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Still from Paramount’s “Sonic the Hedgehog 2.”

Paramount

After Sega’s blockbuster adaptation of its classic Sonic the Hedgehog gaming franchise on the big screen, the company suggested it wants to replicate that success with other hit video games in its arsenal.

Speaking with CNBC at the Web Summit tech conference in Libson, Portugal, Tuesday, Sega Chief Operating Officer Shuji Utsumi said that the company is thinking of bringing more of its lucrative intellectual property to other platforms, including movies and the gaming platform Roblox.

“Sonic is reviving,” Utsumi told CNBC’s Arjun Kharpal, alluding to the success of the Sonic the Hedgehog adaptations in the box office.

Sonic the Hedgehog grossed $306.8 million in the box office, becoming a blockbuster win for the franchise even after initial angry reaction from fans over a poor rendition of the iconic character the first time Sega revealed it to the world.

Sonic the Hedgehog 2 did even better, banking $405.4 million at the box office.

After 'Sonic The Hedgehog' success, Sega wants to revive more classics

Now, Sega is looking to translate that success into other game adaptations. That might not just mean movies, Utsumi cautioned, adding that the company is looking at other ways to bring its IP to more consumers.

That could include bringing a Sonic experience to the Roblox gaming platform, where millions of people gather to build games and connect with each other in massive online communities, as well as mobile, too.

The company recently closed its acquisition of Rovio, the maker of the Angry Birds mobile game, for 706 million euros ($767.9 million).  

“We have other major IPs,” Utsumi said. “We are thinking of reviving other classical IPs too.”

Bringing Yakuza and Persona to more platforms

Utsumi highlighted the Yakuza beat ’em up game and Persona role-playing game franchise as examples that could be adapted.

It comes as Sega is set to launch a new Yakuza game, Like a Dragon: Infinite Wealth, next year. The company is also launching two new Persona games in 2024, too.

“As I say, we are trying to be in a lot of different categories, different areas like Roblox, movies,” Utsumi said. “All these IPs can be somewhere else other than games soon.”

Sega plans to ramp up mobile gaming push

Sega recently launched the latest iteration of its Yakuza game. Collectively, the Yakuza game series has sold 21.1 million units since its debut in 2005, according to Sega. Persona 5, the latest game in the franchise, has also seen considerable success selling over 9 million copies worldwide.

Yakuza is currently only available on PlayStation, Xbox and PC. Platforms. Persona is currently only available on Xbox, PlayStation, PC, and Nintendo Switch.

Buying more studios

Sega is also on the hunt for more acquisitions as it seeks to expand its ownership of gaming studios, Utsumi said.

Utsumi suggested that the company would look to find more acquisition targets as opportunities in the market arise.

“As an entity of Sega Sammy, we are acquiring some of the companies. We just made an announcement [to buy Rovio]. We are still looking for opportunities for growth.”

Utsumi said that European gaming studios are “struggling” at the moment as they work to recover from the sales slump that followed the Covid-19 pandemic, as gamers emerged from lockdowns around the world and high inflation made people less willing to pay punchy prices for the latest titles.

“Japan studios are doing well. European studios are struggling,” Utsumi said. “I say all European developers are in a difficult time right now. Once, it was a kind of bubble. Now, it’s adjustment time.”

However, he struck an optimistic note for the future: “I think it’s going to be coming back. As long as you have solid development studios and also solid IPs.”

Sega isn’t the first company that’s looked to replicate the success of blockbuster entertainment franchises on other forms of media. Sony, Sega’s main Japanese gaming rival, made a big splash with its Spider-Man movie franchise, which the company adapted into several top video games.

No Microsoft deal on the cards

Utsumi also addressed rumors of Microsoft interest to buy the company.

The Redmond, Washington technology giant reportedly considered acquiring Sega as well as Bungie, the studio originally responsible for Halo, the Verge reported earlier this year, citing internal documents from a hearing in the Federal Trade Commission lawsuit seeking to block Microsoft’s acquisition of Activision Blizzard.

Sega’s operations chief dismissed the suggestion that Sega, which is owned by Sega Sammy Corporation, the company formed from the merger of Sega and Sammy Corporation in 2004, had any intention of being sold to another party.

“Many companies are interested. We feel honored,” Utsumi told CNBC.

“We have attractive IPs and potentials. Companies owned by the owner. A strong owner. I don’t think that kind of transaction is going to happen.”

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CoreWeave CEO responds to data center delays as stock plunges. Core Scientific shares fall

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CoreWeave CEO responds to data center delays as stock plunges. Core Scientific shares fall

CoreWeave CEO responds to data center delay as stock falls

CoreWeave shares sank 13% on Tuesday after CEO Mike Intrator addressed delays at a third-party data center developer that hit full-year guidance in its latest earnings report.

“Quite frankly, every single part of this quarter went exactly as we planned, except for one delay at a singular data center,” Intrator told CNBC’s “Squawk on the Street” on Tuesday.

He then clarified that a “singular data center provider” is more accurate.

