could show up next season, according to Lehanski.
For example, if a player is skating with the puck and then loses it, the current technology can determine who had the puck and where it traveled after the turnover. Optical tracking will illustrate how the puck was lost, perhaps through an unforced error or a defensive play.
“Once we have that, we will be able to have these virtual players, whatever they look like, be in the exact same position where their sticks and arm position are exactly the same,” he said.
For now, Lehanski is just thrilled to see years of technical refinement, trial and error lead to the “Big City Greens Classic,” having been awestruck when he saw the first game footage roll in.
“It’s almost like seeing a child graduate,” he said. “You’re kind of happy, you’re proud, you’re a little sad. It’s all those things. But when we actually saw it, it was like, ‘Oh my gosh, this is so amazing.'”
CHARLOTTE, N.C. — NASCAR went before a federal judge Wednesday and asked for the antitrust suit filed against the stock car series to be dismissed. Should it proceed, NASCAR asked that the two teams suing be ordered to post a bond to cover fees they would not be legally owed if they lose the case.
NASCAR also asked U.S. District Judge Kenneth Bell of the Western District of North Carolina to dismiss chairman Jim France as a defendant in the suit filed by 23XI Racing, a team co-owned by NBA Hall of Famer Michael Jordan, and Front Row Motorsports, which is owned by entrepreneur Bob Jenkins.
Bell promised a fast ruling but indicated he was unlikely to dismiss the suit when he closed the 90-minute hearing. The calendar he set when he received the case last month calls for a December trial.
“This case is going to be tried this year, and deserves to be tried this year,” Bell said.
Bell replaced Judge Frank Whitney, who heard the first round of arguments in early November. The teams went before Whitney and asked to be recognized as chartered teams this year as the suit progresses, but Whitney denied the motion.
The teams appealed and the case was transferred to Bell, who overruled Whitney and granted an injunction that allow 23XI and Front Row to compete with charter recognition throughout the 2025 season. That led NASCAR to request the teams post a bond to cover all the payouts they will receive as chartered teams as collateral should the teams lose the case.
NASCAR and the teams that compete in the top Cup Series operate with a franchise system that was implemented in 2016 in which 36 cars have “charters” that guarantee them a spot in the field at every race and financial incentives. There are four “open” spots earmarked for the field each week.
The teams banded together in negotiations on an improved charter system in a contentious battle with NASCAR for nearly two years. NASCAR in September finally had enough and presented the teams with a take-it-or-leave-it offer that had to be signed same day — just 48 hours before the start of the playoffs.
23XI and Front Row were the only two teams out of 15 who refused to sign the new charter agreement. They then teamed together to sue NASCAR and France, arguing as the only stock car entity in the United States, NASCAR has a monopoly and the teams are not getting their fair share of the pie.
Both organizations maintained they would still compete as open cars, but convinced Bell last month to give them chartered status by arguing they would suffer irreparable harm as open cars. Among the claims was that 23XI driver Tyler Reddick, last year’s regular season champion, would contractually become an immediate free agent if the team did not have him in a guaranteed chartered car.
Bell peppered both sides with questions regarding payout structures, what harm NASCAR would suffer if the teams were open cars and other issues.
“Why give a charter to anyone?” he at one point asked NASCAR.
Replied NASCAR attorney Christopher Yates, of Latham & Watkins: “NASCAR would be perfectly fine going back to that (pre-charter) model.”
Bell admitted he doesn’t normally hear motions to dismiss but did Wednesday because “we’ve got to get this case moving.” He later said he felt the hearing was beneficial as he was able to “size up” the attorneys and they could do the same with him.
Bell also warned both sides to work together to avoid disputes and promised the losing side will pay the fees for the discovery portion of the case.
With all indications that Bell is not going to dismiss the suit, it appears the only suspense will be if he orders the teams to post bond before the season begins next month. NASCAR argued Wednesday that it needs that money earmarked because it would be redistributed to the chartered teams if 23XI and Front Row lose.
Jeffery Kessler, considered the top antitrust lawyer in the country, argued that NASCAR has made no such promise to redistribute the funds to other teams. Kessler said NASCAR told teams it was up to NASCAR’s discretion how it would use the money and didn’t rule out spending some on its own legal fees.
Jordan and Jenkins attended the first hearing but were not present Wednesday. Only 23XI co-owner Denny Hamlin was present, along with his fiancee and mother. France and vice chairman Mike Helton were in the gallery with NASCAR’s in-house legal counsel and members of the communications team.
Former Wisconsin/Miami quarterback Tyler Van Dyke has committed to SMU, agent Shawn O’Dare of Rosenhaus Sports announced Wednesday.
The fifth-year quarterback entered the transfer portal after appearing in three games this fall during his debut season with the Badgers before sustaining a season-ending injury against Alabama on Sept. 14.
Van Dyke, a three-year starter at Miami from 2021 to 2023, has 7,891 career passing yards and 55 career touchdown passes and has one year of eligibility remaining. He was ranked by ESPN as the 25th best quarterback in the transfer portal.
