Cale Makar can sense when the Colorado Avalanche are clicking offensively. Those moments when they’re swarming the attacking zone, zipping passes to one another and a goal feels inevitable.
But as a defenseman, Makar also understands what it’s like to endure that kind of pressure during an opponent’s offensive onslaught.
“When we get buzzing on our team and can get some good pressure, [defenders] just start getting tired and then you just start exposing different seams and stuff like that,” he said. “And when you’re put on the press and you’re in your own zone, it definitely isn’t fun. You’re kind of just trying to stay alive out there and live for another second.”
In a sense, that makes Makar the perfect cover athlete for NHL 24, the latest edition of EA Sports’ blockbuster hockey video game series that drops in early October. If there’s one overriding theme to NHL 24, it’s a test of stamina, particularly in those moments when one team is surging and another team is surviving.
“It’s a very true part of hockey,” Makar said.
The new Exhaust Engine in NHL 24 rewards extended attack zone time and is made up of two different systems.
The Sustained Pressure System is measured by a meter on the ice in the attacking zone. The more pressure created, the more “adrenaline effect” for the attacking team, which will see its passing speed and accuracy increase. Conversely, defensive skaters start getting heavy legs, and their stamina depletes faster as the offensive pressure increases. It’s called the Pinned Effect, and it challenges a defensive team to change tactics in order to defend its own goal and attempt to clear the zone.
Mike Inglehart, senior design director at EA Sports and one of the architects of NHL 24, said the Exhaust Engine brings more realism in the game.
“There’s always a loud cry for gameplay to be different, refreshed and new. But the game has a good foundation,” Inglehart said. “So what we tried to do was look for missing components of the hockey story we watch every night that aren’t embodied in our gameplay.”
The aspect they focused on for this edition: momentum. Those elongated shifts in which one team is on the attack and the other team is on its heels, desperately trying to clear the zone or get a stoppage.
“That expectation that you feel your team is on the brink of scoring. Or on the reverse side, your team is hemmed in and you’re on the edge of your seat hoping they can survive and not let that other team light the lamp,” Inglehart said. “We wanted to bring in a change to the ebb and flow of the game. Change how you think about the game, because now you have to build the pressure.”
Makar said he can sense when offensive zone pressure is boiling over in an NHL game.
“It might not be [defenders] getting more tired. If you’re buzzing out there, the energy just kind of comes up inside of us and we just start roaming around. That’s when we play our best hockey, when everybody is positioned all around the offensive zone,” he said. “It’ll be cool to see that in NHL 24 If it’s like more of a tactic now to stay in the O zone and pass it around rather than just driving the net at every chance.”
The Avalanche defenseman said these enhancements mimic what happens on the ice in the NHL.
“I’m sure it’ll make a lot of people mad if you’re in the zone for a minute or so and everybody’s starting to get tired and you can’t even do anything in the game,” Makar said. “But it’s similar to real life.”
Inglehart said the game makers were careful not to make NHL 24 just a “sustained pressure game” by ensuring the system didn’t create an insurmountable advantage.
“The boost is there and you can feel it, but it doesn’t tip the scales. It’s not something that can’t be defended,” he said.
There’s also a goalie fatigue system, designed to create more ways for the puck to go into the net. As the offensive pressure builds, the goalie gets worn down. They leave more parts of the net open, encouraging shots from more angles. But it also increases the chances for goalies to make spectacular, desperation saves.
“What makes the highlights at the end of the night are those improbable saves. When you have shooters looking up to the hockey heavens wondering how that [shot] didn’t go in,” Inglehart said. “Goalies will be broken down over time, but they’ll definitely have their heroic moments.”
Here’s a look at some of the other significant changes in this year’s game:
Physics-based contact
The game has overhauled its checking technology in order to make physical play more tactical.
“Poke-checking has long been the biggest defensive weapon, almost to a detriment, because people have often called it the ‘poke-checking game’ on defense,” Inglehart said.
Defenders can now quickly shove skaters to try and separate them from the puck, with a lower chance of earning a penalty for it than on a hit.
