Justin Farren, Creative Director at Ubisoft Singapore, reveals “Skull & Bones” during the Ubisoft E3 conference at the Orpheum Theater on June 11, 2018 in Los Angeles, California.
Christian Petersen | Getty Images News | Getty Images
Ubisoft Singapore officially launched its first major video game, Skull And Bones, for the PlayStation 5, Xbox Series X/S, and PC on Friday, ending an unusually long development saga that spanned over a decade.
“It’s the first time that this type of game was led by a Singaporean or Southeast Asian studio, so the atmosphere around achieving it has been great,” Jean-Francois Vallee, managing director of Ubisoft Singapore, told CNBC’s “Street Signs Asia” on Monday.
The Singaporean government has taken steps to bolster its domestic gaming industry. Ubisoft Singapore received a grant from the Economic Development Board in 2016 to aid in the development of an “AAA” game title from the city-state.
The “AAA” game classification refers to titles that are produced and distributed by large, well-known publishers that will typically have high development and marketing budgets.
According to data collected by market research company YouGov in 2020, at least three-quarters of the population in Singapore plays video or mobile games, which jumps to 90% among those aged 18 to 24.
But of those gamers who have played Skull and Bones, reviews so far have been mixed. Metacritic, a website that aggregates reviews of games, lists a critic rating of 64 out of 100 and a “Generally Unfavorable” user rating.
Ubisoft’s Vallee said, however, that he was pleased with the game’s reception so far. He noted millions of people signed up to play an open beta of the game for free, leading up to its official release.
“It’s meeting my expectations, and it’s just the launch. So far, players are engaged with it, they’re giving us feedback, and we already fixed a few bugs,” he said.
The “co-op open world pirate action RPG” sits at a price tag of $60 for the standard version, with more updates and work planned for the game in the future.
But despite a reported $200 million development budget, the process has not been smooth sailing for the young gaming studio founded in 2008.
The game was officially announced in 2017, though reportedly conceived years earlier, following the success of another pirate-themed Ubisoft game, Assassin’s Creed IV: Black Flag. But Skull and Bones suffered from a long series of launch delays and a full-on reboot starting in 2018.
According to a report from the gaming website Kotaku in 2021, the game had at least three different creative directors during its development, with current and former Ubisoft developers telling the publication that Skull and Bones never had a clear creative vision and suffered from too many managers vying for power.
In a Ubisoft earnings call earlier this month, Ubisoft CEO Yves Guillemot defended the game’s price tag, saying that Skull and Bones was a “quadruple-A game” and expressed confidence that the game will “deliver in the long run.”
The CEO’s past statements have been met with some criticism online by gamers and netizens disappointed in the final Skull and Bones product after the decade-long wait.
Vallee said on Monday that Skull and Bones would remain a main focus of Ubisoft Singapore for many years to come but that the studio had “a lot of other projects in the pipeline.”
Illustration of the SK Hynix company logo seen displayed on a smartphone screen.
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Shares in South Korea’s SK Hynix extended gains to hit a more than 2-decade high on Tuesday, following reports over the weekend that SK Group plans to build the country’s largest AI data center.
SK Hynix shares, which have surged almost 50% so far this year on the back of an AI boom, were up nearly 3%, following gains on Monday.
The company’s parent, SK Group, plans to build the AI data center in partnership with Amazon Web Services in Ulsan, according to domestic media. SK Telecom and SK Broadband are reportedly leading the initiative, with support from other affiliates, including SK Hynix.
SK Hynix is a leading supplier of dynamic random access memory or DRAM — a type of semiconductor memory found in PCs, workstations and servers that is used to store data and program code.
The company’s DRAM rival, Samsung, was also trading up 4% on Tuesday. However, it’s growth has fallen behind that of SK Hynix.
On Friday, Samsung Electronics’ market cap reportedly slid to a 9-year low of 345.1 trillion won ($252 billion) as the chipmaker struggles to capitalize on AI-led demand.
