It would be easy to dismiss tabletop gaming as a “geeky” hobby played by young boys in the basements of their homes.
For those who have never enjoyed the rush of playing a miniature wargame, it may come as a surprise that it is in fact a multi-billion-pound industry loved by people from all walks of life and is continuing to boom across the country.
Tabletop gaming covers quite a lot of different things, including board games, card games, dice games, miniature war games, role-playing games and tile-based games.
In this golden age of video games and comic book movies, experts say tabletop gaming has been “pulled along” into the mainstream and is currently enjoying a “renaissance” in the UK.
Image: Pic: Stephen Whistance
Games Workshop has been transformed into a billion-pound company thanks to the likes of Warhammer and Warhammer 40,000.
The firm, which was founded in 1975 by three friends, was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men’s morris, and go.
It later became an importer of the US role-playing game Dungeons & Dragons, before going on to publish war games and role-playing games in its own right.
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The company opened its first shop in Hammersmith, west London, in 1978 in a chain that would later spread across the world.
The now Nottingham-headquartered company was worth about £4.7bn at the beginning of December.
To put that into perspective, at the same time Boohoo was worth around £470m, ASOS £455m, and Card Factory £315m.
Image: Pic: Stephen Whistance
Superman himself, Henry Cavill, is one of Games Workshop’s A-list clients.
The gaming enthusiast has been attempting to bring a Warhammer film and television universe to life via Amazon MGM Studios, and in recent weeks it was confirmed a TV series is moving forward.
The Hollywood star celebrated the news by making a “pilgrimage” to the very first place he bought Warhammer models more than 30 years ago on his home island of Jersey.
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Tabletop gaming enjoying a ‘renaissance’ in the UK
Dr Niall Moody and Dr Hailey Austin, from Abertay University’s faculty of design, informatics and business, told Sky News tabletop gaming is enjoying a “resurgence” in the UK.
Dr Moody, a lecturer in game audio and design, said “these days, geek culture is mainstream”.
He believes the box office draw of the likes of The Lord Of The Rings films and the Marvel Cinematic Universe (MCU) have helped to “pull along things like tabletop gaming”.
Image: Pic: Stephen Whistance
Image: Pic: Stephen Whistance
Dr Moody said part of its popularity also stems from the fact it has been around for a “very long time”.
He explained: “Board games date back to 3000BC at least. We’ve had card games since, like, the 14-15th century.
“Warhammer’s lineage is kind of from war games. The original one of those is Kriegsspiel from the 19th century.
“And the other big part of tabletop gaming today is tabletop role-playing games.”
He added: “Tabletop role-playing games in particular have become massively popular over the past like 10 years. I think part of the reason they’ve become so popular is down to the actual play stuff.”
Actual play – also called live play – is a genre of podcast or web show where people play tabletop role-playing games (TTRPGs) for an audience.
It often encompasses in-character interactions between players, storytelling from the gamemaster, and out-of-character engagements such as dice rolls and discussion of game mechanics.
Dr Moody, a game designer and artist, said highly polished shows have inspired would-be players to take up the hobby.
Image: Pic: Stephen Whistance
Image: Pic: Stephen Whistance
Colleague Dr Austin, a lecturer in visual media and culture, said there is a “huge culture” around playing games right now in the UK.
She noted: “This culture has been huge in Germany and Sweden for a long time, but it’s having a renaissance here now.
“I think it’s similar to sports. Some people know a lot about sports and teams and trends, and watch other people playing sports. And others play it themselves.
“It’s the same with games and board games. Some people only like to watch, and others like to join in casually, or competitively.
“I think some people don’t know how popular it is because we are in an age of information overload and there’s no way to know about everything, while there’s no excuse not to know anything.”
Dr Austin, whose PhD is in comic books, believes role-playing games like Dungeons & Dragons – which celebrated its 50th anniversary in 2024 – are enjoying a revival in part due to the popularity of the likes of Netflix show Stranger Things, as well as podcasts and well-produced live sessions like Critical Role and Dimension 20.
Image: Pic: Stephen Whistance
Dr Austin, a programme lead for Abertay University’s BA (Hons) game design and production course, noted the hobby is often thought of as being “consumed by predominantly young men” but that isn’t the case.
She said: “Board games, card games, party games and role-playing games are incredibly popular with all kinds of people and have been for a long time.
