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Microsoft CEO Satya Nadella arrives at the U.S. DIstrict Court for the Northern District of California in San Francisco on June 28, 2023.

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Microsoft and its current major acquisition target, video game publisher Activision Blizzard, have wrapped up their five days in court in San Francisco as the Federal Trade Commission sought to stop the deal from closing, but not without several fascinating facts coming to light.

And not only about games. Information on Microsoft’s business ambitions, its process for okaying acquisitions, and its most critical rivals in cybersecurity was revealed as part of the hearing process, thanks to documents and testimony from executives. Large releases like this don’t happen every day, and in the past several years Microsoft has avoided prominent trials that can result in several notable disclosures at once.

The FTC had originally planned to bring its case against the deal before an administrative law judge in August but then opted to seek a preliminary injunction in federal court as the agency became worried that Microsoft would try to close, even though some jurisdictions had not cleared the purchase.

In addition to regulators in the U.S. and the United Kingdom, Sony also opposes the deal. Its PlayStation 5 console competes with the Xbox Series S and X consoles, and the company has said that anticompetitive effects would arise if Microsoft were to take control of Activision Blizzard.

Here’s a rundown of notable facts that have trickled out in recent days and are still lingering after both parties presented their closing arguments on Thursday.

  • Mobile, mobile, mobile. The impulse to expand Microsoft’s gaming business on mobile devices at least in part inspired the Activision acquisition. “It was very imperative to us if we were going to remain [relevant and] grow relevance in the market, we were going to have to find mobile customers for Xbox,” Phil Spencer, Microsoft’s CEO of gaming, said last Friday. Revenue from mobile gaming is growing faster than revenue from gaming on PCs or consoles, and Microsoft executives repeatedly said in the hearings that the company has made little progress on building key mobile gaming content.
  • Several earlier mobile targets. Microsoft considered several other companies before choosing to buy Activision Blizzard, including FarmVille publisher Zynga, Pokemon Go developer Niantic and Japanese digital entertainment mainstays Sega Sammy and Square Enix, according to testimony and documents released in the case.
  • Interest in Asia. While Xbox consoles have a respectable market share in the U.S., they’re less popular in Japan, where Nintendo and Sony rule. A 2019 analysis Microsoft produced for a possible Square Enix bid said that “acquiring Square Enix would provide Gaming with market relevance in a region that currently lacks a meaningful Xbox presence, allowing us to reach more gamers in more geographies.”
  • Valuable incentives. Sony has paid game developers fees to discourage them from shipping games such as “Ghostwire: Tokyo” and “Deathloop” on Xbox, Microsoft executives said. Microsoft pays its own fees, and Spencer said that buying Activision Blizzard would mean Microsoft wouldn’t have to spend as much on incentives.
  • Many games under consideration. One of the more dramatic moments in the five days of hearings was when the FTC’s lead lawyer, James Weingarten, sought to push Spencer to make certain commitments on Microsoft’s part. Weingarten got Spencer to say he would not pull any future Call of Duty game from PlayStation consoles, a statement that was in keeping with what Microsoft has said for months. Then Weingarten went further, asking Spencer to do the same thing with all Activision content. Spencer did not immediately agree. Activision Blizzard publishes many other games besides Call of Duty, such as those in the Diablo and Overwatch franchises, but the bulk of the attention was on Call of Duty. Jim Ryan, CEO of Sony Interactive Entertainment, wasn’t happy with a Microsoft-generated list of Activision Blizzard games that would remain accessible on the PlayStation after the acquisition closes. “Overwatch is there, but Overwatch 2 is not on there, which is the current version of the game,” he said.
  • Microsoft’s long-range ambitions. The FTC managed to get ahold of documents Microsoft CEO Satya Nadella sent to top executives and fellow board members that laid out Microsoft’s financial goals for the current decade. The documents showed that Nadella is aiming for Microsoft to generate $500 billion by the 2030 fiscal year, with at least 10% year-over-year revenue growth. One document said Microsoft’s Security, Compliance, Identity and Management business could reach $100 billion in revenue by the 2030 fiscal year, while the company wants its Teams communication app to reach 1 billion monthly active users by then.
  • Weak hardware access. Spencer said during his testimony that Sony was reluctant to send Microsoft development kits for the PlayStation 5 before its 2020 release, and that prevented Microsoft from optimizing its Minecraft game for Sony’s current console. That put the game at a disadvantage compared with other developers, Spencer said. Ryan, from Sony, explained why his company provides development kits to Microsoft later than it does for other studios. “The commercial risks associated with this knowledge of those feature sets leaking to our principal competitor is not something that we would choose to rely on any contract to enforce,” Ryan said. Gamers can find an older version of Minecraft on the PlayStation 5.
