Dario Amodei, Anthropic CEO, speaking on CNBC’s Squawk Box outside the World Economic Forum in Davos, Switzerland on Jan. 21st, 2025.
Gerry Miller | CNBC
Google has agreed to a new investment of more than $1 billion in generative AI startup Anthropic, a source familiar with the situation confirmed to CNBC.
The fresh funding builds on Google’s past investments of $2 billion in Anthropic and 10% ownership stake in the startup, as well as a large cloud contract between the two companies. Anthropic is most well known for its Claude AI chatbot.
The agreement comes as Anthropic, one of the key players in Silicon Valley’s artificial intelligence arms race, is in late-stage talks to raise a funding round of $2 billion at a $60 billion valuation led by Lightspeed Venture Partners, CNBC reported earlier this month.
In December, Anthropic’s revenue hit an annualized $1 billion, which was an increase of roughly 10x year over year, the source said. The company’s revenue comes primarily from enterprise sales.
Anthropic, which has been backed heavily by Amazon, was founded by former OpenAI research executives. It launched Claude in March 2023, and like OpenAI’s ChatGPT and Google’s Gemini, Claude has exploded in popularity as businesses incorporate generative AI chatbots across sales, marketing and customer service functions.
Amazon announced that it would invest an additional $4 billion in Anthropic in November. That brought Amazon’s total investment in the startup to $8 billion. Amazon remains a minority investor, Anthropic confirmed to CNBC at the time, and does not have a board seat.
As part of that investment, Amazon Web Services became Anthropic’s “primary cloud and training partner.” Anthropic has used Amazon Web Services’ Trainium and Inferentia chips to train and deploy its largest AI models since then.
Anthropic ramped up its technology development throughout last year, and in October, the startup said that its AI agents were able to use computers like humans can to complete complex tasks. Anthropic’s Computer Use capability allows its technology to interpret what’s on a computer screen, select buttons, enter text, navigate websites and execute tasks through any software and real-time internet browsing, the startup said.
The tool can “use computers in basically the same way that we do,” Jared Kaplan, Anthropic’s chief science officer, told CNBC in an interview at the time. He said it can do tasks with “tens or even hundreds of steps.”
Anthropic debuted Claude 3.5 Sonnet, its more powerful AI model, in June, and the startup rolled out Claude Enterprise, its biggest new product since the launch of its chatbot, in September.
SK Hynix Inc. signage at the company’s office in Seongnam, South Korea, on Monday, April 22, 2024. SK Hynix is scheduled to release earnings figures on April 25. Photographer: SeongJoon Cho/Bloomberg via Getty Images
Bloomberg | Bloomberg | Getty Images
South Korea’s SK Hynix, one of the largest memory chipmakers in the world, posted record quarterly earnings on Thursday, supported by strong sales of high bandwidth memory (HBM) used in generative AI.
Here are SK Hynix’s fourth-quarter results compared with LSEG SmartEstimate, which is weighted toward forecasts from analysts who are more consistently accurate:
Revenue: 19.77 trillion won ($13.7 billion) vs. 19.91 trillion won
Operating profit: 8.08 trillion won ($5.6 billion) vs. 8.02 trillion won
Operating profit in the October-December quarter grew 15% since the previous quarter to another record-high, as did revenue, which rose 12%.
The chipmaker has benefitted from a boom in artificial intelligence servers and is a key supplier to U.S. chip designer Nvidia.
“SK Hynix emphasized that with prolonged strong demand for AI memory, the company achieved [an] all-time high result through world-leading HBM technology and profitability-oriented operation,” the company said in its earnings release.
HBM is a type of dynamic random access memory, or DRAM, in which chips are vertically stacked to save space and reduce power consumption. The technology is often used in products such as laptops and PCs.
The strong fourth-quarter numbers conclude a year that saw the company reach record yearly revenue, exceeding the previous high in 2022 by over 21 trillion won. Meanwhile, operating profit, beat a record set in 2018 during a “super boom” in the semiconductor industry.
Correction: This article has been revised to reflect updated quarter-on-quarter growth data after SK Hynix amended its press release.
