Smartphones with displays capable of repairing themselves could start appearing on the market by 2028, according to analyst firm CCS Insight.
In its roundup of top tech predictions for 2024 and beyond, CCS Insight said that it expects smartphone makers to begin producing phones with “self-healing” displays within five years. The way this could work is by incorporating a “nano coating” on the surface of the display that, if scratched, creates a new material that reacts when exposed to air and fills in the imperfection.
“This is not in the realms of science fiction, it can be done,” Wood told CNBC on a call earlier this week. “I think the biggest challenge with this is setting expectations correctly.”
Companies have been talking about smartphone display technology that can be self-repaired for several years now.
LG, the South Korean consumer electronics giant, was touting self-healing technology in its smartphones as far back as 2013. The company released a smartphone called the G Flex which featured a vertically curved screen and a “self-healing” coating on the back cover. It didn’t explain how exactly the technology worked at the time.
“There’s some new technologies that people are working on right now that looks as though this could become something that people have another go with. We’re not talking about smashed screens miraculously coming back. This is all just little cosmetic scratches,” Wood told CNBC.
A few other phone makers have touted self-healing materials in smartphones. In 2017, Motorola filed a patent for a screen made from a “shape memory polymer” which, when cracked, repairs itself. The idea is that, when heat is applied to the material, it heals over the cracks.
Meanwhile, Apple also previously secured a patent for a folding iPhone with a display cover that would fix itself when damaged.
Still, the technology is yet to be found in a commercially successful handset. And there are a few barriers to launching such phones at a mass scale.
For one, companies require lots of investment in research and development to ensure they can identify new innovations in smartphone screens. Cash is also required to market and sell the phones in big volumes — and ensure consumers are actually properly informed about what level of damage in the phones can be fixed without any manual intervention.
Wood jokingly said he fears that tech tear-down enthusiasts like the popular YouTuber JerryRigsEverything will take a knife to test their self-healing capabilities. This, he says, isn’t the point of self-healing devices. Rather, it’s about technology that can make minimal repairs to the surface of its own accord.
Phone makers are getting more and more inventive when it comes to display technology. At the Mobile World Congress in Barcelona, Motorola released a rollable concept smartphone that extends vertically when pushed upward.
Samsung is pretty far along in the journey toward commercial smartphones with more advanced displays, with its folding Galaxy Z Fold 5 and Z Flip 5 phones now capable of folding hundreds of thousands of times over their lifetime.
HTC could exit VR market by 2026
Separately, CCS Insight also predicted that Taiwanese tech giant HTC will bow out of the virtual reality industry by 2026.
HTC was a pioneer in the smartphone market, responsible for several models which broke the mould in terms of design, performance and functionality. The company’s HTC Hero, HTC Legend, HTC Desire and HTC One were among some of the leading Android phones.
But in 2017, HTC more or less exited the smartphone market and sold its handset business to Google, which has since gone on to aggressively expand its drive into consumer hardware with its Pixel range of devices and Nest smart home products.
HTC has largely staked its future on the merging of virtual and physical worlds. In January, the company launched its Vive XR Elite device, a lightweight headset focused on gaming, fitness and productivity, at a $1,099 price point.
CCS Insight thinks that the firm will quit the VR space due to dwindling revenues and growing competition from Meta, Sony, and, more recently, Apple.
“HTC was one of the pioneers of VR, they’ve done a lot there,” CCS Insight’s Wood said. “But they have kind of struggled to compete, because they haven’t gone for the race to the bottom on price, whereas Meta, with Quest, have been prepared to take very aggressive pricing — almost just above cost pricing — to drive adoption.”
HTC “may get a little bit of an uptick with Apple coming into the space as it’s kind of renewed interest in the category,” Wood continued. “But, ultimately, we think it’s hard for them to stay in it. So we’re predicting that by 2026, they’ll exit the market, and they’ll sell their IP [intellectual property] to some of the other players who are bigger in the space.”
Apple takes control of second-hand market
CCS Insight also predicted that Apple will seek to gain more direct control over the second-hand smartphone market to avoid the growing popularity of second-hand devices denting sales of new iPhones.
Apple may do this by encouraging customers to trade in their phones with the company directly, rather than relying on third-party marketplaces like PCS Wireless; or by incentivizing carriers to give in their old phones to get credits to offset the cost of buying a new iPhone, the firm’s analysts said.