  • Deal threshold. Amy Hood, Microsoft’s finance chief, said in written testimony for the hearing that she provides final approval for proposed deals under a certain dollar amount, but Microsoft’s board must sign off on deals valued above $500 million. Microsoft had $104 billion in cash and equivalents at the end of March, and 2022 revenue exceeded $204 billion.
  • Negotiating leverage. Microsoft was determined to ensure that Activision Blizzard’s Call of Duty games remain on Xbox for its current generation, which debuted in 2020. Bobby Kotick, Activision Blizzard’s CEO, conveyed that if Microsoft refused to provide a more favorable revenue share than the usual 70-30 split, then the games would not continue to be available, Microsoft executive Sarah Bond said. An FTC lawyer accidentally mentioned that Microsoft agreed to accept 20% instead of the typical 30%.
  • Sony’s altered expectations. In early 2022, two days after Microsoft announced its plan to buy Activision Blizzard, Ryan wrote in an email to another Sony Group executive that he was “pretty sure” Call of Duty would be available on PlayStation consoles for many years. But he appeared to lose confidence in that belief. In videotaped testimony, Ryan said he had “significant concerns” as to whether Call of Duty and other Activision Blizzard games would continue to be available on PlayStation after the transaction.
  • Kotick’s console mistake. Kotick has been in video games for decades, and he fumbled when he looked for the first time at the Nintendo Switch console and decided that it would not be successful. He had been more impressed with Nintendo’s earlier Wii console. The Switch became the third best-selling console of all time. When an FTC lawyer asked Kotick if Activision Blizzard would produce a Call of Duty game for a future Nintendo console, he said, “We missed out on the opportunity for the past generation of Switch, so I would like to think we would be able to do that, but we’d have to look.”
  • Game Pass opposition. Kotick made it clear that while Activision Blizzard has experimented with putting games in subscription libraries, he didn’t think they would lead to “sustainable long-term business.” He said he considered putting games on Game Pass in 2020 during negotiations with Microsoft over Activision Blizzard’s most recent licensing agreement, but ultimately the company decided not to go forward with it, he said. He couldn’t imagine anyone offering commercial terms that would be favorable, he said.
  • Whither Amazon? Weingarten pointed out that while Microsoft agreed to provide Call of Duty to small cloud gaming players such as Boosteroid and Ubitus, it has not done the same with Amazon, which fields the Luna cloud gaming service. Amazon is among Microsoft’s most prominent competitors in the cloud-computing business.
  • Cloud flop. Microsoft has sought to supplement PC and console gaming with a cloud-based streaming option, which is included with the Game Pass Ultimate service, along with a library of games to download and play for a monthly fee. Microsoft began testing cloud gaming with consumers in 2019. Bond testified that gamers mainly use the cloud option not with their phones but with their consoles, while they wait for downloads to finish. At that point, they switch to playing games locally, she said. The cloud gaming option is not growing and is unprofitable, Tim Stuart, finance chief for Microsoft’s Xbox division, said during his testimony. “The feedback to date is that it’s just not good enough as a — you know, definitely as a substitute to any of the current platforms,” Nadella said. “But you know, it can break through at some point, on something new, but it’s not yet happened, both on the economics as well as the content side.”
  • Sizing up cloud infrastructure. The big-picture memos from Nadella contained figures for the scale of various businesses across Microsoft, and one is more important than the others for the company’s investors. Perhaps the most closely tracked number in Microsoft’s earnings report after revenue and earnings is the growth of the Azure public cloud, because the software maker doesn’t disclose Azure revenue in dollars. One of the Nadella memos said Microsoft’s “infrastructure” revenue in the 2022 fiscal year was $34 billion. The tally was “very close to our estimates,” Bernstein Research analysts led by Mark Moerdler, with the equivalent of a buy rating on Microsoft stock, said in a Thursday note.
  • Critical security rivals. One of the documents that became publicly available as part of the hearing identified four security companies that Microsoft used to track its sprawling cybersecurity operation. The results contributed to a scorecard to assess performance among Microsoft’s top executives. Scorecard metrics included the percentage of “managed accounts with at least one Okta detection,” the percentage of “commercial Windows 10/11 MAD [monthly active devices] that have CrowdStrike components detected,” the percentage of “mail recipients that are protected by Proofpoint,” and percentage of “Commercial Windows 10/11 MAD that have Symantec DLP components detected.”
  • Exclusive exploration. Microsoft has argued that it would keep Call of Duty on PlayStation and make games in that franchise available on multiple cloud streaming services for a decade. “The acquisition’s strategic rationale and financial valuation are both aligned toward making Activision games more widely available, not less,” Hood said in written testimony. But on the fifth and final day of hearings, the FTC succeeded in getting witnesses to show that Microsoft did evaluate ways of trying to reduce the availability of Activision Blizzard content on the Sony PlayStation. Stuart confirmed that in preparation for a Microsoft board meeting, executives examined a scenario of lower sales of Activision Blizzard games on the PlayStation and ways of making up for the shortfall with sales of more Xbox consoles and Game Pass subscriptions.

