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Never mind typing on WhatsApp, swiping on Tinder, or scrolling on TikTok; even after all these years, few apps are able to turn you into a phone-obsessed zombie quite like Candy Crush.

More than a decade since it debuted on Apple and Google‘s app stores, the colourful tile-matching puzzle game remains an entertaining time sink for 238 million people worldwide.

It’s in many ways helped redefine what it means to be a “gamer”, now someone perhaps just as likely to be a commuting mother as a pasty teenager in a blacked-out bedroom.

Indeed, most Candy Crush players are women, and its huge player base has helped it make north of $1bn (£800m) in annual revenue for years.

Developer King has delivered more than 14,000 levels and thousands of hardcore fans have finished every one, no doubt melting away many bus and train journeys in the process.

Each time they polish off the latest new stages they’re made to wait a few weeks for the next batch, hopefully not enduring some kind of existential “what do I do now?” crisis during the downtime.

But those already pretty short gaps between level releases could well get shorter before too long, as every tech executive’s favourite buzz term – generative AI – makes its mark on game development.

“They are undoubtedly changing the way people work,” says Steve Collins, King’s chief technology officer.

“We have great talented artists, designers, and developers and these tools enable our teams to do more.

“It’s really exciting for us – we are really only able to deliver to our players a small fraction of what’s in our head, so anything that removes barriers is a fantastic thing.”

King's chief technology officer Steve Collins
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King’s chief technology officer Steve Collins

AI will ‘help creative people do more’

From writing novels to recording music, generative AI that can produce human-like content on a whim is arguably threatening the norms of the creative industries more than any others.

Why wait for a new Drake track when you could make one yourself? Does a money-driven film studio need to hire actors when deepfakes look indiscernible from reality?

Similar questions have started to penetrate the gaming industry, notably among voice actors, who could join their Hollywood counterparts on strike.

Collins insists AI cannot replace the work of his London-based team, but rather enhance it.

“This is about putting tools in the hands of really creative and skilled people and letting them do more,” he says.

“Generative AI and large language models are really great at solving some repetitive and rule-based tasks, and that frees people up to be even more creative and focus on the skills they enjoy using.”

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AI: ‘My nightmare is to die then be in an advert’

‘Long history’ between games and AI

Just as this year has seen the likes of Google and Microsoft move to catch up with OpenAI’s ChatGPT, gaming companies will be keen to make the most of the power of AI so not to risk being left behind.

Some games, like the Xbox title High On Life, used the technology to generate art and voice-overs.

And Call Of Duty, which is owned by King’s parent company Activision Blizzard, is using it to listen out for hate speech during matches.

King’s own purchase of Peltarion, a Swedish AI company, last year looks particularly prescient.

Of course, gaming has always been at the forefront of where art meets technological innovation, and AI has been a buzzword within the industry for far longer than ChatGPT has been around.

Hop into an online game of FIFA and it won’t be long before you hear someone bemoan their computer teammates, while single-player games have long offered difficulty modes where AI dictates how tough your enemies are.

At King, bots are being used to test levels – playing through them as if they were humans to help hone the challenge.

Collins says: “We have 238 million players – and we can’t think of all of them as being an average player.

“Some want to be super competitive, some want to make a lot of progress quickly, some want a challenge, so we develop bots to play our games with different personas.”

This, he says, is the kind of utilisation of AI that frees up artists and designers to concentrate on making more and better levels.

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Call Of Duty: Modern Warfare II releases this month
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King’s parent company Activision Blizzard is also behind the Call Of Duty series

There’s no doubt video games are becoming increasingly influential.

Whether it’s by leveraging gaming tech to make blockbuster films like Avatar, or turning to them for adaptions like The Last Of Us, other creatives are looking to gaming more than ever for inspiration.

It’s maybe part of why Collins, a computer scientist from Dublin, is optimistic about how his industry will take on a trailblazing role with AI in the years ahead.

“Like everyone, we’re very much in an experimental mode and still learning what this is capable of,” he says.

“Of course there are challenges in how you take advantage of it – you can’t guarantee the accuracy, you need to understand its limitations, there are serious questions to answer around content ownership and copyright.

“But I feel very optimistic about the innovations these technologies can bring.”

If those innovations mean more Candy Crush levels, busy mums and pasty teens alike will likely not complain.

