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A “whole society” approach is needed to stop children doom-scrolling beyond the classroom with most schools already banning mobile phones, research has found.

Data from the children’s commissioner for England reveals 90% of secondary schools and 99.8% of primary schools already have policies in place that stop the use of mobile phones during the day.

However, online safety is still the second most cited concern for school leaders, second only to mental health services.

Politics latest: Labour MP calls for a minister to be sacked over handling of grooming gang inquiries

Children’s commissioner Dame Rachel de Souza said the findings show banning phones in schools “will not keep children safe when they go home” and stronger action is needed.

Solutions she will call for on Thursday include not giving children under-16s smartphones and greater accountability for tech companies, Sky News understands.

Dame Rachel will also call on parents to model the behaviour they want in their children, such as screen breaks, no phones at meals and not taking phones to bed.

The research showed nearly a quarter of children spend more than four hours a day on an internet-enabled device.

 Dame Rachel de Souza. Pic: PA
Image:
Rachel de Souza. Pic: PA

The data includes responses from 19,000 schools, making it the most comprehensive evidence to date on mobile phone policies in the classroom.

It found most schools had strict rules, including not allowing phones on to school grounds at all, requiring pupils to hand them in or requiring them to be kept out of sight.

Secondary schools were more likely to allow some phone use, with about 10% permitting it during breaks or lunchtime.

The children’s commissioner said the findings prove that most schools already have phone policies aligned with the Department for Education’s non-statutory guidance.

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This was introduced by the Tories last year, but the party now says headteachers should be legally required to ban phones from schools, something Labour has ruled out.

Dame Rachel said headteachers do not need “direction imposed nationally by the government”, and rather a “whole-society approach to strengthening safety online” is needed to protect children beyond the school gates.

Calls grow for phone ban despite research

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Headteachers ‘wrong’ not to ban smartphones

Shadow education secretary Laura Trott, who has banned her own children from getting a smartphone until they are 16, said evidence of the damage they do is “undeniable” as she doubled down on her call for a statutory ban.

Daniel Kebede, general secretary of the National Education Union (NEU), said this too was his “personal view”, saying a a ban would “alleviate pressure from school leaders, teachers, but also parents”.

Speaking at a press briefing ahead of the NEU’s annual conference, he added that the country “should look towards Australia” where the senate has passed a social media ban for children under 16.

This is something many MPs have called for, but the UK government has only gone as far as to support a review into the harms caused by apps like Snapchat and TikTok before any decision on restrictions are made.

Some Labour backbenchers fear ministers are shying away from tough measures to appease US tech firms as it seeks a trade deal to avoid Donald Trump’s tariffs.

The debate around smartphone usage has been heightened by the recent Netflix drama Adolescence, which centres on a 13-year-old boy suspected of murdering his classmate and the rise of incel culture.

The Online Safety Act passed in 2023 requires social media firms to block children from accessing harmful content and all users from accessing illegal content, but it will not be implemented in full until 2026 and it does not address screen time.

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Crypto payments coming to PlayStation as Sony plans stablecoin launch in 2026

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Crypto payments coming to PlayStation as Sony plans stablecoin launch in 2026

Sony Bank, the online lending subsidiary of Sony Financial Group, is reportedly preparing to launch a stablecoin that will enable payments across the Sony ecosystem in the US.

Sony is planning to issue a US dollar-pegged stablecoin in 2026 and expects it to be used for purchases of PlayStation games, subscriptions and anime content, Nikkei reported on Monday.

Targeting US customers — who make up roughly 30% of Sony Group’s external sales — the stablecoin is expected to work alongside existing payment options such as credit cards, helping reduce fees paid to card networks, the report said.

Sony Bank applied in October for a banking license in the US to establish a stablecoin-focused subsidiary and has partnered with the US stablecoin issuer Bastion. Sony’s venture arm also joined Bastion’s $14.6 million raise, led by Coinbase Ventures.

Sony Bank has been actively venturing into Web3

Sony Bank’s stablecoin push in the US comes amid the company’s active venture into Web3, with the bank establishing a dedicated Web3 subsidiary in June.

“Digital assets utilizing blockchain technology are incorporated into a diverse range of services and business models,” Sony Bank said in a statement in May.

“Financial services, such as wallets, which store NFT (non-fungible tokens) and cryptocurrency assets, and crypto exchange providers are becoming increasingly important,” it added.

Sony Bank established a Web3 subsidiary with an initial capital of 300 million yen ($1.9 million) in June 2025. Source: Sony Bank

The Web3 unit, later named BlockBloom, aims to build an ecosystem that blends fans, artists, NFTs, digital and physical experiences, and both fiat and digital currencies.

Related: Animoca eyes stablecoins, AI, DePIN as it expands focus in 2026: Exec

Sony Bank’s stablecoin initiative follows the recent spin-off of its parent, Sony Financial Group, which was separated from Sony Group and listed on the Tokyo Stock Exchange in September.

The move was intended to decouple the financial arm’s balance sheet and operations from the broader Sony conglomerate, allowing each to sharpen its strategic focus.

Cointelegraph reached out to Sony Bank for comment regarding its potential US stablecoin launch, but had not received a response by the time of publication.