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A quarter century ago, Napster was notorious on the internet for allowing people to swap songs for free, long before the music industry had come up with a model for the digital age.

The service was shuttered in 2001 amid mounting legal battles, and filed for bankruptcy the following year. But the brand isn’t dead.

On Tuesday, Napster was acquired by 3D technology company Infinite Reality for $207 million. Infinite Reality CEO John Acunto told CNBC in an interview that the one-time file-sharing phenomenon will be used for marketing in the metaverse.

Infinite Reality plans to create virtual 3D spaces that allow music fans to enjoy concerts or listening parties together, and let musicians or labels sell physical and virtual merchandise.

“When we think about clients who have audiences — influencers, creators — I think it’s very important that they have a connected space that’s around music and musical communities,” Acunto said. “We just don’t see anybody in the streaming space creating spaces for music.”

Napster is the latest iconic technology brand from decades past to get a new life, following acquisitions and revivals in recent years of Kodak, Nokia and luxury audio brand McIntosh.

“I think there’s no better name than Napster to disrupt,” Acunto said.

Napster was launched in 1999 by Shawn Fanning and Sean Parker, and became the first significant peer-to-peer file-sharing application. It allowed PC users to swap MP3 files, which could be played in a media player like Winamp, and build collections of digital popular music for free.

The record industry quickly took aim at Napster, accusing the company of allowing people to share pirated files. Heavy metal band Metallica sued Napster, and was followed by the Recording Industry Association of America. After bankruptcy, Napster’s assets were sold off to a series of owners, current CEO Jon Vlassopulos told CNBC.

This Day in History, April 13, 2018

Since 2016, Napster has been a music streaming service offering on-demand streaming of licensed tracks, currently for $11 per month. It’s a small player in a world dominated by Spotify and Apple Music. In 2022, Napster was bought by blockchain company Algorand, whose investors brought in Vlassopulos.

Napster holds official licenses to stream millions of tracks, agreements that were attractive to Infinite Reality, which says that its version of Napster will “disrupt legally.” And Algorand’s background in blockchain technology was intriguing to Infinite Reality, which also develops Web3 technology, Acunto said.

Alongside streaming music, the combination with Infinite Reality will allow Napster to offer more social features, digital merchandise and shopping.

Artists will be able to create “crazy environments that are really only limited by their imaginations” in Napster, Vlassopulos said. As an example, he imagined a reggae artist who might want to create a beach hangout environment.

Acunto says that when music fans can share a virtual space together, it will be like “Clubhouse times a trillion.” He was referring to the entertainment and virtual events app that became popular during the pandemic before petering out when society reopened.

Infinite Reality, which is building a headquarters in Fort Lauderdale, Florida, was founded in 2019 and has been acquisitive in recent months, buying companies such as the Drone Racing League, Landvault and virtual reality retail brand Obsess.

In January, the company announced that it had raised $3 billion at a $12.25 billion valuation, although it didn’t reveal any investors. Acunto told CNBC that the company’s investors want to stay anonymous.

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AI’s vibe-coding era: How the shift to apps changed the race

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AI's vibe-coding era: How the shift to apps changed the race

Value within the artificial intelligence industry is slowly shifting, from the companies developing models to the apps building on top of them. 

Early in the AI race, critics viewed apps like Perplexity, Replit, Sesame and Abridge as second-rate middlemen, slapping an interface on someone else’s technology. They were disparagingly known as AI wrappers: companies with entire apps or businesses wrapped around existing models. Companies like OpenAI, Google, Meta and Anthropic developed their own models.

The arrival of ultra-efficient models and increasing model commoditization accelerated the shift.

“There was an impression that the only way to compete in AI would be to raise hundreds of millions of dollars to pre-train these web-scale models that could solve every problem underneath the sun, and that was the only game in town for AI,” said Shiv Rao, founder and CEO of the healthcare AI startup Abridge. “Very quickly, people figured out that actually, value moves up the stack.” 