Christopher Young, executive vice president of business development at Microsoft Corp., speaks during the GeekWire Summit in Seattle, Washington, U.S., on Tuesday, Oct. 5, 2021. The GeekWire Summit brings together business, tech and community leaders for discussions about the future.
David Ryder | Bloomberg | Getty Images
Microsoft‘s head of business development Chris Young, who helped orchestrate the software giant’s acquisition of Activision Blizzard, is resigning from his post after about four years on the job, the company said in a regulatory filing on Wednesday. No successor was named.
Young joined Microsoft in 2020 after almost three years as CEO of McAfee, where he ran the effort to separate the company from Intel. Previously, he held executive positions at Cisco and RSA.
At Microsoft, Young sat on the company’s senior leadership team alongside CEO Satya Nadella and finance chief Amy Hood. He reported to Nadella. As one of the highest paid Microsoft employees, Young received $12 million in total compensation in the 2024 fiscal year, according to a filing.
Young’s organization included the M12 corporate venture capital unit, which has invested in startups like Innovaccer, Outreach, PsiQuantum, Skedulo and Typeface. In 2023, M12 said that going forward, it would work more closely with Microsoft to better assist portfolio companies.
Microsoft’s $68.7 billion acquisition of video game publisher Activision, its largest deal ever, closed in 2023. Young also played a role in Microsoft’s expansion of its partnership with artificial intelligence startup OpenAI and its ad deal with Netflix.
Young, one of the most prominent Black executives at Microsoft, “provided thought leadership on the importance of diversity and inclusion in the technology industry,” the company said in a 2023 filing.
While Microsoft hasn’t made any recent comments about its diversity, equity and inclusion programs, there has been a broader industry rollback since President Donald Trump’s reelection in November. Amazon said it’s halting some of its DEI programs, and Meta’s are being canceled.
In December, Microsoft’s chief diversity officer said the company’s work in the area was “more important than ever.”
Visitors play the ‘EA Sports FC 25’ game in front of a placard with England’s midfielder Jude Bellingham at the Electronic Arts booth during the media day at the Gamescom video games trade fair in Cologne, western Germany on Aug. 21, 2024.
Ina Fassbender | AFP | Getty Images
Electronic Arts slashed its full-year bookings guidance on Wednesday, blaming the shortfall on underperforming games, notably its soccer franchise, EA Sports FC. The shares dropped 7% in extended trading.
For the fiscal third quarter, which ended Dec. 31, EA said it expects to report about $2.215 billion in net bookings, versus previous guidance of $2.4 billion to $2.55 billion.
Revenue in the December quarter will be about $1.88 billion, with $1.11 in diluted earnings per share, the company said in a statement.
EA said it expects net bookings for the full fiscal year, ending March 31, of between $7 billion and $7.15 billion, below previous guidance of $7.5 billion to $7.8 billion. EA says net bookings include physical game sales as well as revenue from online games.
The warning reveals weakness in the most prominent soccer video game franchise since 1993. It used to fall under the FIFA branding, but in 2022 EA’s deal with FIFA ended and the last two EA soccer games have been sold as EA Sports FC.
The company also said that “Dragon Age,” a role-playing game for game consoles such as Sony PlayStation and Microsoft Xbox, had 1.5 million players during the quarter, which underperformed the company’s expectations by nearly 50%.
“During Q3, we continued to deliver high-quality games and experiences across our portfolio,” EA CEO Andrew Wilson said in the statement. “However, Dragon Age and EA SPORTS FC 25 underperformed our net bookings expectations.”
EA said that while its soccer franchise, which it calls Global Football, had seen two years of double-digit growth in net booking, it started to see a slowdown during the December quarter. The company said that it expects Global Football sales to be down on a year-over-year basis, and said that bookings from online sales, or live services, would also decline in fiscal 2025. The company’s soccer franchise, accounted for the majority of the live services shortfall.
EA said that recently updated FC 25 with new content, improved gameplay, and an annual “Team of the Year” update, which it says was well-received by players.
The warning comes weeks ahead of EA’s planned third-quarter earnings on Feb. 4.