Activision Blizzard and Microsoft have agreed to terminate the deal if it’s not done by July 18. District Judge Jacqueline Scott Corley said on Thursday that she isn’t sure when she’ll decide on the preliminary injunction. “But obviously, I’m mindful,” she said.

WATCH: Activision Blizzard CEO Bobby Kotick and Microsoft CEO Satya Nadella to testify today

Activision Blizzard CEO Bobby Kotick and Microsoft CEO Satya Nadella to testify today

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Trump Organization scraps ‘made in the USA’ tag for its gold T1 smartphone

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Trump Organization scraps 'made in the USA' tag for its gold T1 smartphone

US President Donald Trump uses a cellphone aboard Marine One before it departs Leesburg Executive Airport in Leesburg, Virginia, on April 24, 2025. Trump is returning to the White House after attending a MAGA, Inc. dinner at the Trump National Golf Club Washington, DC.

Alex Wroblewski | AFP | Getty Images

The Trump Organization scrapped a reference that its recently revealed smartphone will be made in the U.S., amid doubts that such a device can be manufactured on American shores at its price tag.

A spokesperson for the Trump Organization, which is owned by U.S. President Donald Trump, nevertheless maintained the handset would be made in the U.S.

This month, the Trump Organization introduced the T1, a gold-colored device set to retail for $499. At the time of the announcement, a banner on the homepage of the company’s website said: “Our MADE IN THE USA ‘T1 Phone’ is available for pre-order now.”

The reference to where the phone will be produced has been completely removed. The change was first noted by The Verge.

The T1’s webpage now says the phone has “American-Proud Design” and is “brought to life right here in the USA” — though it’s unclear if that means it will actually be manufactured in America.

When the T1 was initially announced, experts told CNBC the device would likely be made in China by a local third-party company. The U.S. does not have an advanced supply chain to manufacture smartphones. Even if it did, many components would still need to come from overseas.

However, in a statement to USA TODAY, Trump Mobile Spokesperson Chris Walker, said that “T1 phones are proudly being made in America.”

“Speculation to the contrary is simply inaccurate,” Walker said.

The language about manufacturing location is not the only thing that has changed on the T1 website. Some of the features and specs of the device have also been updated.

In the initial announcement, the Trump Mobile website said the T1 would have a 6.8-inch AMOLED screen. That has now been reduced to 6.25-inch AMOLED display. A reference to the device having 12 gigabytes of random access memory (RAM), has also been dropped.

It’s an unusual move for a smartphone company to change the specs of a device after it has been announced.