“Some people might think it’s one complex, but when I go over the numbers, we’re talking about multiple places,” CNBC’s Jim Cramer said. “And it just so happens that the places are all connected to an outfit called Core Scientific that you tried to buy.”

Cramer noted delays at complexes in Texas, Oklahoma and North Carolina.

Intrator said the companies have been working together on infrastructure for a long time a would continue work to bring it online. He did not directly confirm that Core Scientific is the third-party provider.

CoreWeave tried to acquire Core Scientific for $9 billion earlier this year. Core Scientific shareholders voted against the proposed deal. Core Scientific shares sank 7% Tuesday.

During CoreWeave’s quarterly earnings call on Monday, JPMorgan Securities analyst Mark Murphy asked if the delay was related to Core Scientific, but Intrator declined to name the company. At another point in the call, the CEO suggested that just one data center, not multiple sites, were affected.

“There was a problem at one data center that’s impacting us, but there are 41 data centers in our portfolio,” Intrator said.

Read more CNBC tech news

At a different point in the call, CoreWeave’s CFO Nitin Agrawal said the delays stem from “a single provider, data center provider partner.”

When reached for comment about how many sites were affected, CoreWeave did not provide a number and pointed to Intrator’s statements on the earnings call and during his “Squawk on the Street” interview.

CoreWeave, which provides infrastructure for artificial intelligence companies, reported third-quarter results on Monday that showed $1.36 billion in revenue for the period, up 134% from $583.9 million a year ago. But CoreWeave now sees 2025 revenue coming in between $5.05 billion and $5.15 billion, below the average analyst estimate of $5.29 billion.

Intrator told CNBC on Tuesday that CoreWeave has teams of employees working with contractors and Core Scientific at those sites “every single day” to get things back on track.

“It became apparent to us in Q3 that there were delays at the facility,” Intrator said. “CoreWeave responded by deploying our own boots on the ground to ensure that everything was being done in order to move those facilities along as quickly as possible.”

Intrator told analysts on Monday that the delays would not affect its backlog or get the full value from contracts.

Core Scientific did not immediately respond to a request for comment.

CoreWeave has been on a deal-making blitz as big tech companies and AI startups race to build out their computing infrastructure.

The company announced in September that it agreed to provide Meta with $14.2 billion of AI cloud infrastructure, just days after expanding its contract with OpenAI to $22.4 billion.

CoreWeave slides after earnings: Here's what to know

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Analysts call this lagging portfolio stock a buy — plus, what’s behind Nvidia’s decline

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Analysts call this lagging portfolio stock a buy — plus, what's behind Nvidia's decline

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Rocket Lab rises 3% on record third-quarter revenue, launch backlog

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Rocket Lab rises 3% on record third-quarter revenue, launch backlog

Cheng Xin | Getty Images

Rocket Lab‘s stock rose as much as 3% on Tuesday after the space company posted record revenues in the third-quarter as it scoops up more launch deals and builds its backlog.

The company, which makes satellites and rockets and provides launch services to its customers, on Monday reported revenue of $155 million for the period. That surpassed the $152 million forecast from analysts polled by LSEG, and it was up 48% from about $105 million a year ago. Rocket Lab also posted a smaller-than-expected loss of 3 cents per share, versus the 10-cent per share loss anticipated.

Additionally, Rocket Lab issued strong guidance for the current quarter, saying it expects revenues between $170 million and $180 million. Analysts had forecast $172 million in revenues.

Rocket Lab said it’s experiencing a record backlog, with 49 rocket launches on contract. The company said it signed 17 of those deals during the third quarter and plans to close out the year with over 20 launches.

In an earnings release, CEO Peter Beck said the Long Beach, California, company is “just days away” from reaching a new annual launch record. Rocket Lab is also tackling mergers and acquisitions that target key defense initiatives such as President Donald Trump’s missile defense system plan known as the ‘Golden Dome,” Beck added.

Competition is intensifying in the space technology sector as the U.S. government and NASA lean on more independent contractors, including Elon Musk‘s SpaceX, to power missions to return to the moon. Growing excitement has also brought a wave of space companies to the public markets this year, including Texas-based Firefly Aerospace.

Last month, Rocket Lab’s stock jumped more than 31% after announcing a slew of new launch deals. Shares have more than doubled this year and surged nearly 270% over the last twelve months. The stock has pulled back about 13% in November amid a broader market selloff.

During the third quarter, the company closed its acquisition of satellite sensor maker Geost and opened a new launch site for its Neutron rocket.

Rocket Lab reported an adjusted EBITDA loss of $26.3 million, topping the $21 million to $23 million loss range previously forecast. Analysts anticipated a $22.2 million adjusted EBITDA loss, according to FactSet.

The company expects adjusted EBITDA losses to range between $23 million and $29 million in the fourth quarter, surpassing the $13 million loss forecast by FactSet.

WATCH: Rocket Lab CEO talks competing for Space Force contracts

Rocket Lab CEO talks competing for Space Force contracts

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