SK Hynix, on the other hand, has become a leader in high bandwidth memory — a type of DRAM used in artificial intelligence servers — supplying to clients such as AI behemoth Nvidia.
A report from Counterpoint Research in April said that SK Hynix had captured 70% of the HBM market by revenue share in the first quarter.
This HBM strength helped it overtake Samsung in the overall DRAM market for the first time ever, with a 36% global market share as compared to Samsung’s 34%.
OpenAI has been awarded a $200 million contract to provide the U.S. Defense Department with artificial intelligence tools.
The department announced the one-year contract on Monday, months after OpenAI said it would collaborate with defense technology startup Anduril to deploy advanced AI systems for “national security missions.”
“Under this award, the performer will develop prototype frontier AI capabilities to address critical national security challenges in both warfighting and enterprise domains,” the Defense Department said. It’s the first contract with OpenAI listed on the Department of Defense’s website.
Anduril received a $100 million defense contract in December. Weeks earlier, OpenAI rival Anthropic said it would work with Palantir and Amazon to supply its AI models to U.S. defense and intelligence agencies.
Sam Altman, OpenAI’s co-founder and CEO, said in a discussion with OpenAI board member and former National Security Agency leader Paul Nakasone at a Vanderbilt University event in April that “we have to and are proud to and really want to engage in national security areas.”
OpenAI did not immediately respond to a request for comment.
The Defense Department specified that the contract is with OpenAI Public Sector LLC, and that the work will mostly occur in the National Capital Region, which encompasses Washington, D.C., and several nearby counties in Maryland and Virginia.
Meanwhile, OpenAI is working to build additional computing power in the U.S. In January, Altman appeared alongside President Donald Trump at the White House to announce the $500 billion Stargate project to build AI infrastructure in the U.S.
The new contract will represent a small portion of revenue at OpenAI, which is generating over $10 billion in annualized sales. In March, the company announced a $40 billion financing round at a $300 billion valuation.
In April, Microsoft, which supplies cloud infrastructure to OpenAI, said the U.S. Defense Information Systems Agency has authorized the use of the Azure OpenAI service with secret classified information.
A United Launch Alliance Atlas V rocket is shown on its launch pad carrying Amazon’s Project Kuiper internet network satellites as the vehicle is prepared for launch at the Cape Canaveral Space Force Station in Cape Canaveral, Florida, U.S., April 28, 2025.
Steve Nesius | Reuters
United Launch Alliance on Monday was forced to delay the second flight carrying a batch of Amazon‘s Project Kuiper internet satellites because of a problem with the rocket booster.
With roughly 30 minutes left in the countdown, ULA announced it was scrubbing the launch due to an issue with “an elevated purge temperature” within its Atlas V rocket’s booster engine. The company said it will provide a new launch date at a later point.
“Possible issue with a GN2 purge line that cannot be resolved inside the count,” ULA CEO Tory Bruno said in a post on Bluesky. “We will need to stand down for today. We’ll sort it and be back.”
The launch from Florida’s Space Coast had been set for last Friday, but was rescheduled to Monday at 1:25 p.m. ET due to inclement weather.
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Amazon in April successfully sent up 27 Kuiper internet satellites into low Earth orbit, a region of space that’s within 1,200 miles of the Earth’s surface. The second voyage will send “another 27 satellites into orbit, bringing our total constellation size to 54 satellites,” Amazon said in a blog post.
Kuiper is the latest entrant in the burgeoning satellite internet industry, which aims to beam high-speed internet to the ground from orbit. The industry is currently dominated by Elon Musk’s Space X, which operates Starlink. Other competitors include SoftBank-backed OneWeb and Viasat.
Amazon is targeting a constellation of more than 3,000 satellites. The company has to meet a Federal Communications Commission deadline to launch half of its total constellation, or 1,618 satellites, by July 2026.