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Cale Makar can sense when the Colorado Avalanche are clicking offensively. Those moments when they’re swarming the attacking zone, zipping passes to one another and a goal feels inevitable.

But as a defenseman, Makar also understands what it’s like to endure that kind of pressure during an opponent’s offensive onslaught.

“When we get buzzing on our team and can get some good pressure, [defenders] just start getting tired and then you just start exposing different seams and stuff like that,” he said. “And when you’re put on the press and you’re in your own zone, it definitely isn’t fun. You’re kind of just trying to stay alive out there and live for another second.”

In a sense, that makes Makar the perfect cover athlete for NHL 24, the latest edition of EA Sports’ blockbuster hockey video game series that drops in early October. If there’s one overriding theme to NHL 24, it’s a test of stamina, particularly in those moments when one team is surging and another team is surviving.

“It’s a very true part of hockey,” Makar said.

The new Exhaust Engine in NHL 24 rewards extended attack zone time and is made up of two different systems.

The Sustained Pressure System is measured by a meter on the ice in the attacking zone. The more pressure created, the more “adrenaline effect” for the attacking team, which will see its passing speed and accuracy increase. Conversely, defensive skaters start getting heavy legs, and their stamina depletes faster as the offensive pressure increases. It’s called the Pinned Effect, and it challenges a defensive team to change tactics in order to defend its own goal and attempt to clear the zone.

Mike Inglehart, senior design director at EA Sports and one of the architects of NHL 24, said the Exhaust Engine brings more realism in the game.

“There’s always a loud cry for gameplay to be different, refreshed and new. But the game has a good foundation,” Inglehart said. “So what we tried to do was look for missing components of the hockey story we watch every night that aren’t embodied in our gameplay.”

The aspect they focused on for this edition: momentum. Those elongated shifts in which one team is on the attack and the other team is on its heels, desperately trying to clear the zone or get a stoppage.

“That expectation that you feel your team is on the brink of scoring. Or on the reverse side, your team is hemmed in and you’re on the edge of your seat hoping they can survive and not let that other team light the lamp,” Inglehart said. “We wanted to bring in a change to the ebb and flow of the game. Change how you think about the game, because now you have to build the pressure.”

Makar said he can sense when offensive zone pressure is boiling over in an NHL game.

“It might not be [defenders] getting more tired. If you’re buzzing out there, the energy just kind of comes up inside of us and we just start roaming around. That’s when we play our best hockey, when everybody is positioned all around the offensive zone,” he said. “It’ll be cool to see that in NHL 24 If it’s like more of a tactic now to stay in the O zone and pass it around rather than just driving the net at every chance.”

The Avalanche defenseman said these enhancements mimic what happens on the ice in the NHL.

“I’m sure it’ll make a lot of people mad if you’re in the zone for a minute or so and everybody’s starting to get tired and you can’t even do anything in the game,” Makar said. “But it’s similar to real life.”

Inglehart said the game makers were careful not to make NHL 24 just a “sustained pressure game” by ensuring the system didn’t create an insurmountable advantage.

“The boost is there and you can feel it, but it doesn’t tip the scales. It’s not something that can’t be defended,” he said.

There’s also a goalie fatigue system, designed to create more ways for the puck to go into the net. As the offensive pressure builds, the goalie gets worn down. They leave more parts of the net open, encouraging shots from more angles. But it also increases the chances for goalies to make spectacular, desperation saves.

“What makes the highlights at the end of the night are those improbable saves. When you have shooters looking up to the hockey heavens wondering how that [shot] didn’t go in,” Inglehart said. “Goalies will be broken down over time, but they’ll definitely have their heroic moments.”

Here’s a look at some of the other significant changes in this year’s game:


Physics-based contact

The game has overhauled its checking technology in order to make physical play more tactical.

“Poke-checking has long been the biggest defensive weapon, almost to a detriment, because people have often called it the ‘poke-checking game’ on defense,” Inglehart said.

Defenders can now quickly shove skaters to try and separate them from the puck, with a lower chance of earning a penalty for it than on a hit.

But the hitting isn’t going anywhere: NHL 24 has a new checking system where one pulls the right joystick back on the controller to load up the weight of a player and then pushes up to deliver a hit that saps the stamina of its target. There are also hip checks along the boards, hits that send opponents onto the benches and hits that shatter the rink glass.

“If we’re gonna have things like body checking in the game, the question is what utility that that brings the player,” Inglehart said. “When we looked at 23, you could hit players, but there was no real impact on the game. It didn’t have a relationship to the stamina. If you’ve ever taken a big hit in real life, it affects a lot of things and you’re usually picking yourself up off the ice and are typically out of the play.”

Stamina being a theme for this edition of NHL, the checking system “created a direct relationship between hitting and stamina,” Inglehart said.


Passing accuracy

NHL 24 has a new vision passing system that incorporates the distance between two players into the accuracy and speed of the pass. There’s also now one-touch passing so teams can better break out of their own zone.