But the hitting isn’t going anywhere: NHL 24 has a new checking system where one pulls the right joystick back on the controller to load up the weight of a player and then pushes up to deliver a hit that saps the stamina of its target. There are also hip checks along the boards, hits that send opponents onto the benches and hits that shatter the rink glass.
“If we’re gonna have things like body checking in the game, the question is what utility that that brings the player,” Inglehart said. “When we looked at 23, you could hit players, but there was no real impact on the game. It didn’t have a relationship to the stamina. If you’ve ever taken a big hit in real life, it affects a lot of things and you’re usually picking yourself up off the ice and are typically out of the play.”
Stamina being a theme for this edition of NHL, the checking system “created a direct relationship between hitting and stamina,” Inglehart said.
Passing accuracy
NHL 24 has a new vision passing system that incorporates the distance between two players into the accuracy and speed of the pass. There’s also now one-touch passing so teams can better break out of their own zone.
Goalie Instinct System
For those users that like to control the goalie, we have good news: Your actions will no longer leave a gaping net open, into which your opponent pumps pucks. There’s a new tethered control system that allows the goalie to slide back and forth and then auto-return back to the center of the crease.
“I think seasoned players who play goalie understand how everything works. But if you’re just coming in and want to play that position in the game, there was a lot of responsibility for bringing the goalie back into a center position in the net,” Inglehart said. “You don’t want to put so much responsibility on the player that they can’t have fun.”
There’s also a new optional “game within the game” called the Instinct System. Goalies can now “guess” where the next shot will target. A successful guess increases the chances for a save; an unsuccessful guess increases the probability for a goal.
“If you’re very tired with our fatigue system, maybe you’re just rolling with the instinct at that point, because you’re already gassed,” Inglehart said.
Crowd noise
In its never-ending quest for realism, EA Sports has added a critical new aspect to its crowd noise library: Fans will now scream “shoooooot!” during the game, such as near the end of a power play.
“We made good strides with the crowds last year, but we were missing some of the nuanced moments,” Inglehart said. “With the shoot thing … look, you don’t wanna pressure the team into shooting because it’s not always the best time to shoot. But you go to any game, it’s authentically hockey.”
There’s also now a surge in crowd noise during odd-man rushes and more attention paid to what the crowd does during stoppages late in games — Inglehart calls them “hype up moments” where the crowd tries to energize the team.
Dynamic digital boards
The NHL debuted digitally enhanced dasher boards last season, essentially overwriting the advertising displayed inside the arena with digital ads for the viewers watching on TV. But that technology offers other opportunities beyond an animated SUV driving around the corner boards during play: They could allow for everything from real-time stats to tailored goal-celebrations during the game as well.
Inglehart’s team first saw the digital board technology before NHL 23 was released. In incorporating them into the latest edition, the producers saw them as a way to present information to the user without having to break the flow of action.
“So if a hit is thrown, just showing you the hit totals quickly,” he said. “It wasn’t distracting.”
They’re also going to use the boards for goal celebrations in NHL 24, partly inspired by the way the NHL used those boards during the 2023 All-Star Game.
Sometimes, things that happen in video games can lead to real-life innovations — witness the camera use in NFL games that gives a Madden-like view of the offense breaking its huddle. Could NHL 24 inspire the way the NHL uses its digital boards?
“In a game, we’re able to bring things to life a little bit quicker because it’s a virtual world and you’re not dealing with real life complexities,” Inglehart said. “But our hope is that maybe they see stuff in our product that does inspire the real game.”
Landeskog, who returned in Game 3 of this Western Conference first-round series after missing nearly three seasons while recovering from a knee injury, scored his first goal since June 20, 2022, in a multi-point performance that saw the Avalanche tie the series at 2-2 in Game 4 at Ball Arena. Game 5 is Monday in Dallas.
“It means a lot,” Landeskog told reporters after the win. “Obviously, I’ve envisioned scoring again for a long time. There obviously days when I didn’t know if I was ever going to score again. It obviously feels good. It’s a tight playoff series in a big game here at home. To get to do it here at home in front of our fans obviously means a means a lot. Super exciting. Hopefully more to come.”