Apple could also start focusing on a “verified” system for grading refurbished iPhones, in order to encourage quality secondhand devices, according to CCS Insight — reinforcing the move in the technology industry toward more “circular” products that can be repaired and resold to avoid electronic waste.
CCS Insight estimates iPhone accounts for around 80% of the organized secondary smartphone market.
The Intel headquarters in Santa Clara, California, US, on Wednesday, April 23, 2025. Intel Corp. is scheduled to release earnings figures on April 24.
David Paul Morris | Bloomberg | Getty Images
Intel reported first-quarter results on Thursday that beat analysts’ estimates, while issuing disappointing guidance and announcing plans to slash operational and capital expenses in the coming year, the first under CEO Lip-Bu Tan. The stock fell 7% in extended trading.
Here’s how the company did, versus LSEG consensus estimates:
EPS: 13 cents, adjusted vs. 1 cent estimated
Revenue: $12.67 billion vs. $12.3 billion estimated
Intel said it expects revenue for the current quarter of $11.8 billion dollars at the midpoint of the range, lower than the average analyst estimate of $12.82 billion. The company said earnings will be breakeven, while analysts were looking for profit of 6 cents per share.
Intel said its second-quarter guidance reflected elevated uncertainty driven by the macro environment.
For the first quarter, Intel reported a net loss of $800 million, or 19 cents per share, due to higher costs of sales and some writedowns. That compares with net income of $2.7 billion, or 63 cents per share, last year.
It’s the chipmaker’s first earnings report since Tan over as CEO in March, after Pat Gelsinger stepped down in December under pressure from board members and investors. Gelsinger’s tenure was highlighted by the company’s inability to effectively compete in artificial intelligence and its efforts to move into semiconductor manufacturing for other companies, including competitors.
“The first quarter was a step in the right direction, but there are no quick fixes as we work to get back on a path to gaining market share and driving sustainable growth,” Tan said in a statement.
Intel said on Thursday that it was planning to cut operational and capital expenses, removing management layers, in order to become more efficient. The company said it expected $17 billion in operational expenses this year, down from a previous target of $17.5 billion, and that it would target $18 billion in capital expenses in 2025, down from a previous target of $20 billion.
Intel said it hasn’t included restructuring charges in its guidance. Finance chief David Zinsnertold CNBC’s Kristina Partsinevelos that the reduction in operating expenses would include job cuts, especially for managers, but that Intel has not yet finalized a number of cuts.
“There is no way around the fact that these critical changes will reduce the size of our workforce,” Tan said in a memo to employees that was published by Intel on its website. He said that the cuts would begin this quarter.
Intel’s investors hope Tan can turn around a company that’s been losing market share in its core processor business, and doesn’t have a competitive AI chip to Nvidia, which dominates the fast-growing sector.
Tan has already started to shape his team, last week naming networking chief Sachin Katti to be the company’s chief technology officer and head of AI, leading Intel’s overall AI strategy and product release plans. Tan said on Thursday in a memo that Intel employees would have to work four days per week in the office by September.
Intel’s data center group reported $4.1 billion in sales, which was up 8% year-over-year. Intel said it had merged its networking and edge computing group, previously led by Katti, into its data center organization.
The company’s other big business, chips for PCs, is reported under the Client Computing Group, and it fell 8% on an annual basis to $7.6 billion in sales.
Intel’s burgeoning foundry business reported $4.7 billion in revenue, although most of those sales come from Intel’s other divisions to manufacture its chips.
Meta CEO Mark Zuckerberg presents Orion AR Glasses as he makes a keynote speech during the Meta Connect annual event at the company’s headquarters in Menlo Park, California, on Sept. 25, 2024.
Manuel Orbegozo | Reuters
Meta has laid off employees in its Reality Labs division that is tasked with developing virtual reality, augmented reality and related wearable devices.
The cuts affected an unspecified number of employees working in the division’s Oculus Studios unit, which develops VR and AR games and content for Meta’s Quest VR headsets, a company spokesperson told CNBC.
“Some teams within Oculus Studios are undergoing shifts in structure and roles that have impacted team size,” the spokesperson said. “These changes are meant to help Studios work more efficiently on future mixed reality experiences for our growing audience, while still delivering great content for people today.”