“In fact, by most accounts, women tend to make up around 50% of game players. They just aren’t thought of as the main market.”
She also believes Generation Z’s alcohol habits could also be playing a positive role in the hobby’s popularity.
Dr Austin said: “From what I understand, young people don’t want to go out drinking much anymore. They would rather stay home with friends and play games.
“It’s a nice, lowkey way to be social, meet like-minded people, and a safe space to express themselves.”
An important lifeline to those seeking friendship
Image: (L-R) Chris Mooney, Stephen Bannerman, Curtis Walker and Simon Lewis are on the Crossfire Gaming Club committee
One Scottish club is testament to the popularity of tabletop gaming.
Crossfire Gaming Club was founded by a group of six friends in February 2023.
Club chairman Chris Mooney, 37, told Sky News the men needed a place to game after “getting it in the neck” from their wives and partners for repeatedly playing at each other’s houses.
They hired out Cumbernauld Village Hall in North Lanarkshire and hoped to attract a few other gamers.
It has since grown exponentially with club nights held on both Mondays and Thursdays.
Image: Crossfire Gaming Club has used some of its Lotto funding to purchase high-quality gaming terrain
Mr Mooney said: “We thought if we get eight to 10 people that’ll be a massive success for us. Now we’re averaging 50-odd. It’s no longer a small operation.”
Members play a wide variety of games, from the likes of Warhammer 40k, Age of Sigmar and Infinity to Blood Bowl, Kill Team and Star Wars: X-Wing.
Starter armies are available to players who don’t have any gaming equipment, and intro games can be arranged for those who have never played before.
There’s even a hobby area where members can sit down and paint their models while chatting to others.
The club has invested in board games, and other groups that need a space for the likes of Dungeons & Dragons are additionally invited to get in touch.
Since its inception, the club has received £25,248 from National Lottery Awards for All Scotland.
The committee has used some of the money to purchase high-quality gaming terrain.
The lotto cash has also been used to fund more tables, buy merchandise like club hoodies, and subsidise expeditions – like group cinema trips and axe-throwing adventures.
Mr Mooney said the funding has helped “massively”.
He said: “It takes the pressure off us as we don’t have to worry about the next council bill that’s coming in for the hall or so.”
Image: The club boasts a hobby area where members can paint their models
Mr Mooney, who was part of a gaming club years ago, agrees with Dr Moody’s sentiment that the popularity of computer games and comic book movies have helped to bolster the perception of tabletop gaming.
He said: “It’s become a lot less taboo over time. It used to be one person in the classroom that collected comic books, but now it’s very accepted because Marvel is mainstream and all sorts.
“Geek culture has become very mainstream, and that’s kind of pulled along things like wargaming with it as well.”
Mr Mooney says some of those within the “gaming, wargaming and geek culture suffer from social anxiety”.
He said that’s why he personally likes the club, explaining: “I like coming out and talking to people.”
Image: Crossfire Gaming Club members during a games night
Dr Moody agrees that its popularity has led to the creation of public events, societies and board game cafes – all deemed to be a “safe space” for those with social anxiety.
Dr Moody said: “With social anxiety in particular, it can be really hard to socialise in more traditional settings like pubs.
“If the sole focus is social interactions, like making small talk, it can be really hard if you struggle with social anxiety, and you can often freeze up in those situations.
“But one of the really good things about games, tabletop games in particular, is that they give you something else to focus on that helps you relax around other people.
“It’s a great way to meet people in a low-stakes setting.”
Image: Jac Harvie
Jac Harvie, 25, is one such member who enjoys the social aspect of the club as most of his friends are not into tabletop gaming. “I’ve got anxiety and can struggle sometimes, but here I feel like I’m among friends,” he said.
“We share a lot of the same likes and talk about things like new books that have come out.”
Image: Jac Harvie and Connor Leitch
Even when he’s losing, Mr Harvie is still having fun.
He explained: “Even the bad nights are good because you enjoy yourself.”
Image: Kevin McMail
Kevin McMail, 39, is another member who believes the club offers an important lifeline to those seeking friendship.
Due to the effects of lockdown, he found himself in front of a screen a lot.
“I realised I was probably spending more time at home with the dog than out and about the way I had before. I was like, ‘I’ve got to get away from this’.”
Image: Mr Mooney and Mr McMail
Mr McMail said unlike basic video gaming, there are “extra elements” to the hobby as participants can express their artistic side through the painting of their battle figurines.