A short-handed goal from Logan O’Connor midway through the first period followed by a late power-play goal from Nathan MacKinnon staked the Avalanche to a 2-0 lead entering the second period.
That set the stage for Landeskog, who was in the slot when Brock Nelson fed a pass that the 32-year-old winger launched for a one-timer that beat Stars goaltender Jake Oettinger for a 3-0 lead.
Landeskog, who was playing on the second line, was instantly mobbed by his teammates on the nice such as Samuel Girard, Valeri Nichushkin, Devon Toews and Nelson, who joined the Avalanche at the NHL trade deadline.
As Landeskog returned to the bench, he was congratulated by the entire team which also included a hug from a smiling MacKinnon, who along with Landeskog, have been with the franchise for more than a decade.
“I was just proud of him again,” Avalanche coach Jared Bednar told reporters after the game. “I was proud of him regardless of if he scores or not because I know what he’s gone through, and I know how difficult that was. I think that takes it to another level. You know he wants to come back and contribute like he did in the past and he’s off to a great start.”
Landeskog’s goal was the latest milestone in what’s been a lengthy recovery from a chronically injured right knee. He missed what amounted to 1,032 days since his last NHL game.
In that time, the Avalanche have remained in a championship window but have dramatically altered their roster. The Avs have nine players from that championship team who have remained with the franchise and have since reshuffled a roster that led to them re-acquiring defenseman Erik Johnson, one of Landeskog’s closest friends, in their bid for the fourth title in franchise history.
Even with all the changes, there were still questions about when they could see Landeskog return to the lineup. And if Landeskog did return, what he could look like?
His first professional game in three years came April 11 with the Avalanche’s AHL affiliate where he logged 15 minutes. Landeskog would then score a goal and get an assist in his second and final game.
And much like his AHL stint, all it took was two games for Landeskog to score and have another two-point performance.
While Landeskog’s goal became the most celebrated moment of the evening, what he did to help create the Avalanche’s fourth goal was an example of why he’s so crucial to their title aspirations.
Landeskog played a pass to Nelson who then found a Girard for a shot from the point that gave the Avs a 4-0 lead in the fourth. In the time Landeskog passed the puck, he anchored himself at the net front to gain position on 6-foot-7 Stars defensemen Lian Bichsel to screen goaltender Casey DeSmith, who replaced Oettinger for the third period.
Jockeying with Bichsel, who is six inches taller and 16 pounds heavier, allowed Landeskog to test both his strength and that right knee to gain leverage.
The result? Girard’s shot found space in traffic with Landeskog making it hard for DeSmith to see the puck.
“He’s a big boy,” Landeskog said with a smile. “He’s a big strong guy, a physical player and hard to play against. I was trying to get in front of their goal, and he was trying to get me out of there. It was a good battle.”
It’s safe to say that his performance Saturday night falls squarely into the “all” category.
Suárez became the 19th player in Major League Baseball history to hit four homers in a single game, accomplishing the feat in an 8-7 loss to the Atlanta Braves in 10 innings. The third baseman is the first player in the big leagues to do so since J.D. Martinez — also for the D-backs — in 2017.
“What can I say; obviously, it’s awesome,” Suárez said. “I never thought in my life that I would be able to hit four homers in a game.”
Suárez entered the contest batting .167 with six homers and 15 RBIs. After Saturday’s performance, he has 19 hits, including a league-best 10 homers.
The 33-year-old Suárez hit a solo shot in the second, a two-run homer in the fourth and two more solo homers in the sixth and the ninth to finish with five RBIs.
His fourth homer off Braves closer Raisel Iglesias tied the score at 7 as the home crowd of more than 43,000 at Chase Field roared. D-backs manager Torey Lovullo admitted he “couldn’t believe” Suárez had done it again.
“I thought there’s no way he goes deep. When does that happen?” Lovullo said. “It’s like a fairy tale. When it happened, I just was shaking my head. I couldn’t believe it. He turned around a pretty good pitch.
“It’s one of those magical nights. It’s hard to describe.”
The four baseballs traveled a combined 1,655 feet, with the longest being a 443-foot shot to center for his third homer. The first three homers came off Grant Holmes.
