Metaverse company Improbable has sold one of its key gaming ventures to London-listed video game developer Keywords Studios for £76.5 million ($97.1 million).
The company closed the deal to sell The Multiplayer Group (MPG), a multiplayer game services firm, to Keywords on Sunday, an Improbable spokesperson told CNBC.
Based in Ireland, Keywords owns more than 70 studios in locations including Los Angeles, France, Brazil, Mexico and Spain. The firm mainly develops games for third-party developers.
Keywords’ shares have fallen around 49% year-to-date. It has been on an acquisition spree lately, earmarking 91.9 million euros ($100 million) to new takeovers.
That led to a shift from a net cash position at the end of last year to a net debt position of €11.4 million as of June 30.
Keywords also reported earnings per share of 18.48 euro cents in its half-year results for the period to June 30, down 40% year over year.
Keywords said its acquisition of MPG was funded primarily through cash and its existing revolving credit facility, and would contribute double-digit revenue growth in 2024.
Keywords expects the transaction to be earnings per share accretive in its first full year post-acquisition.
MPG was founded in 2018 and is known for behind-the-scenes work on games such as Fallout 76 and Medal of Honor: Above and Beyond.
Herman Narula, Improbable’s co-founder and CEO, told CNBC the transaction was part of its “venture builder” strategy, through which it invests in or acquires gaming and metaverse-related teams with the option of expanding or spinning them off at a later point.
“The thought was, if we understand multiplayer well, and we understand metaverses, maybe we can spot opportunities where we can bring things in the den that we can do well with. And then, at the right time, if it makes sense, to either keep growing them or potentially spin them out,” Narula told CNBC in an exclusive interview.
“It became clear that working with MPG and bringing them in house would have let us learn a colossal amount and help them grow.”
Improbable acquired MPG in 2019, and it has grown dramatically since. Employee numbers rose sixfold in the past four years to 360.
And MPG’s valuation has more than doubled to £76.5 million from Improbable’s original purchase price of £30 million.
While the move suggests a potential scaling back of Improbable’s gaming-related investments, Narula disputed the idea that a sale of MPG marks any sort of retrenchment from that space.
“We’re not in any way selling any technology, or in any way ceasing to operate with games companies,” Narula said. “MPG provide a very specific, specialised service.”
A series of games built on Improbable’s original SpatialOS technology have been canceled in recent years.
They include the open-world game Nostos, developed by NetEase, Worlds Adrift, made by Bossa Studios, and the console version of Scavengers, a game developed by Midwinter Entertainment.
Midwinter was sold by Improbable earlier this year to Behaviour Interactive.
Morpheus, a technology platform developed by Improbable, is now the company’s primary product. Morpheus is designed to host mass-scale multiplayer online games.
Improbable has hosted new experiences using its Morpheus tech, including virtual Major League Baseball games, and the “Otherside” metaverse developed in partnership with blockchain firm Yuga Labs.
Trying to sell investors on ‘metaverse’
Founded in 2012, Improbable is a British firm that aims to build what it calls a network of metaverses. In June, Improbable launched MSquared, a metaverse creation suite, and granted developers access to the platform.
MSquared includes its own network, tech stack, and open-source metaverse markup language.
The deal to sell MPG, one of Improbable’s many notable bets on gaming, arrives after a series of struggles at the firm.
Improbable has undergone substantial cost reductions.
The firm, which scored a $3.4 billion valuation in October 2022, laid off dozens of staffers late last year after raising substantial sums from SoftBank and Andreessen Horowitz.
But valuations of once buzzy metaverse and Web3-related startups have been knocked this year and last year by waning investor enthusiasm for the space.
Improbable has more recently touted itself as artificial intelligence-enabled, saying this has helped lower costs. The company slashed its losses by 85% in 2022 to £19 million.
‘Tale of two metaverses’
Improbable originally set out to build large-scale computer simulations that have applications in gaming and defense.
But its metaverse bets have now become its main focus.
Improbable sold its defense business to Noia Capital in September, marking an exit from a loss-making venture for the firm.
Narula says he expects to see a “tale of two metaverses” emerge next year. Centralized gaming experiences such as Roblox and Fortnite will be eschewed in favor of decentralized, “Web3” metaverses, Narula said.