He added: “I think a lot of people are attached to screens a lot, but you don’t feel the same level of social experience when you’re playing online games with people.
“That level of social connection, I think it’s important for a lot of people. And that’s what you get here – just an unbelievably supportive community.”
Video game actors in the US have ended their strike after nearly a year of industrial action, over the use of artificial intelligence by game studios.
More than 2,500 US performers were barred from working on games impacted by the strike while the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) negotiated a deal with studios.
Now, after more than 11 months of discussions, a “tentative” agreement has been reached.
“Patience and persistence has resulted in a deal that puts in place the necessary AI guardrails that defend performers’ livelihoods in the AI age, alongside other important gains,” said SAG-AFTRA’s national executive director Duncan Crabtree-Ireland.
Actors were banned from working with major game makers like Activision, Blindlight, Disney Character Voices, Electronic Arts, Epic Games, Formosa, Insomniac Games, Take 2 and WB Games.
Image: Demonstrators at the picket line outside Warner Bros Studios in August 2024. File pic: AP
Other studios were also impacted by the strike, as actors took industrial action in solidarity.
“We are pleased to have reached a tentative contract agreement that reflects the important contributions of SAG-AFTRA-represented performers in video games,” said Audrey Cooling, spokesperson for the video game producers, to Sky News.
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“It delivers historic wage increases of over 24% for performers, enhanced health and safety protections, and industry-leading AI provisions requiring transparency, consent and compensation for the use of digital replicas in games.”
In the UK, actors protested in solidarity with their American counterparts, while Equity, the UK actors’ union, called for a similar wide-reaching agreement between UK studios and actors.
Earlier this week, the British Film Institute (BFI) released a report detailing the risks posed by AI to the UK screen sector, including video games, and described it as a “direct threat”.
The scripts of more than 130,000 films and TV shows, YouTube videos, and databases of pirated books have been used to train AI models, according to the report.
Image: Equity members protest outside the BAFTA Games Awards 2025. Pic: Mark Thomas
AI poses a particular threat to some video game voice actors, according to one expert, because of the nature of their work creating animal or monster sound effects.
“The generic stuff is the easiest thing for generative AI to replace,” Video Games Industry Memo author George Osborn told Sky News previously.
“Just saying to the model, ‘make 200 monster noises’ is much easier than convincingly [making AI] sound like it is having a conversation with someone,” he said.
Unlike the SAG-AFTRA actors’ strike in 2023, which saw blockbusters like Deadpool 3 and Gladiator 2 delayed and entire TV series cancelled, huge delays to games were unlikely.
Games take years to make and any game already in development before September 2023 was exempt from the strike.
Tensions have risen in the game actor community since the industrial action began, as studios appeared to hire international actors to replace the striking US workers.
Sly Stone, one of the pioneers of funk music, has died aged 82, his family have said.
As front man for his band Sly And The Family Stone, the musician fused soul, rock, psychedelia and gospel to take the sound that defined an era in the 1970s into new territory, second only to James Brown as the early founders of funk.
Several of the band’s seminal tracks became known to a wider audience when they were subsequently sampled by hip hop artists.
“Everyday People” was sampled by Arrested Development, while “Sing A Simple Song” was sampled by Public Enemy, De La Soul and Dr Dre and Snoop Dogg.
Stone’s family has said in a statement he died after a battle with chronic obstructive pulmonary disease (COPD) and other health issues.
A statement issued by his publicist on behalf of Stone’s family said: “It is with profound sadness that we announce the passing of our beloved dad, Sly Stone of Sly And The Family Stone.
“After a prolonged battle with COPD and other underlying health issues, Sly passed away peacefully, surrounded by his three children, his closest friend, and his extended family.
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“While we mourn his absence, we take solace in knowing that his extraordinary musical legacy will continue to resonate and inspire for generations to come.
“Sly was a monumental figure, a groundbreaking innovator, and a true pioneer who redefined the landscape of pop, funk, and rock music. His iconic songs have left an indelible mark on the world, and his influence remains undeniable.
“In a testament to his enduring creative spirit, Sly recently completed the screenplay for his life story, a project we are eager to share with the world in due course, which follows a memoir published in 2024.
“We extend our deepest gratitude for the outpouring of love and prayers during this difficult time. We wish peace and harmony to all who were touched by Sly’s life and his iconic music.
“Thank you from the bottom of our hearts for your unwavering support.”