CNBC has reached out to the Trump Organization about the changes in language regarding the device being manufactured in the U.S., as well as amendments to the phones specs.

Trump has made reshoring manufacturing in tech a key priority. While his initial attention was on getting semiconductor manufacturing capacity built up, the White House leader has turned his sights on smartphones. He has also poured scrutiny on Apple‘s supply chain, urging the iPhone maker to manufacture its flagship handset in the U.S. 

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Blacklisted by the U.S. and backed by Beijing, this Chinese AI startup has caught OpenAI’s attention

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Blacklisted by the U.S. and backed by Beijing, this Chinese AI startup has caught OpenAI's attention

The Zhipu AI logo is seen displayed on a smartphone screen.

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OpenAI is putting a spotlight on an under-the-radar artificial intelligence startup that it believes is on the “front line” of China’s race to lead the world in AI — and its not DeepSeek. 

In a blog post on Wednesday, the company wrote that Beijing-backed Zhipu AI has made “notable progress” in the AI race, as global competition ramps up.

Zhipu AI, founded in 2019, has been referred by domestic media as one of China’s “AI tigers” — a class of large language model unicorns seen as key to Beijing’s efforts to rival the U.S. and reduce its dependence on American technology

While fellow “AI tiger” DeepSeek has received the lion’s share of international attention after it released its R1 model in January, OpenAI suggests that Zhipu’s expansion outside China and its ties to Beijing deserve more scrutiny. 

The startup has raised funds from several local governments, according to state media. “Zhipu AI leadership frequently engages with CCP officials, including Premier Li Qiang,” OpenAI claimed, pegging the value of state-backed investments in the startup at over $1.4 billion.

Zhipu AI reportedly has offices in the Middle East, the United Kingdom, Singapore and Malaysia, and is also running joint “innovation centers” projects across Southeast Asia, including in Indonesia and Vietnam.

If all the AI developers are in China, the China stack is going to win, Nvidia CEO tells CNBC

Those factors could see Zhipu AI playing a key role in China’s “Digital Silk Road” strategy, as it offers AI infrastructure solutions to governments around the world.

“The goal is to lock Chinese systems and standards into emerging markets before US or European rivals can, while showcasing a ‘responsible, transparent and audit-ready’ Chinese AI alternative,” OpenAI said. 

Zhipu AI did not immediately respond to a request for comment on OpenAI’s statements. However, last week, Zhipu AI Chairman Liu Debing told reporters that the company hoped to contribute China’s AI power to the world.

These aims represent a threat to OpenAI, which has received Washington’s support to promote its foundational models as the world’s go-to AI offering.

During a visit to the UAE in May, U.S. President Donald Trump announced over $200 billion in commercial deals in the region, including one for building a Stargate UAE AI campus by OpenAI, Oracle, Nvidia and Cisco Systems. It’s expected to be launched in 2026. 

The Stargate Project is a $500 billion AI-focused private sector investment vehicle, announced by OpenAI in January in partnership with Abu Dhabi investment firm MGX and Japan’s SoftBank.

This month, OpenAI was also awarded a $200 million contract to provide the U.S. Defense Department with artificial intelligence tools, and announced “OpenAI for Government,” an initiative aimed at bringing its AI tools to public servants across the U.S. 

Zhipu is also said to be working with its domestic military, helping China’s military to modernize through advanced artificial intelligence, which saw it added to the US Commerce Department’s Entity List in January.

The company has reportedly initiated preliminary steps toward launching an initial public offering. It has previously been valued at 20 billion yuan ($2.78 billion), according to local media reports.

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‘Cyber plague’: Experts warn of growing infostealer threat after billions of login details exposed

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'Cyber plague': Experts warn of growing infostealer threat after billions of login details exposed

“Someone, somewhere is having data exfiltrated from their machines as we speak,” says Volodymyr Diachenko, co-founder of the cybersecurity consultancy SecurityDiscovery.

Sarayut Thaneerat | Moment | Getty Images

Cybercriminals have intensified their efforts to steal and sell online passwords, experts warn. The alarm comes after the discovery of online datasets containing billions of exposed account credentials. 