Megacaps like Microsoft poured billions into the first stage of the AI arms race, focusing on the infrastructure and model layer. But models are now increasingly looking commoditized, narrowing the advantage that any model-builder had. While they focused on delivering raw capability and intelligence, app companies looked at real-world uses and solutions.

“[Wrapper] just sort of means that it feels less thoughtful. It feels like you’re giving this little package around what was built. As opposed to what it really means is, ‘I’m going to understand the customer’s problem,’ ” said Andreessen Horowitz partner Bryan Kim. “I’m going to marry this and deliver a solution to what you’re trying to achieve.”

Wrappers have even changed the way Silicon Valley builds, ushering in the era of vibe-coding. With an app like Cursor, one of the fastest-growing startups ever, anyone can develop an app without a degree or years of coding expertise.

“I love the phrase vibe-coding because, actually, I think it points to … this new way that we’re going to interact with these systems where we’re not necessarily going to interrogate all of what they do in process,” said E14 Fund Managing Partner Calvin Chin. “Over time as the models improve and these products built on top of them improve, we’re going to get other kinds of vibe-activities in the economy. So maybe it’s vibe-lawyering, vibe-accounting, and we’re going to trust the models more and more.”

Watch the video to learn more.

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CoreWeave shares slump nearly 10% in second day of trading

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CoreWeave shares slump nearly 10% in second day of trading

Michael Intrator, Founder & CEO of CoreWeave, Inc., Nvidia-backed cloud services provider, attends his company’s IPO at the Nasdaq Market, in New York City, U.S., March 28, 2025. 

Brendan McDermid | Reuters

CoreWeave‘s stock sank nearly 10% on Monday, falling well below its initial public offering price.

The artificial intelligence cloud provider sold shares at $40 and the stock opened at $39 in its market debut Friday. Shares closed at $40.

CoreWeave’s offering marked the biggest tech IPO since 2021 and the first pure-play AI company to go public. The initial share sale raised $1.5 billion. It was also the largest U.S. IPO since automation software maker UiPath‘s $1.57 billion debut in 2021.

CoreWeave’s public offering also served as a major test for an IPO market that has largely dried up since early 2022 as inflation and rising interest rates deterred investors from riskier bets.

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Many had hoped that President Donald Trump’s victory would usher in a more favorable setup for IPOs, but new tariffs have triggered economic uncertainty and sapped interest in technology stocks. The tech-heavy Nasdaq Composite was down more than 10% year to date. The company, however, joins a growing list of tech-related companies that have recently filed to go public, including Klarna and ticket reseller StubHub.

CoreWeave had initially set its price target on shares at $47 to $55, which would have raised about $2.5 billion at the middle of the range. The company downsized the offering to 37.5 million shares from 49 million.

“There’s a lot of headwinds in the macro,” CoreWeave CEO Michael Intrator said on CNBC’s “Squawk Box” on Friday. “And we definitely had to scale or rightsize the transaction for where the buying interest was.”

CoreWeave rents out access to hundreds of thousands of Nvidia graphics processing units to other large tech and AI companies including MetaIBM and Cohere. Its most significant customer is Microsoft, which accounted for 62% of the company’s revenue last year. Microsoft, Amazon, Google and Oracle are among the company’s most significant competitors.

The company was originally known as Atlantic Crypto when it was founded in 2017. It previously offered infrastructure for mining the ethereum cryptocurrency but snatched up additional graphics processing units and changed its name and focus toward artificial intelligence as digital asset prices fell.

CoreWeave said revenues grew over 737% last year to $1.92 billion in its prospectus filed earlier this month. The company also reported a net loss of $863 million last year.

CNBC’s Jordan Novet contributed reporting

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Huawei 2024 revenue surges to near-record high as China smartphone comeback takes hold

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Huawei 2024 revenue surges to near-record high as China smartphone comeback takes hold

The Huawei booth at the Mobile World Congress in Barcelona, 2025.