Goalie Instinct System

For those users that like to control the goalie, we have good news: Your actions will no longer leave a gaping net open, into which your opponent pumps pucks. There’s a new tethered control system that allows the goalie to slide back and forth and then auto-return back to the center of the crease.

“I think seasoned players who play goalie understand how everything works. But if you’re just coming in and want to play that position in the game, there was a lot of responsibility for bringing the goalie back into a center position in the net,” Inglehart said. “You don’t want to put so much responsibility on the player that they can’t have fun.”

There’s also a new optional “game within the game” called the Instinct System. Goalies can now “guess” where the next shot will target. A successful guess increases the chances for a save; an unsuccessful guess increases the probability for a goal.

“If you’re very tired with our fatigue system, maybe you’re just rolling with the instinct at that point, because you’re already gassed,” Inglehart said.


Crowd noise

In its never-ending quest for realism, EA Sports has added a critical new aspect to its crowd noise library: Fans will now scream “shoooooot!” during the game, such as near the end of a power play.

“We made good strides with the crowds last year, but we were missing some of the nuanced moments,” Inglehart said. “With the shoot thing … look, you don’t wanna pressure the team into shooting because it’s not always the best time to shoot. But you go to any game, it’s authentically hockey.”

There’s also now a surge in crowd noise during odd-man rushes and more attention paid to what the crowd does during stoppages late in games — Inglehart calls them “hype up moments” where the crowd tries to energize the team.


Dynamic digital boards

The NHL debuted digitally enhanced dasher boards last season, essentially overwriting the advertising displayed inside the arena with digital ads for the viewers watching on TV. But that technology offers other opportunities beyond an animated SUV driving around the corner boards during play: They could allow for everything from real-time stats to tailored goal-celebrations during the game as well.

Inglehart’s team first saw the digital board technology before NHL 23 was released. In incorporating them into the latest edition, the producers saw them as a way to present information to the user without having to break the flow of action.

“So if a hit is thrown, just showing you the hit totals quickly,” he said. “It wasn’t distracting.”

They’re also going to use the boards for goal celebrations in NHL 24, partly inspired by the way the NHL used those boards during the 2023 All-Star Game.

Sometimes, things that happen in video games can lead to real-life innovations — witness the camera use in NFL games that gives a Madden-like view of the offense breaking its huddle. Could NHL 24 inspire the way the NHL uses its digital boards?

“In a game, we’re able to bring things to life a little bit quicker because it’s a virtual world and you’re not dealing with real life complexities,” Inglehart said. “But our hope is that maybe they see stuff in our product that does inspire the real game.”

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Red Sox 3B Bregman ‘trending’ to return this week

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Red Sox 3B Bregman 'trending' to return this week

BOSTON — Alex Bregman believes he could skip a minor-league rehab assignment and be back in the Boston Red Sox lineup before the All-Star break.

The two-time All-Star third baseman, who has been sidelined since May 24 with a strained right quad, said there’s even a chance his return could happen by the end of this week.

“Trending toward a return here pretty quickly,” Bregman said Monday night after Boston’s 9-3 win over the Rockies. “Whether it’s the end of this week or first game after the break. One of those two. But hoping it will be the end of this week.”

Boston finishes it’s three-game series with Colorado on Wednesday, then hosts Tampa Bay for a four-game series Thursday through Sunday to conclude its first-half schedule.

Boston had high hopes for Bregman, 31, entering the season after he signed as a free agent to a $120 million, three-year deal during the offseason. And he had had been on a torrid pace to start the season, hitting .299 with 11 homers and 35 RBIs before suffering his injury. But Monday marked the 40th game he’s been sidelined.

His injury is similar to the one he sustained to his left quad strain in 2021 with Houston, which cost him 58 games. But unlike that injury, Bregman said he is hopeful he can return to action without a stint in the minors.

Though, he said an ultimate decision will be made after a consultation with the medical and training staff.

“We’re still going to talk about it as a group,” Bregman said. “I think we’re going to have another discussion (Tuesday). But I feel like I can go play and get ready to go.”

The timing synchs up with Bregman being named to his third All-Star team on Sunday as a reserve. But, he said he doesn’t think there’s any chance he’d be able to participate.

While he said he may make an appearance and take his son to the Home Run Derby, he’ll spend the rest of the break maintaining his fitness in preparation for the second half of the season.

“What I need to do is hopefully be back playing by the end of this week,” he said, “and use the All-Star break to continue to build up, work on my leg and make sure that we continue the progression the right way.”

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Padres slugger Machado gets 2,000th career hit

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Padres slugger Machado gets 2,000th career hit

SAN DIEGO — Manny Machado of the San Diego Padres got his 2,000th career hit Monday night against the Arizona Diamondbacks with a sharp single off the glove of diving shortstop Geraldo Perdomo.

The milestone hit came off Arizona starter Zac Gallen leading off the fourth inning. Machado received a standing ovation from the crowd at Petco Park, where he has been a fan favorite since he joined the Padres as a free agent in 2019.