Employees working on the Supernatural VR workout app were impacted, the spokesperson said.
“We’re deeply saddened to share that these changes have resulted in the loss of some of our incredibly talented team members,” the company said in a statement posted to the Supernatural official Facebook group. “Their contributions have been instrumental in shaping our journey and yours, and their absence will be deeply felt.”
Meta’s Reality Labs division logged an operating loss of $4.97 billion while scoring $1.1 billion in sales during the fourth quarter, the company said in January.
The social media company reports earnings on Wednesday.
The Verge reported the layoffs earlier on Thursday.
Alphabet, the parent company of Google and YouTube, is set to report first-quarter earnings after the bell Thursday.
Here’s what analysts are expecting.
Revenue: $89.12 billion, according to LSEG
Earnings per share: $2.01, according to LSEG
YouTube advertising revenue: $8.97 billion, according to StreetAccount
Google Cloud revenue: $12.27 billion, according to StreetAccount
Traffic acquisition costs (TAC): $13.66 billion, according to StreetAccount
Google finds itself at the center of an artificial intelligence arms race where its position may be threatened pending mounting regulation and competition from generative AI companies, including OpenAI and Anthropic. The company is also among those bracing for the potential impact from President Donald Trump‘s tariffs, which could result in a pullback in advertiser spending due to tighter budgets.
Alphabet shares have dropped more than 17% in 2025 so far.
Wall Street is expecting Alphabet to report 10% year-over-year revenue growth for the first quarter, which included a slew of AI announcements, its largest-ever acquisition, cost cuts and regulatory hurdles.
In March, Google released Gemini 2.5, its “most capable” artificial intelligence model suite yet, and Gemma 3, the company’s latest open model. The timing of Gemini 2.5 and Gemma 3 comes after DeepSeek in January released its R1 model, which caused a rift in Silicon Valley after the Chinese startup claimed its AI model was trained at a fraction of the cost of other leading models.
Google AI chief Demis Hassabis told employees at an all-hands meeting in February that he was not worried about DeepSeek and that Google has superior AI technology.
“We’re very calm and confident in our strategy, and we have all the ingredients to maintain our leadership into this year,” Hassabis said, calming concerns from investors and employees alike. He added, however, he thinks the Chinese company is still “something to be taken seriously.”
Google this quarter also announced new personalization features for Gemini, allowing the chatbot to reference users’ search histories, and users can also connect Gemini to other Google apps, including Calendar, Notes, Tasks and Photos.
During the quarter, Nvidia CEO Jensen Huang announced it would be partnering with Google’s Gemini products, giving the company high praise.
“No company is better at every single layer of computing than Google and Google Cloud,” Huang said.
Alphabet also had a number of announcements in autonomous driving.
In March, Waymo began offering robotaxi rides in Austin, Texas, through the Uber app and opened up a waitlist in Atlanta. Those markets are just two of several more expected expansions in the U.S. this year.
Alphabet also made its largest acquisition ever in March when it agreed to buy Wiz for $32 billion in cash, almost $10 billion more than it offered for the startup in 2024, and said it expects the deal to close next year, subject to regulatory approvals. With the acquisition, Google will seek to bolster its cloud division’s security offerings. Google is behind Amazon and Microsoft in cloud market share, which may help the company’s argument to obtain regulatory approval.
Google this quarter also faced a slew of regulatory and legal challenges.
Last week, a federal judge ruled that Google held illegal monopolies in online advertising markets due to its position between ad buyers and sellers. The ruling represents a second major antitrust blow for Google. Last August, a judge determined the company has held a monopoly in its core market of internet search.
In April, the company reached a settlement with its employee union, where it agreed to reverse a policy forbidding employees from discussing antitrust litigation. The settlement, which marked a major victory for Google staffers, came ahead of Google’s remedy trial, which will determine the consequences of the search monopoly ruling over the next few weeks.
Education tech company Chegg in February filed a lawsuit against Google. Chegg claimed that Google’s “AI summaries” feature in search have hurt the online education company’s traffic and revenue. Similarly, Reddit in February claimed that Google’s search algorithm caused some “volatility” with user growth in the fourth quarter, but the company’s search-related traffic has since recovered, CEO Steve Huffman said.