Arjun Kharpal | CNBC

Huawei on Monday reported a sharp jump in 2024 revenue as its core telecommunications and consumer businesses accelerated.

Huawei reported revenue for 2024 of 862.1 billion Chinese yuan ($118.2 billion), a 22.4% year-on-year rise.

It is the company’s second-highest revenue figure ever, according to CNBC calculations, just shy of the record 891.4 billion yuan reported for 2020.

Net profit fell, however, to 62.6 billion yuan, a decline of 28% versus 2023. Huawei said this was a result of increasing investments.

It comes as the Chinese technology giant tries to adapt its business to deal with U.S. sanctions that have restricted its access to key technologies like semiconductors.

“In 2024, the entire team at Huawei banded together to tackle a wide range of external challenges, while further improving product quality, operations quality, and operational efficiency,” Huawei’s rotating chairwoman Meng Wanzhou said in the company’s annual report.

Huawei spent 179.7 billion yuan on research and development, equating to 20.8% of its revenue. That’s higher than 2023’s 164.7 billion R&D figure. Huawei has been diversifying its business in areas including data centers for AI, cloud computing and automotive technology.

“Over the next three years, despite an economic downturn, we will increase investment in strategic depth, particularly in building foundational technologies, and seek growth opportunities through differentiation,” Meng said.

Huawei’s sales last year were driven by its two biggest businesses — ICT infrastructure and consumer — which together account for around 82% of the company’s total revenue.

Revenue at the ICT infrastructure division, which includes its carrier business, rose 4.9% year-on-year to 369.9 billion yuan. This is the Shenzhen headquartered-firm’s biggest business by revenue. Huawei is one of the world’s largest telecommunications equipment companies and the company said large-scale deployment of next-generation 5G networks had helped drive growth.

The company also said that 2024 was the first year of commercial deployment of next-generation networks, dubbed 5.5G or 5G advanced, which also helped give sales a boost.

China smartphone revival

An acceleration in Huawei’s consumer business also aided its revenue figures. The consumer business raked in sales of 339 billion yuan, a 38.3% rise and a sharp acceleration from the growth seen last year.

Huawei, once the world’s biggest smartphone player, saw its smartphone business in particular crushed by U.S. sanctions that restricted its access to key chips and Google software.

From the end of 2023, however, a semiconductor breakthrough in China allowed Huawei to regroup and release high-end phones that have sold very well domestically.

In 2024, Huawei’s smartphone shipments in China jumped 37% year-on-year, while its market share rose to 16% from 12% in 2023, according to data from Canalys. This came at the expense of Apple, which saw its market share decline and shipments fall.

Huawei has aggressively launched premium smartphones, including the first-ever trifold handset, and has also begun to slowly relaunch devices overseas.

Meanwhile, Huawei also released HarmonyOS 5 in 2024, the first version of its self-developed mobile operating system that reportedly no longer uses any open-source code from Google Android.

Still, analysts have told CNBC that Huawei’s overseas prospects remain a challenge given its lack of access to Android, which runs on the majority of the world’s smartphones, and continued restrictions in accessing the most cutting-edge chips, such as those found in Apple and Samsung devices.

New business focus

To mitigate some of the effects of U.S. sanctions over the past few years, Huawei has been pushing into new areas such as its digital power division, which includes a focus on energy infrastructure in areas such as electric cars and renewables.

This segment — still a very new business — saw revenue rise 24.4% to 68.7 billion yuan.

Cloud computing revenue came in at 38.5 billion yuan, up 8.5% year-on-year. Huawei said that when cloud sales to its own business units are taken into account, the total revenue for the division is 68.8 billion.

Huawei’s smallest business, called Intelligent Automotive Solution, reported a 474.4% year-on-year rise in revenue to 26.4 billion yuan. Huawei develops in-car software as well as driver assistance systems for third-party automakers.

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