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Dance artist Moby on the destructive force of fame – and why he’s content being that ‘weird old guy’

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Dance artist Moby on the destructive force of fame - and why he's content being that 'weird old guy'

He is the man behind the biggest-selling electronica record of all time, but the success of Moby’s album Play came with some unwanted side effects.

His fifth record, the album charted at 33 upon its release in the UK in May 1999, and fell out of the Top 40 after just a week. But despite the lacklustre initial response, Play started to pick up steam, slowly climbing the chart until it reached number one in April 2000.

It stayed there for five weeks and remained in the Top 40 until March 2001, re-entering the Top 100 several times over the next few years.

While Moby had experienced success with Go, the breakthrough 1991 single from his self-titled debut album, Play was next level. Even if you don’t know the album, you’ll know at least some of the songs – Porcelain, Why Does My Heart Feel So Bad?, Honey, and Natural Blues. The record was ubiquitous and fame hard to escape.

Adam Warzawa/EPA/Shutterstock
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Pic: Adam Warzawa/EPA/Shutterstock

“I think fame and fortune are, probably, empirically two of the most destructive forces on the planet,” he says, speaking from his home in Los Angeles. “I mean, if fame and fortune fixed things, Kurt Cobain and Amy Winehouse would still be making records.

“I guess it’s a very easy system to buy into, especially in a place like… in New York, in Los Angeles, in these big cities that are driven by ostentation and consumption and the need for external validation. It’s hard to resist those temptations. But then… you look at the consequences of that.

“I’d rather try and live a rational life and not necessarily let other people’s concerns dictate what my concerns should be.”

Now sober and with a few years between him and those heady days of peak fame, in recent years Moby has been doing something few established stars in his position would do – giving his compositions away for free.

“I have a house, I have a car, I have some hoodies, I have food in the fridge, I don’t really need anything more,” he insists. “To live and work in a way where I’m not driven by money, why not use that as an opportunity?”

Selfless selfishness or selfish selflessness

Pic: Wael Hamzeh/EPA/Shutterstock
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Pic: Wael Hamzeh/EPA/Shutterstock

Over a decade ago, the musician came up with the quietly radical idea of making a free music licensing platform, MobyGratis. The idea was simple and rather exciting, he admits – to allow anyone unrestricted access to hundreds of his compositions to use them however they wish. From film scores to remixes, whatever.

“It’s either selfless selfishness or selfish selflessness, meaning I’m giving these things away but the benefit to me is I get to see what people do with it,” he says.

“There are a lot of things about the current digital media climate that are terrifying and baffling and confusing, but one of the things I love is the egalitarian nature of it.”

The idea of giving his music away for free runs somewhat contrary to the AI copyright battle many artists are currently speaking out over, with the likes of Ed Sheeran and Damon Albarn calling for greater protections in law to prevent artificial intelligence software from scraping their work to learn from it.

Remix culture and creative processes

“I completely appreciate and respect the concerns that other people have,” says Moby. “I think they’re incredibly valid… but for me personally, I don’t know. Maybe it’s naive and stupid of me, but I kind of just ignore it.

“I put this music out there and you sort of hope for the best, which probably is completely dim-witted of me. Part of remix culture is seeing how people reinterpret your work; sometimes it’s mediocre, sometimes it is bad, but sometimes it is so inspired, and I can actually learn a lot from other creative processes.”

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The dance artist also takes issue with how the act of giving and compassion more generally has come to be seen, and references Elon Musk‘s comments on Joe Rogan’s podcast in April, when the billionaire said: “We’ve got civilizational suicidal empathy going on.”

Moby says that while “we live in this world of fear, selfishness, desperation and viciousness”, he supports “anything that is a rejection of the manosphere… anything that rejects Elon and the idea that empathy is a weakness and reminds people that life can be simple and decent.”

He jokes: “I’m definitely becoming like the weird old guy that you’ll see in the mountains, sort of like not making eye contact and mumbling about chemtrails or something.”

This is a man who is aware his approach to fame, fortune and giving stuff away is somewhat out-of-keeping with the times we’re living in – but the thing is, Moby doesn’t seem to care.

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Lawyer for Sean ‘Diddy’ Combs claims there was ‘mutual violence’ between him and ex-girlfriend

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Lawyer for Sean 'Diddy' Combs claims there was 'mutual violence' between him and ex-girlfriend

A lawyer representing Sean “Diddy” Combs has told a court there was “mutual” domestic violence between him and his ex-girlfriend Casandra ‘Cassie’ Ventura.