Stone, born Sylvester Stewart in Texas, and his group were regulars on the US music charts in the late 1960s and 1970s, with hits such as “Dance to the Music,” “I Want to Take You Higher,” “Family Affair,” “If You Want Me to Stay,” and “Hot Fun in the Summertime”.
He played a leading role in introducing funk, an Afrocentric style of music driven by grooves and syncopated rhythms, to a broader audience.
James Brown had forged the elements of funk before Stone founded his band in 1966, but Stone’s brand of funk drew new listeners.
It was celebratory, eclectic, psychedelic and rooted in the counterculture of the late 1960s.
However, Stone later fell on hard times and became addicted to cocaine, never staging a successful comeback.
His music became less joyous in the 1970s, reflecting the polarisation of the country after opposition to the Vietnam War and racial tensions triggered unrest on college campuses and in African-American neighbourhoods in big US cities.
In 1971, Sly and the Family Stone released “There’s a Riot Goin’ On,” which became the band’s only Number 1 album.
Critics said the album’s bleak tone and slurred vocals denoted the increasing hold of cocaine on Stone.
But some called the record a masterpiece, a eulogy to the 1960s.
In the early 1970s, Stone became erratic and missed shows. Some members left the band.
But the singer was still a big enough star in 1974 to attract a crowd of 21,000 for his wedding to actress and model Kathy Silva at Madison Square Garden in New York.
Ms Silva filed for divorce less than a year later.
Sly and the Family Stone’s album releases in the late 1970s and early 1980s flopped, as Stone racked up drug possession arrests.
The band was inducted into the Rock & Roll Hall of Fame in 1993 and Stone was celebrated in an all-star tribute at the Grammy Awards in 2006.
He sauntered on stage with a blond mohawk haircut but bewildered the audience by leaving mid-song.
In 2011, after launching what would become a years-long legal battle to claim royalties he said were stolen, Stone was arrested for cocaine possession.
That year, media reported Stone was living in a recreational vehicle parked on a street in South Los Angeles.
Stone had a son, Sylvester, with Ms Silva.
He had two daughters, Novena Carmel, and Sylvette “Phunne” Stone, whose mother was bandmate Cynthia Robinson.
A judge in the US has dismissed actor Justin Baldoni’s $400m (£295m) defamation lawsuit against his It Ends With Us co-star Blake Lively.
Baldoni filed the countersuit against the 37-year-old in response to her launching legal action in December, accusing him of sexual harassment against her while filming the 2024 movie.
The 41-year-old and production company Wayfarer Studios countersued in January for $400m, accusing Lively and her husband, “Deadpool” actor Ryan Reynolds, their publicist, the New York Times, and others of orchestrating a smear campaign to extort him.
He accused Lively of trying to “hijack” the movie and then blaming him when her “disastrous” promotional approach prompted an online backlash against her.
“It Ends With Us” garnered mixed reviews, but grossed more than $351m (£259m) worldwide, according to reports.
In a statement, lawyers representing Lively said: “Today’s opinion is a total victory and a complete vindication for Blake Lively, along with those that Justin Baldoni and the Wayfarer Parties dragged into their retaliatory lawsuit, including Ryan Reynolds, Leslie Sloane and The New York Times.
“As we have said from day one, this ‘$400 million’ lawsuit was a sham, and the court saw right through it.
“We look forward to the next round, which is seeking attorneys’ fees, treble damages and punitive damages against Baldoni, Sarowitz, Nathan, and the other Wayfarer Parties who perpetrated this abusive litigation.”
Sky News has approached Baldoni’s representatives for comment.
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US District Court Judge Lewis Liman has ruled that Baldoni can’t sue Lively for defamation over claims she made in her lawsuit, because allegations made in a lawsuit are exempt from libel claims.
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From December: Why is Blake Lively suing Justin Baldoni?
Mr Liman also ruled that Baldoni’s claims that Lively stole creative control of the film didn’t count as extortion under California law.
Baldoni’s legal team can revise the lawsuit if they want to pursue different claims related to whether Lively breached a contract, the judge said.
“It Ends With Us,” an adaptation of Colleen Hoover’s bestselling 2016 novel that begins as a romance but takes a dark turn into domestic violence, was released in August last, exceeding box office expectations with a $50m (£37m) debut.
But the movie’s release was shrouded by speculation over discord between Lively and Baldoni.