Web3 refers to the idea of a more decentralized and open version of the web, outside the control of a handful of powerful tech companies like Amazon and Meta.
Blockchain is a key technology involved.
“Ultimately, they [Roblox and Fortnite] are games with different modes made by users and by brands. But people can’t build businesses that they have control over, or that can do commercial things that would be appropriate,” Narula said.
“The other branch of the metaverse, which is driven in some ways by Web3 and in other ways by companies like ours … is really about creating a network of sovereign metaverses.”
Analysts have expressed skepticism about the ability for Improbable to commercialize its technology, not least owing to the technical limitations and high costs involved.
“The jury is still out if they have a viable business model going forward, or whether the reality will ever match the ‘virtual’ hype,” Greg Martin, co-founder and managing director of Rainmaker Securities, a private market trading firm, told CNBC.
Narula said he is hoping to sign up many more partners for MSquared in the future.
Improbable, which is focusing on putting on large-scale metaverse events, ran 30 such gatherings in 2023, up from only three last year. The company plans to raise that number to 300 in 2024.
Nvidia stock fluctuated on Thursday as investors digested the company’s latest earnings report, which signaled robust AI demand but provided little clarity on China.
Sales surged 56% in the quarter to $46.74 billion, which was roughly in line Wall Street’s projected $46.06 billion, according to LSEG. The company reported adjusted earnings per share of $1.05, just topping the $1.01 per share estimated by analysts.
The better-than-expected results were clouded by concerns over Nvidia’s future in China.
“There was more noise around this quarter and the guidance and what’s implied than I can remember ever on an Nvidia quarter, let alone on any other megacap tech company,” said Deepwater Management’s Gene Munster. “Of course, a lot of that noise is related to all the mechanics around China.”
In August, Nvidia CEO Jensen Huang struck a deal with President Donald Trump to restart sales to China by agreeing to give 15% of sales in the region to the government. That deal has not been finalized.
The market could be a $50 billion opportunity for Nvidia, growing 50% per year, Huang said in a call with analysts Wednesday, while adding that there’s a “real possibility” Nvidia can sell its advanced Blackwell processor there.
But the fate of its H20 chip, which was made specifically for China, remains up in the air.
Management said that Nvidia could ship between $2 billion and $5 billion in H20 revenue during the third quarter if the geopolitical environment permits.
Nvidia said it expects revenue this quarter to be $54 billion, plus or minus 2%, though that number doesn’t include any H20 shipments to China. Analysts were expecting revenue of $53.1 billion, according to LSEG.
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Data center revenue of $41.1 billion in Q2 came up short of estimates for the second straight period, but still grew 56% over the year prior. The segment was up 5% over Q1, slowing from the prior quarter when data center revenue grew 10%.
For Nvidia bulls, there was still plenty of reason for optimism.
On a post-earnings conference call with investors, Huang said AI has made “tremendous progress” in the last year and that the build-out of AI infrastructure is still in its early stages.
“As the AI revolution went into full steam, as the AI race is now on, the capex spend has doubled to $600 billion per year,” he said. “There’s five years between now and the end of the decade, and $600 billion only represents the top four hyperscalers.”
Huang projected $3 trillion to $4 trillion in AI infrastructure spend by the end of the decade.
“The opportunity ahead is immense,” he added.
Benchmark analysts said in a Thursday note that Nvidia’s guidance was “only modest upside to an elevated Street consensus,” but overall the report showed “solid sequential and annual growth.”
“We believe Nvidia’s results are consistent with its previous objectives and are in no way indicative of a slowdown in industry-wide AI interest or investments,” the analysts, who have a buy rating on Nvidia’s stock, wrote in a note to clients.
The results showed that the “playbook remains the same” for Nvidia, JPMorgan analysts wrote.
“A solid beat and raise with multiple levers at play to drive upside, against the backdrop of a multi-year runway of growth for AI infrastructure spending, with NVDA in our view continuing to capture a significant majority of incremental spend (as it has over the past ~3 years),” the analysts said.
A Standford study has found evidence that the widespread adoption of generative AI is impacting the job prospects of early career workers.
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There is growing evidence that the widespread adoption of generative AI is impacting the job prospects of America’s workers, according to a paper released on Tuesday by three Stanford University researchers.
