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The PlayStation DualSense controller and PlayStation 5 console.

Jakub Porzycki | Nurphoto | Getty Images

Sony is making a bold bet on Africa’s video game industry. 

The Japanese consumer electronics and gaming giant has invested an undisclosed sum into Carry1st, a video game studio based in Cape Town, South Africa, via its Sony Innovation Fund venture arm, Carry1st told CNBC exclusively. 

The deal is a strategic investment that will see the two companies partner on a range of commercial opportunities. For now, the two companies are in the “exploratory stages” of that partnership.

Cordel Robbin-Coker, CEO and co-founder of Carry1st, said talks with the Sony Innovation Fund began about eight to nine months ago, and that his pitch to the PlayStation console maker was that Africa is the next big market to find growth in video games. 

“As large companies like Sony that have really strong footholds in tier-one and tier-two markets start thinking about where the next billion customers and gamers are going to come from, our pitch is that Africa is a prime market for that,” Robbin-Coker told CNBC in an interview. 

“We believe very firmly that there is an incredibly underrated console opportunity in Africa,” Robbin-Coker said, citing countries like Nigeria, Morocco and Algeria as places where console adoption is rising a lot. 

Sony is coming into an emerging gaming market with blistering growth potential. Sub-Saharan Africa’s gaming industry is expected to generate over $1 billion for the first time in 2024, according to research from Carry1st and venture capital firm Konvoy. 

Many gamers in Africa are buying consoles on “gray” markets — in other words, from vendors who’ve imported consoles from overseas to resell them locally, Robbin-Coker added. 

Expanding PlayStation in Africa 

One aspect of Carry1st’s partnership with Sony was about helping the games and entertainment giant expand PlayStation’s footprint in Africa. 

Sony forecast it would sell a record 25 million PlayStation 5 units in its 2023 fiscal year, which would mark the best year for any PlayStation console in history. The PS5 was initially blighted by shortages due to a scarcity of chips and supply chain disruptions.

Sony’s bet with its stake in Carry1st is that Africa will be the next major market to drive growth in PS5 sales.

“Our hope is that we can help [Sony] to expand their reach of PlayStation in the region and support them in a range of ways, including broader go-to-market strategies, as well as digital payments,” Robbin-Coker told CNBC.

He noted Carry1st could take advantage of the changing console business model, where sales have gone from primarily in-store payments for physical consoles and games to a more online experience marked by digital downloads, free-to-play games, and in-app purchases. 

Carry1st’s localized payment service Pay1st allows African gamers to buy games using local infrastructure, bank accounts, and payment methods including M-Pesa and mobile wallets. Game makers can monetize their games on Carry1st, the company’s online marketplace for games and add-on content. 

Original games in the pipeline  

Carry1st, founded in 2018, specializes in developing mainly social and casual puzzle-based mobile games for an African audience.  

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Carry1st currently only makes and scales games for other clients, like Activision. But the company is now planning to develop its own original titles this year, with development underway on three new games.  

Little is known about the original games for now, but Robbin-Coker says he is “very confident” about the road map for Carry1st’s original titles, and that he “firmly believes” the company is on track to launch its debut first-party game sometime in 2024. 

Carry1st is still an early-stage startup, but its growth has been on a tear in recent years. Carry1st says its revenues climbed nearly ninefold between 2021 and 2023. Carry1st said it was unable to give a fuller picture of its financials given the sensitivity of the numbers. 

Carry1st works with the likes of Activision, Supercell and Riot Games to bring Western game franchises like “Call of Duty: Mobile” and “Valorant” to Africa. 

The company is behind the mobile games “Mancala Adventures,” “SpongeBob Krusty Cook-Off” — made in partnership with Nickelodeon — “Ludo Blitz” and “Mine Rescue.” 

Sony’s investment in Carry1st marks the first financial commitment of its new flagship African venture fund, Sony Innovation Fund: Africa, which launched in October 2023 to invest in early-stage startups in Africa’s entertainment industry. 

Sony Ventures Corporate, Sony’s venture arm, allocated an initial $10 million to its Africa fund.  

Carry1st’s latest deal adds to its list of venture backers, with another top name on the cap table. Andreessen Horowitz, Bitkraft Ventures, Google, Riot Games, and rapper Nas have so far backed the company with $60 million of funding to date. 

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Arm shares dip 8% on revenue miss

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Arm shares dip 8% on revenue miss

The replica of the ARM is an electronic chip board during a collaborative ceremony launching a partnership between Malaysia and ARM Holdings in Kuala Lumpur, Malaysia, on March 5, 2025.

Hari Anggara | Nurphoto | Getty Images

Arm Holdings shares dipped as much as 9% in after-hours trading on the company’s first-quarter earnings results Wednesday.

 Here’s how the company did, compared with estimates from analysts polled by LSEG:

  • Earnings per share: 35 cents vs. 35 cents expected.
  • Revenue: $1.05 billion vs. $1.06 billion expected.

The company said it expects second-quarter revenue in the range of $1.01 billion to $1.11 billion, which was in line with $1.05 billion expected by analysts tracked by LSEG.

ARM is a chip technology firm that sells architecture for making chips that power billions of devices, including Apple and Qualcomm‘s chips.

During the quarter, Samsung launched the Galaxy Flip 7 based on the Exynos 2500, built on Arm’s compute subsystem platform.

CEO Rene Haas said in an interview with Reuters that the company was “consciously deciding to invest more heavily,” suggesting the company is considering designing its own processors.