With 33 career games played, the 6-foot-4, 225-pound passer was one of the most experienced quarterbacks available in the 2024 portal cycle.
Benched in his final season at Miami in 2023, Van Dyke arrived at Wisconsin last offseason and was named the Badgers’ starting quarterback on Aug. 14 after a camp competition with sophomore Braden Locke. Van Dyke completed 43 of 68 passes for 422 yards and a touchdown in three starts to open the 2024 season, but he was sidelined for the rest of the season after sustaining a knee injury on the opening drive of Wisconsin’s 42-10 loss to Alabama in Week 3.
The 2025 season will mark Van Dyke’s sixth in college football. He first burst onto the scene at Miami in 2021, taking over for injured D’Eriq King and throwing for 2,931 yards with 25 touchdowns and six interceptions on his way to ACC Rookie of the Year honors.
But Van Dyke’s next two seasons with the Hurricanes were marred by injury and turnover struggles, headlined by a 2023 campaign in which Van Dyke threw a career-high 12 interceptions and was benched in favor of backup Emory Williams before regaining the starting role after Williams sustained a season-ending injury.
College football reporter; joined ESPN in 2008. Graduate of Northwestern University.
DANIA BEACH, Fla. — While discussing the opportunity that awaits Penn State in the College Football Playoff, coach James Franklin said Wednesday that the showdown against Notre Dame is about “representing our schools and our conferences.”
Franklin then caught himself, realizing Notre Dame coach Marcus Freeman was sitting just to his right.
“Or our conference, excuse me,” Franklin said.
Penn State will be representing the Big Ten against FBS independent Notre Dame in the College Football Playoff Semifinal at the Capital One Orange Bowl on Thursday night (7:30 p.m. ET, ESPN) at Hard Rock Stadium.
The Nittany Lions reached the Big Ten championship game before earning a No. 6 seed in the first 12-team CFP, while the Fighting Irish made the playoff as an at-large and earned the No. 7 seed despite playing in one fewer game.
Franklin said he thinks a larger CFP ultimately requires more uniformity around college football, including every team to be part of a conference and playing the same number of league games. Notre Dame, one of three remaining FBS independents, sees its status as central to the school’s identity and has resisted chances to join the Big Ten and other conferences over the years. The Fighting Irish compete in the ACC for most of their other major sports, and they have a scheduling agreement with the ACC in football.
“It should be consistent across college football,” Franklin said. “This is no knock at [Freeman] or Notre Dame, but I think everybody should be in a conference. I think everybody should play a conference championship game, or nobody should play a conference champion championship game. I think everybody should play the same number of conference games.”
Penn State reached the CFP by playing nine conference games as well as the Big Ten championship game against No. 1 Oregon, which defeated the Nittany Lions 45-37 on Dec. 7. The Big 12 also has maintained a nine-game league slate, while the SEC and ACC have stayed at eight conference games.
Franklin, who coached at Vanderbilt before Penn State, praised the SEC for remaining at eight league games, which the league’s coaches wanted. The SEC has repeatedly considered going to nine league games during Franklin’s time in the Big Ten.
“I was not a math major at East Stroudsburg, but just the numbers are going to make things more challenging if you’re playing one more conference game,” he said.
Franklin also highlighted other areas of the sport that could be made more uniform, including starting the season a week earlier to ease the strain of playing more games with an expanded playoff. He reiterated his desire to appoint a college football commissioner unaffiliated with a school or a conference, and once again mentioned longtime coach and current ESPN analyst Nick Saban as an option, along with former Washington and Boise State coach Chris Petersen, now a Fox college football analyst, and Dave Clawson, who recently stepped down as Wake Forest’s coach.
“We need somebody that is looking at it from a big-picture perspective,” Franklin said.
Freeman acknowledged that Notre Dame prides itself on its independence. He said the team uses the weekend of conference championships, when they’re guaranteed not to be playing, as another open week for recovery and other priorities.
Notre Dame ended the regular season Nov. 30 and did not play again until Dec. 20, when it hosted Indiana in a first-round CFP game. In helping craft the format for the 12-team CFP, former Notre Dame athletic director Jack Swarbrick agreed that if the Irish were selected, they would not be eligible to earn a bye into the quarterfinals.
Freeman noted that he doesn’t have a strong opinion on whether college football needs more uniformity.
“I’m a guy that just [thinks], ‘Tell us what we’re doing and let’s go, and you move forward,'” Freeman said. “I love where we’re at right now. [Athletic director] Pete Bevacqua and our Notre Dame administration will continue to make decisions that are best for our program.”
Franklin said his desire for greater consistency stems from the CFP selection process and the difficulty of committee members to sort through teams with vastly different paths and profiles, and determine strength of schedule and other factors.
“How do you put those people that are in that room to make a really important decision that impacts the landscape of college football, and they can’t compare apples to apples or oranges to oranges?” Franklin said. “I think that makes it very, very difficult.”