Suárez became the second third baseman with a four-home-run game, joining ex-Philadelphia Phillies great Mike Schmidt (April 17, 1976, at the Chicago Cubs). Suárez previously had two three-HR games — July 30, 2024, with the Diamondbacks, and Sept. 5, 2020, as a member of the Cincinnati Reds.
Overall, there have been more perfect games in MLB history (24) than four-home-run games.
The Braves rallied in the 10th to win after Matt Olson scored on a wild pitch. Arizona became the second team to lose a game in which a player hit four home runs, joining the Braves in 1986, who lost in Bob Horner‘s four-homer game.
“Mixed feelings right now because we didn’t win the game,” Suárez said. “But this is baseball; that’s why this game is so special. I just want to glorify God with this for the game today. It’s a gift, and I don’t take it for granted.”
The Venezuelan-born veteran has hit 286 homers over a 12-year career with the Detroit Tigers, Reds, Seattle Mariners and Diamondbacks.
Information from ESPN Research and The Associated Press was used in this report.
ST. LOUIS — Walt Jocketty, a three-time baseball executive of the year and former general manager for both the Cardinals and Reds, has died. He was 74.
Jocketty died Friday in the Phoenix area, former Cardinals manager Tony La Russa told the team after speaking with Jocketty’s wife, Sue.
The Cardinals announced the death Saturday. Jocketty had been battling health issues for the several years.
St. Louis won the National League Central seven times under Jocketty’s leadership. The Cardinals also won National League championships in 2004 and 2006 and their 10th World Series title in 2006.
“On behalf of the entire St. Louis Cardinals organization, I would like to offer condolences to Walt’s family and his many friends,” Cardinals chairman Bill DeWitt Jr. said in a statement. “Walt was our first GM when we purchased the ballclub and he helped to lead our baseball operations through some of the franchises most successful and memorable years.
“He will be sorely missed but long remembered for his distinguished career in baseball.”
Jocketty became the general manager in St. Louis on Oct. 14, 1994. After the team was sold in 1995, the new ownership kept Jocketty in his job. His biggest move was hiring La Russa in 1996. The two men had worked together in Oakland.
La Russa would go on to be the winningest manager in the Cardinals history and a Hall of Famer.
Jocketty revamped the roster, and in 1996, the Cardinals returned to postseason play for the first time in nine seasons.
In his tenure with St. Louis, Jocketty either drafted or acquired such stars as Albert Pujols, Yadier Molina, Mark McGwire, Adam Wainright, Chris Carpenter, David Eckstein, Jason Isringhausen, Jim Edmonds and Scott Rolen.
With Jocketty at the helm, St. Louis put together seven consecutive winning seasons. In 2004 and 2005, the Cardinals won more than 100 games.
He was named the MLB Executive of the Year in 2000, 2004 and 2010.
Leading up to the 2000 season, Jocketty became the first general manager in baseball history to trade for a 20-game winner (Darryl Kile from Colorado) and a 40-home run hitter (Edmonds from Anaheim) in the same offseason.
After he was fired by the Cardinals in 2007 because of differences with ownership, Jocketty was hired by the Reds as a special adviser on Jan. 11, 2008. He was named general manager after Wayne Krivsky was fired on April 23, 2008. He served in that role until Dick Williams replaced him on Dec. 27, 2016.
Jocketty was replaced by John Mozeliak in St. Louis.
“He was a great man,” Mozeliak said after Saturday’s game. “In terms of baseball, he loved it. His influence on myself and this organization was huge. Trying to sum it up in a sentence or two is difficult but his impact is something that I think will always be remembered. His legacy will age well.”
Despite replacing him when he was fired, Mozeliak said the two remained close.
“That was a different time, of course,” Mozeliak said. “In the end, we ended up being friends again. We both understood this is part of the business. I think he was proud of the success I ended up having.”
The Reds made the playoffs three times when Jocketty served as general manager, in 2010, 2012 and 2013. They have made the playoffs only once since.
Jocketty is survived by his wife and two children, Ashley and Joey.