The 30 datasets comprised a whopping 16 billion login credentials across multiple platforms, including Apple, Google and Facebook, and were first reported by Cybernews researchers last week. 

The exposures were identified over the course of this year by Volodymyr Diachenko, co-founder of the cybersecurity consultancy Security Discovery, and are suspected to be the work of multiple parties.

“This is a collection of various data sets that appeared on my radar since the beginning of the year, but they all share a common structure of URLs, login details and passwords,” Diachenko told CNBC. 

According to Daichenko, all signs point to the leaked login information being the work of “infostealers” — malware that extracts sensitive data from devices, including usernames and passwords, credit card information and online browser data. 

While the lists of logins are likely to contain many duplicates as well as outdated and incorrect information, the overwhelming volume of findings puts into perspective how much sensitive data is circulating on the web. 

It should also raise alarms on how infostealers have become the “cyber plague” of today, Daichenko said. “Someone, somewhere, is having data exfiltrated from their machines as we speak.”

Daichenko was able to detect the exposed data because their owners had temporarily indexed them on the web without a password lock. Inadvertently shared data leaks are often caught by Security Discovery, but not at scales seen so far this year.

Infostealer threats on the rise 

According to Simon Green, president of Asia-Pacific and Japan at Palo Alto Networks, the sheer scale of the 16 billion exposed credentials is alarming and certainly notable, but not entirely surprising for those on the front lines of cybersecurity. 

“Many modern infostealers are designed with advanced evasion techniques, allowing them to bypass traditional, signature-based security controls, making them harder to detect and stop,” he added.

Consequently, there’s been an uptick in high-profile infostealer attacks. For example, in March, Microsoft Threat Intelligence disclosed a malicious campaign using infostealers that had affected nearly 1 million devices globally. 

Infostealers typically gain access to victims’ devices by tricking them into downloading the malware, which can be hidden in everything from phishing emails to phony websites to search engine ads.

The motive behind infostealer attacks is usually financial, with attackers often looking to directly take over bank accounts, credit cards, and cryptocurrency wallets or commit identity fraud. 

Cybercriminals can use stolen credentials and other personal data for purposes such as crafting highly convincing, personalized phishing attacks and blackmailing individuals or organizations. 

According to Palo Alto’s Green, the scale and dangers of those types of infostealers have intensified, thanks to the growing prevalence of underground markets that offer “cybercrime-as-a-Service,” in which vendors charge customers for malicious tools, sensitive data and other illicit online services.

“Cyber crime-as-a-Service is the critical enabler here. It has fundamentally democratized cybercrime,” Green said.

Those underground markets — often hosted on the dark web — create demand for cybercriminals to steal personal information and then sell that to scammers. 

In that way, data breaches become about more than just the individual accounts — they represent a “vast, interconnected web of compromised identities” that can fuel subsequent attacks, Green said. 

According to Diachenko, it’s likely that at least some of the compromised login datasets he identified had or will be traded to online scammers. 

On top of that, malware kits and other resources that can help to facilitate infostealer attacks can be found on those markets. 

CNBC has reported on how the availability of those tools and services has significantly lowered technical barriers for aspiring criminals, allowing sophisticated attacks to be executed at a massive, global scale. 

The report found that infostealer attacks grew by 58% in 2024.

What can be done

With the increasing prevalence of malware and online usage, it’s now fair to assume that most people will, at some point, come in contact with an infostealer threat, said Ismael Valenzuela, vice president of threat research and intelligence at cybersecurity company Arctic Wolf.

In addition to frequent password updates, individuals will need to be more alert about the increasing amount of malware hiding in illegitimate software, applications and other downloadable files, Valenzuela said. He added that the use of multi-factor authentication on accounts has become more important than ever.

From a corporate perspective, it’s important to adopt a “zero trust architecture” that not only constantly authenticates the user, but also authenticates the device and user’s behavior, he added.  

Governments have also been doing more to crack down on infostealing activities in recent months.

In May, Europol’s European Cybercrime Centre said it had collaborated with Microsoft and global authorities to disrupt the “Lumma” infostealer, which it called “the world’s most significant infostealer threat.”

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