The study analyzed payroll records from millions of American workers, generated by ADP, the largest payroll software firm in the U.S.
The report found “early, large-scale evidence consistent with the hypothesis that the AI revolution is beginning to have a significant and disproportionate impact on entry-level workers in the American labor market.”
Most notably, the findings revealed that workers between the ages of 22 and 25 in jobs most exposed to AI — such as customer service, accounting and software development — have seen a 13% decline in employment since 2022.
By contrast, employment for more experienced workers in the same fields, and for workers of all ages in less-exposed occupations such as nursing aides, has stayed steady or grown. Jobs for young health aides, for example, rose faster than their older counterparts.
Front-line production and operations supervisors’ roles also showed an increase in employment for young workers, though this growth was smaller than that for workers over the age of 35.
The potential impact of AI on the job market has been a concern across industries and age groups, but the Stanford study appears to show that the results will be far from uniform.
The study sought to rule out factors that could skew the data, including education level, remote work, outsourced jobs, and broader economic shifts, which could impact hiring decisions.
According to the Stanford study, their findings may explain why national employment growth for young workers has been stagnant, while overall employment has largely remained resilient since the global pandemic, despite recent signs of softening.
Young workers were said to be especially vulnerable because AI can replace “codified knowledge,” or “book-learning” that comes from formal education. On the other hand, AI may be less capable of replacing knowledge that comes from years of experience.
The researchers also noted that not all uses of AI are associated with declines in employment. In occupations where AI complements work and is used to help with efficiency, there have been muted changes in employment rates.
The study — which hasn’t been peer-reviewed — appears to show mounting evidence that AI will replace jobs, a topic that has been hotly debated.
Earlier this month, a Goldman Sachs economist said changes to the American labor market brought on by the arrival of generative AI were already showing up in employment data, particularly in the technology sector and among younger employees.
He also noted that most companies were yet to deploy artificial intelligence for day-to-day use, meaning that the job market impact had yet to be fully realized.
Elon Musk, during a news conference with President Donald Trump, inside the Oval Office at the White House in Washington on May 30, 2025.
Tom Brenner | The Washington Post | Getty Images
Sales of Tesla cars in Europe plunged in July, in the company’s seventh consecutive month of declines, while Chinese rival BYD saw a monthly surge, data released on Thursday showed.
New car registrations of Tesla vehicles totaled 8,837 in July, down 40% year-on-year, according to the European Automobile Manufacturers Association, or ACEA. BYD meanwhile recorded 13,503 new registrations in July, up 225% annually.
Tesla’s declines took place even as overall sales of battery electric cars rose in Europe, ACEA data showed.
Elon Musk‘s automaker faces a number of challenges in Europe including intense ongoing competition and reputational damage to the brand from the billionaire’s incendiary rhetoric and relationship with the Trump administration.
Tesla has struggled globally in recent times. The company’s auto sales revenue fell in the second quarter of the year and Musk warned that the automaker “could have a few rough quarters” ahead.
One of Tesla’s issues is that it has not had a major refresh of its car line-up. The company said this year that it is working on a more affordable electric car with “volume production” planned for the second half of 2025, with investors hoping this will reinvigorate sales.
Thomas Besson, head of automobile sector research at Kepler Cheuvreux, said Tesla management has been trying to “convince investors that Tesla is not really a car company” by talking about artificial intelligence, robotics and autonomy.
“They talk about almost everything else but the car they’re selling at a slower pace now because effectively, the age of their vehicle is much higher than the competition and the latest products have not been as successful as hoped, notably the Cybertruck,” Besson told CNBC’s “Squawk Box Europe” on Thursday.
But the U.S. automaker is up against Chinese players, which are launching models aggressively and ramping up their push into Europe. BYD has led that charge, opening showrooms up across the continent and launching its cars at competitive prices over the last two years.
Chinese brands commanded a record market share rate of more than 5% in the first half of the year, which is a record high, according to data from JATO Dynamics released last month.
It’s not only Tesla feeling the heat from Chinese competition. Jeep owner Stellantis, South Korea’s Hyundai Group and Japan’s Toyota and Suzuki, all posted year-on-year declines in European new car registrations in July.
By contrast, Volkswagen, BMW and Renault Group, were among those that logged increases in new European car registrations across the month.