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Qualcomm beats on earnings, highlights growth in Meta smartglasses

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Qualcomm beats on earnings, highlights growth in Meta smartglasses

Cristiano Amon, CEO & President, Qualcomm, on Centre Stage during day one of Web Summit 2024 at the MEO Arena in Lisbon, Portugal.

Shauna Clinton | Sportsfile | Getty Images

Qualcomm reported fiscal third-quarter earnings on Wednesday that beat Wall Street expectations and provided a stronger-than-expected guide for the current quarter. Qualcomm shares slid in extended trading.

Here’s how the chipmaker did for the quarter ending June 29 compared to LSEG consensus expectations:

  • Earnings per share: $2.77 adjusted versus $2.71 expected
  • Revenue: $10.37 billion versus $10.35 billion expected

In the current quarter, Qualcomm said it expected $2.85 per share at the midpoint of adjusted earnings on $10.7 billion in revenue at the midpoint. Analysts polled by LSEG were expecting $2.83 in adjusted earnings per share on $10.35 billion in revenue.

Net income during the quarter ending in June was $2.66 billion, or $2.43 per share, versus $2.13 billion, or $1.88 per share a year ago.

Qualcomm’s most important business is selling chips for smartphones under its Snapdragon brand, including the central processor and modem for high-end devices made by Samsung. It also provides modems to Apple. Its handset chip business reported $6.33 billion in revenue during the quarter, just shy of Wall Street expectations of $6.44 billion.

Qualcomm expects to lose Apple as a customer for its modem business in the coming years. But the company has been working to diversify its business by making chips for other devices, including Windows PCs and Meta‘s Quest virtual-reality headsets and Meta Ray-Bans smart glasses.

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Qualcomm CEO Cristiano Amon highlighted the company’s work with Meta in a short interview on Wednesday.

He said that making chips for devices like Meta’s Ray-Bans smart glasses was a good example of the chipmaker’s AI strategy, which was to embrace “personal AI,” or AI applications that run on devices, not the cloud.

Qualcomm reports its Meta revenues under its “Internet of Things” division, which had $1.68 billion in revenue during the quarter.

Amon referenced Mark Zuckerberg‘s AI vision statement Wednesday that focused on “personal superintelligence,” saying “the upside we had in the quarter within IoT is what we do in with smart glasses.”

CFO Akash Palkhiwala said that Meta had stronger-than-expected chip consumption during the quarter.

On Monday, Ray-Ban parent EssilorLuxottica said that sales of the smart glasses more than tripled on an annual basis.

“Mark put out a video today, just with a very clear vision of how they see personal AI and super intelligence evolving, and we are a key part of making that division happen,” Palkhiwala said.

Ray-Ban Meta smart glasses are powered by a Qualcomm chip. Qualcomm, Samsung and Google are working on smart glasses, according to Qualcomm CEO Cristiano Amon.

Nurphoto | Nurphoto | Getty Images

Amon also said Qualcomm would start to provide data about how much its chip business is growing without Apple — about 15% this year, he said.

Qualcomm is also looking to expand into data centers and sell versions of its chips that can be used for deploying artificial intelligence, Amon said on a call with an analysts. He said that Qualcomm was already in discussions with a major cloud company — called a hyperscaler — to supply AI chips. He said that Qualcomm could start to see revenues in its fiscal 2028.

“While we are in the early stages of this expansion, we are engaged with multiple potential customers,” Among said. “We are currently in advanced discussions with a leading hyperscaler.”

The company’s automotive business has been highlighted by Amon as one of the biggest growth opportunities for the company, but in the third quarter, it grew 21% to $984 million, below the 24% growth rate of the company’s IoT business.

Qualcomm’s other major division is QTL, which includes licensing fees for technology that Qualcomm developed and patented, including parts of the 5G standard. Overall, QTL revenues rose 11% to $1.32 billion.

Qualcomm said it spent just under $1 billion on cash dividends and $2.8 billion repurchasing 19 million shares of its stock during the quarter.

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Meta’s Reality Labs posts $4.53 billion loss in second quarter

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Meta’s Reality Labs posts .53 billion loss in second quarter

Meta CEO Mark Zuckerberg presents Orion AR Glasses as he makes a keynote speech during the Meta Connect annual event at the company’s headquarters in Menlo Park, California, on Sept. 25, 2024.

Manuel Orbegozo | Reuters

Meta’s Reality Labs, the unit tasked with building the futuristic metaverse, continues bleeding money.

The social media company reported its second-quarter earnings on Wednesday and revealed that Reality Labs logged an operating loss of $4.53 billion while recording $370 million in sales during the period. Analysts were projecting that unit to post a second-quarter operating loss of $4.99 billion while generating $381 million in sales.

The Reality Labs division oversees the Quest line of virtual reality headsets in addition to the Ray-Ban Meta smart glasses, which are jointly developed with the French-Italian eyewear giant EssilorLuxottica. Meta wants Reality Labs to create cutting-edge products similar to the prototype Orion augmented reality glasses that could underpin a new, immersive computing platform.

But developing VR, AR and other new devices is an expensive endeavor, with the Reality Labs division logging nearly $70 billion in cumulative losses since late 2020. Meta in April said Reality Labs recorded an operating loss of $4.2 billion during the first quarter while bringing in $412 million in sales.

Although the Quest VR headsets haven’t become breakout hits, the Ray-Ban Meta smart glasses are showing signs of success.

EssilorLuxottica on Monday said Ray-Ban Meta smart glasses sales more than tripled year over year for the first half of 2025. The eyewear giant and Meta debuted in June the new Oakley Meta smart glasses, which is the latest product spawned from their partnership.

Meta said in April that an undisclosed number of Reality Labs employees who were part of its Oculus Studios VR and AR software unit were laid off.

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