Justin Farren, Creative Director at Ubisoft Singapore, reveals “Skull & Bones” during the Ubisoft E3 conference at the Orpheum Theater on June 11, 2018 in Los Angeles, California.
Christian Petersen | Getty Images News | Getty Images
Ubisoft Singapore officially launched its first major video game, Skull And Bones, for the PlayStation 5, Xbox Series X/S, and PC on Friday, ending an unusually long development saga that spanned over a decade.
“It’s the first time that this type of game was led by a Singaporean or Southeast Asian studio, so the atmosphere around achieving it has been great,” Jean-Francois Vallee, managing director of Ubisoft Singapore, told CNBC’s “Street Signs Asia” on Monday.
The Singaporean government has taken steps to bolster its domestic gaming industry. Ubisoft Singapore received a grant from the Economic Development Board in 2016 to aid in the development of an “AAA” game title from the city-state.
The “AAA” game classification refers to titles that are produced and distributed by large, well-known publishers that will typically have high development and marketing budgets.
According to data collected by market research company YouGov in 2020, at least three-quarters of the population in Singapore plays video or mobile games, which jumps to 90% among those aged 18 to 24.
But of those gamers who have played Skull and Bones, reviews so far have been mixed. Metacritic, a website that aggregates reviews of games, lists a critic rating of 64 out of 100 and a “Generally Unfavorable” user rating.
Ubisoft’s Vallee said, however, that he was pleased with the game’s reception so far. He noted millions of people signed up to play an open beta of the game for free, leading up to its official release.
“It’s meeting my expectations, and it’s just the launch. So far, players are engaged with it, they’re giving us feedback, and we already fixed a few bugs,” he said.
The “co-op open world pirate action RPG” sits at a price tag of $60 for the standard version, with more updates and work planned for the game in the future.
But despite a reported $200 million development budget, the process has not been smooth sailing for the young gaming studio founded in 2008.
The game was officially announced in 2017, though reportedly conceived years earlier, following the success of another pirate-themed Ubisoft game, Assassin’s Creed IV: Black Flag. But Skull and Bones suffered from a long series of launch delays and a full-on reboot starting in 2018.
According to a report from the gaming website Kotaku in 2021, the game had at least three different creative directors during its development, with current and former Ubisoft developers telling the publication that Skull and Bones never had a clear creative vision and suffered from too many managers vying for power.
In a Ubisoft earnings call earlier this month, Ubisoft CEO Yves Guillemot defended the game’s price tag, saying that Skull and Bones was a “quadruple-A game” and expressed confidence that the game will “deliver in the long run.”
The CEO’s past statements have been met with some criticism online by gamers and netizens disappointed in the final Skull and Bones product after the decade-long wait.
Vallee said on Monday that Skull and Bones would remain a main focus of Ubisoft Singapore for many years to come but that the studio had “a lot of other projects in the pipeline.”
Sword Health, a startup focused on helping people deal with pain through digital services, is expanding into mental health and has raised additional capital to fuel its growth.
The 10-year-old company is introducing Mind, which uses a combination of artificial intelligence, hardware and human mental health professionals to treat patients with mild depression and anxiety. Sword said Mind will help users access care whenever they need it, rather than during sporadic, hourlong appointments.
“It’s really a breakthrough in terms of how we address mental health, and this is only possible because we have AI,” Sword CEO Virgílio Bento told CNBC in an interview.
Also on Tuesday, Sword announced a $40 million funding round, led by General Catalyst, in a deal that values the company at $4 billion. The fresh cash will support Sword’s efforts to grow through acquisitions, as well as its global expansion and AI model development, the company said.
The round included participation from Khosla Ventures, Comcast Ventures and other firms. Sword had raised a total of more than $450 million as of September, according to PitchBook.
The financing lands as the digital health market shows signs of recovery following a difficult post-Covid stretch, when rising inflation, higher interest rates and a return to in-person activities led to a dramatic retreat in the industry.
Earlier this month, Omada Health, which offers virtual care programs to supports patients with chronic conditions such as diabetes and hypertension, held its Nasdaq debut, though the stock is trading below its initial public offering price. Weeks before that, digital physical therapy provider Hinge Healthhit the New York Stock Exchange. The shares are trading a few dollars above their offer price.
Sword, which was founded in Portugal and is now based in New York, offers tools for digital physical therapy, pelvic health and movement health to help patients manage pain from home and avoid other treatments such as opioids and surgery. Patients can sign up for Sword if it’s supported by their employer or their health plan.
Mind users will receive a wrist wearable called the “M-band” that can measure environmental and physiological signals such as heart rate, sleep and the lighting in a user’s environment. Mind also includes access to an AI Care agent and human mental health professionals, who can deliver services such as traditional talk therapy.
Bento said a human is always involved with a patient’s care, and that AI is not making clinical decisions.
For example, if a patient has an anxiety attack, Sword’s AI will recognize that and could ask a clinician to approve some physical activity for later that day to help with recovery. The clinician would either approve the physical activity that the AI suggested, or override it and propose something else.
“You have an anxiety issue today, and the way you’re going to manage is to talk about it one week from now? That just doesn’t work,” Bento said. “Mental health should be always on, where you have a problem now, and you can have immediate help in the moment.”
Bento said Sword has some clients that have been on a waiting list for Mind, and the startup has been testing the offering with some of its design partners. He said early users have approved of Mind’s personalized approach and convenience.
“We believe that it is really the future of how mental health is going to be delivered in the future, by us and by other companies,” Bento said. “AI plays a very important role, but the use of AI — and I think this is very important — needs to be used in a very smart way.”
Disclosure: Comcast, the parent of Comcast Ventures, is the owner of NBCUniversal, parent company of CNBC.