Marc Agnifilo made the claim as he outlined some of the music star’s defence case ahead of the full opening of his trial next week.

Combs has pleaded not guilty to one count of racketeering conspiracy, two counts of sex trafficking and two counts of
transportation for prostitution. If convicted, he faces up to life in prison.

Ms Ventura is expected to testify as a star witness for the prosecution during the trial in New York. The final stage of jury selection is due to be held on Monday morning.

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Why is Sean Combs on trial?

Mr Agnifilo told the court on Friday that the defence would “take the position that there was mutual violence” during the pair’s relationship and called on the judge to allow evidence related to this.

The lawyer said Combs‘s legal team intended to argue that “there was hitting on both sides, behaviour on both sides” that constituted violence.

He added: “It is relevant in terms of the coercive aspects, we are admitting domestic violence.”

U.S. Marshalls sit behind Sean "Diddy" Combs as he sits at the defense table alongside lawyer Marc Agnifilo in the courtroom during his sex trafficking trial in New York City, New York, U.S., May 9, 2025 in this courtroom sketch. REUTERS/Jane Rosenberg
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A court sketch showing Sean ‘Diddy’ Combs (right) as he listens to his lawyer Marc Agnifilo addressing the court. Pic: Reuters

Ms Ventura’s lawyers declined to comment on the allegations.

US District Judge Arun Subramanian said he would rule on whether to allow the evidence on Monday.

Combs, 55, was present in the court on Friday.

He has been held in custody in Brooklyn since his arrest last September.

Prosecutors allege that Combs used his business empire for two decades to lure women with promises of romantic relationships or financial support, then violently coerced them to take part in days-long, drug-fuelled sexual performances known as “Freak Offs”.

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Combs’s lawyers say prosecutors are improperly seeking to criminalise his “swinger lifestyle”. They have suggested they will attack the credibility of alleged victims in the case by claiming their allegations are financially motivated.

The trial is expected to last around eight weeks.

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Harvey Weinstein accuser says film mogul ‘took her soul’ during alleged sexual assault

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Harvey Weinstein accuser says film mogul 'took her soul' during alleged sexual assault

An ex-model has tearfully told a court that being sexually assaulted by Harvey Weinstein when she was 16 was the most “horrifying thing I ever experienced” to that point.

Warning: This article contains references to sexual assault

Kaja Sokola told the film producer’s retrial that he ordered her to remove her blouse, put his hand in her underwear, and made her touch his genitals.

She said he’d stared at her in the mirror with “black and scary” eyes and told her to stay quiet about the alleged assault in a Manhattan hotel in 2002.

Ms Sokola told the New York court that Weinstein had dropped names such as Penelope Cruz and Gwyneth Paltrow, and said he could help fulfil her Hollywood dream.

“I’d never been in a situation like this,” said Polish-born Ms Sokola. “I felt stupid and ashamed and like it’s my fault for putting myself in this position.”

Weinstein denies sexually assaulting anyone and is back in court for a retrial after his conviction was overturned last year.

More on Harvey Weinstein

Read more: Weinstein is back in court – but what has happened to the #MeToo movement since 2017?

Harvey Weinstein appears in Manhattan Criminal Court during his rape and sexual assault re-trial in New York.
Pic Reuters
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Weinstein denies the allegations. Pic: Reuters

The 73-year-old is not charged over the alleged sexual assault because it happened too long ago to bring criminal charges.

However, he is facing charges over an incident four years later when he’s said to have forced Ms Sokola to perform oral sex on him.

Prosecutors claim it happened after Weinstein arranged for her to be an extra in a film.

“My soul was removed from me,” she told the court of the alleged 2006 assault, describing how she tried to push Weinstein away but that he held her down.

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Ms Sokola – who’s waived her right to anonymity – is the second of three women to testify and the only one who wasn’t part of the first trial in 2020.

Miriam Haley, an accuser testifying at Harvey Weinstein's rape trial, arrives to the courtroom after a break in New York, Tuesday, April 29, 2025. (AP Photo/Seth Wenig)
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Miriam Haley testified previously in the retrial. Pic: AP

Miriam Haley last week told the court that Weinstein forced oral sex on her in 2006. The other accuser, Jessica Mann, is yet to appear.

Claims against the film mogul were a major driver for the #MeToo movement against sexual harassment and abuse in 2017.

Weinstein’s lawyers allege the women consented to sexual activity in the hope of getting film and TV work and that they stayed in contact with him for a while afterwards.

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