The All-Star slugger singled to left field in the first inning for his 1,999th hit and then hit a solo home run in the eighth for his 2,0001st hit. The three-hit performance wasn’t enough to lift San Diego, however, as it fell 6-3.

Machado became the fifth active player and 297th all time to reach the milestone. He is the 12th player to have 350 homers and 2,000 hits by his age-32 season or younger.

“Literally, hat’s off. It’s quite an accomplishment,” Padres manager Mike Shildt said after the loss on 97.3 The Fan. “To have done it, as soon as he’s done it in his career, speaks volumes. … I’m so happy for him. He’s earned it all.”

Machado made his debut with Baltimore in 2012 and had 977 hits with the Orioles before being traded to the Los Angeles Dodgers on July 18, 2018. He had 73 hits with the Dodgers before signing as a free agent with the Padres on Feb. 21, 2019.

He has 950 hits with the Padres, which ranks fifth on the franchise list. Hall of Famer Tony Gwynn had 3,141 in his 20-season career.

Machado was voted the starting third baseman for the National League All-Star team this season.

The Associated Press contributed to this story.

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2025 MLB Home Run Derby: Who is the slugger to beat?

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2025 MLB Home Run Derby: Who is the slugger to beat?

The 2025 MLB All-Star Home Run Derby is fast approaching — and the field is starting to take shape.

Braves hometown hero Ronald Acuna Jr. become the first player to commit to the event, which will be held at Truist Park in Atlanta on July 14 (8 p.m. ET on ESPN). He has since been followed by MLB home run leader Cal Raleigh of the Seattle Mariners, James Wood of the Washington Nationals and Byron Buxton of the Minnesota Twins.

As the entrants are announced, we’ll add them to the running list below — and break down their chances at taking home this year’s Derby prize.

Full All-Star Game coverage: How to watch, schedule, rosters, more


2025 home runs: 9 | Longest: 467 feet

Why he could win: Acuna has been crushing it since he returned to the lineup May 23 after knee surgery. Indeed, his numbers are even better than during his MVP season in 2023. It should help that he’ll be hitting in front of his home fans in Atlanta: Todd Frazier in Cincinnati in 2015 and Bryce Harper with the Nationals in 2018 rode the loud support to Derby titles. Acuna’s raw power should also translate well to the Derby: Among players with at least 500 at-bats since 2023, he has the longest average home run distance in the majors.

Why he might not: Will he run into Pete Alonso again? Acuna competed in the 2019 and 2022 contests, losing both times to Alonso by a single home run (in the semifinals in 2019 and in the first round in 2022). The home-field advantage can also perhaps be a detriment if a player gets too hyped up in the first round. See Julio Rodriguez in Seattle in 2023, when he had a monster first with 41 home runs but then tired out in the second round.


2025 home runs: 35 | Longest: 440 feet

Why he could win: It’s the season of Cal! The Mariners’ catcher is having one of the greatest slugging first halves in MLB history, with 32 home runs, as he’s been crushing mistakes all season . His easy raw power might be tailor-made for the Derby — he ranks in the 87th percentile in average exit velocity and delivers the ball, on average, at the optimal home run launch angle of 23 degrees. His calm demeanor might also be perfect for the contest as he won’t get too amped up.

Why he might not: He’s a catcher — and one who has carried a heavy workload, playing in all but one game this season. This contest is as much about stamina as anything, and whether Raleigh can carry his power through three rounds would be a concern. No catcher has ever won the Derby, with only Ivan Rodriguez back in 2005 even reaching the finals.


2025 home runs: 23 | Longest: 451 feet

Why he could win: He’s big, he’s strong, he’s young, he’s awesome, he might or might not be able to leap tall buildings in a single bound. This is the perfect opportunity for Wood to show his talent on the national stage, and he wouldn’t be the first young player to star in the Derby. He ranks in the 97th percentile in average exit velocity and 99th percentile in hard-hit rate, so he can still muscle the ball out in BP even if he slightly mishits it. His long arms might be viewed as a detriment, but remember the similarly tall Aaron Judge won in 2017.

Why he might not: His natural swing isn’t a pure uppercut — he has a pretty low average launch angle of just 6.2 degrees — so we’ll see how that plays in a rapid-fire session. In real games, his power is primarily to the opposite field, but in a Home Run Derby you can get more cheapies pulling the ball down the line.


2025 home runs: 20 | Longest: 479 feet

Why he can win: Buxton’s raw power remains as impressive as nearly any hitter in the game. He crushed a 479-foot home run earlier this season and has four others of at least 425 feet. Indeed, his “no doubter” percentage — home runs that would be out of all 30 parks based on distance — is 75%, the highest in the majors among players with more than a dozen home runs. His bat speed ranks in the 89th percentile. In other words, two tools that could translate to a BP lightning show.

Why he won’t: Buxton is 31 and the Home Run Derby feels a little more like a younger man’s competition. Teoscar Hernandez did win last year at age 31, but before that, the last winner older than 29 was David Ortiz in 2010, and that was under much different rules than are used now.

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