US President Donald Trump uses a cellphone aboard Marine One before it departs Leesburg Executive Airport in Leesburg, Virginia, on April 24, 2025. Trump is returning to the White House after attending a MAGA, Inc. dinner at the Trump National Golf Club Washington, DC.
Alex Wroblewski | AFP | Getty Images
The Trump Organization’s newly-announced smartphone will likely be made in China, experts say, despite claims that the device will be manufactured in the U.S.
Owned by U.S. President Donald Trump, the company on Monday announced the T1, a gold-colored device which it said would retail for $499. The smartphone will run Google’s Android operating system.
The Trump Organization says the phone will be “built in the United States” — but experts note the phone was likely designed and would be manufactured by a Chinese firm.
“There is no way the phone was designed from scratch and there is no way it is going to be assembled in the U.S. or completely manufactured in the U.S.,” Francisco Jeronimo, vice president at International Data Corporation, told CNBC on Tuesday. “That is completely impossible.”
Jeronimo suggested that the phone would likely be produced by a Chinese original device manufacturer (ODM) — a type of company that designs and manufacturers products based on the specifications of another firm.
“Despite being advertised as an American-made phone, it is likely that this device will be initially produced by a Chinese ODM,” Blake Przesmicki, an analyst at Counterpoint Research said in a note on Monday.
Jeff Fieldhack, research director at Counterpoint Research added that “the U.S. does not have local manufacturing capabilities readily available.”
Smartphone manufacturing came into focus after Trump threatened tariffs on devices imported into the U.S. While those have yet to materialize, the American president has poured scrutiny on Apple‘s supply chain, urging the iPhone maker to manufacture its flagship handset in the U.S. The call is part of a broader desire from Trump to see more manufacturing of electronics be undertaken in the U.S.
Several experts have noted that manufacturing iPhones in the U.S. would be nearly impossible and would certainly raise the price of the product substantially. On top of that, getting large-scale manufacturing off the ground in the U.S. would take several years.
Phone will need foreign components
Even if some manufacturing of the device were done in the U.S., smartphone supply chains are global, and handset components come from several countries.
The Trump Organization’s T1 is no different. While no information has been revealed on particular components, the specifications could give a hint of what to expect.
The device will have a 6.8-inch AMOLED display, a kind of screen that is made primarily by South Korean firm Samsung. LG, another South Korean firm, also produces the screen, as does Chinese firm BOE.
For comparison, Apple’s top end iPhone 16 Pro Max, has a 6.9-inch display and starts at $1,199.
At T1’s $499 price point, the smartphone will likely use a processor from Taiwanese firm MediaTek, which would be manufactured in Taiwan. If the device were to contain a Qualcomm chip instead, that would also likely have to be made in Taiwan.
The phone’s advertised 50-megapixel camera will meanwhile require image sensing chips — a market that is dominated by Japanese firm Sony for smartphones. There are smaller players in China and elsewhere.
The device’s memory is one area that could use American technology, potentially from Micron, which manufactures its components in the U.S. But other players, like South Korea’s Samsung, could be potential suppliers.
“Even when there is local manufacturing available the company will have to rely on components that are being imported from outside the US,” Counterpoint Research’s Fieldhack said.
Chinese tech company Tencent is a gaming giant and the parent company of WeChat, the ubiquitous social messaging app in China.
Cheng Xin | Getty Images News | Getty Images
Tencent has spent years evolving into a gaming and social media giant in China and in the process, has built up its cloud computing capabilities.
The technology firm is now looking to bring that expertise to Europe as it ramps up expansion of its cloud business overseas, Dowson Tong, CEO of Tencent’s cloud group told CNBC.
“We have strengths and competence in very specific technology areas, as well as industry verticals,” Tong said in an interview last week. “These are are very unique technology capabilities that have been developed over many years [and] started from our products in China.”
“So we intend to bring a lot of this technology expertise to Europe. We’re talking to a lot of interested potential customers.”
Tencent’s European push will pitch it against U.S. hyperscalers Amazon, Microsoft and Alphabet-owned Google, which collectively make up 70% share of Europe’s cloud market.
But the Chinese firm is hoping to focus on specific areas where it has built up capabilities to differentiate from rivals.
Tong said these include cloud technologies for areas like optimizing video streaming, ensuring a smooth gaming experience, and developing and hosting so-called “super apps” like WeChat — China’s biggest messaging service. WeChat is often seen as the pioneer of super apps, a term that refers to an application with multiple functions, such as messaging and payments.
Tong gave an example of Tencent’s cloud computing work with French telecommunications firm Orange in supporting the company’s Max it app in Africa. In the area of gaming, Tencent’s cloud technology can improve “latency,” which is a technical term for the lag between a player’s actions and what happens on screen, Tong said.
The Chinese company is also betting on European companies opting for multiple cloud providers for services, instead of relying on one or two of the big players.
“I would say that’s actually a … deliberate strategy of ours to make the customers feel more comfortable using our technology, especially in a multi-cloud environment,” he said, adding that customers want to be able to interoperate.
AI push
Cloud computing companies have put an increased focus on selling artificial intelligence tools as a way to boost revenue and differentiate their offerings from rivals.
Tencent has built up its own artificial intelligence foundational model in China called Hunyuan. But it also uses some models created by Chinese firm DeepSeek in its products.
Tong said Tencent would take a similar approach in Europe when it comes to AI, potentially offering products built on European models.
“Our focus would be providing tools that would work with different foundation models and ultimately, it’s the customer’s decision which model works best for them,” Tong told CNBC.
“So I think at the end of the day, we would always go to our customers, find the problems they wanted addressed, provide them tools so that they can accomplish what they need, and realise the cost efficiency that we can offer.”