Bethesda’s Todd Howard introduces Starfield at the 2018 E3 trade show.
Christian Petersen | Getty Images
The video game industry’s annual trade show went virtual this year, giving publishers a new format to show off upcoming titles.
The E3 gaming expo kicked off on Saturday and runs until Tuesday, when Nintendo is expected to showcase its new releases. Microsoft, Ubisoft and Square Enix were among the big publishers that presented over the weekend.
E3 has lost steam in recent years, with Sony pulling out of the event for the first time in 2019, and long-time host Geoff Keighley skipping the event for the first time in 25 years in 2021.
Still, E3 is often used as a platform for major players to drum up hype for their new blockbusters. And there were several highlights from this year’s event.
Microsoft teases Starfield
The biggest reveal of the weekend was undoubtedly Starfield, an upcoming sci-fi epic from Microsoft’s Bethesda.
Microsoft bought the iconic publisher’s parent company ZeniMax Media for $7.5 billion in an industry-shaking deal announced last year. One of the main outcomes analysts expected from the takeover was Xbox exclusivity for some Bethesda titles.
Microsoft made no delay in bringing out the big guns, and in a joint press conference with Bethesda on Sunday announced that Starfield would launch Nov. 11, 2022, exclusively on the Xbox Series X and S consoles and PC.
Microsoft has long been seen as lagging behind Sony when it comes to exclusives — games that only run on one system. AAA franchises like The Last of Us and God of War were key to the success of Sony’s PlayStation 4, and the company is taking a similar strategy with the PS5.
Here are a few other highlights from Microsoft’s E3 showcase:
We got a first look at online multiplayer for Halo Infinite, the latest instalment in the Halo series; Microsoft also announced the game will release in the 2021 holiday season, after being delayed last year due to criticism of its graphics.
There was an official trailer for the Forza Horizon 5 racing tile, as well as a Nov. 9 release date.
Microsoft unveiled Redfall, a new multiplayer shooter from the developers behind Dishonored and Prey, announcing a summer 2021 release window.
A few popular titles including Hades and Among Us are coming to Xbox Game Pass, Microsoft’s Netflix-style subscription service for games; Starfield will be available to play on Game Pass from the day it launches.
Sea of Thieves: A Pirate’s Life is the successor to the original “Pirates of the Caribbean”-inspired game, and even features the film series’ beloved protagonist Captain Jack Sparrow; the game releases on June 22.
A new zombie survival co-op shooter from the makers of Left 4 Dead, Back 4 Blood, drops Oct. 12 this year.
Age of Empires IV, the fourth entry of the real-time strategy game franchise, comes out on October 28
Ubisoft reveals Avatar game
Ubisoft made a few big announcements at its E3 show on Saturday. The French publisher gave fans a closer look at the story of Far Cry 6, the sixth main instalment of the popular Far Cry series. The game, which features Giancarlo Esposito of Breaking Bad fame, launches on Oct. 7.
But a big surprise from the Ubisoft showcase was a game based on James Cameron’s 2009 sci-fi film “Avatar.” It’s called Avatar: Frontiers of Pandora, and features colorful creatures and environments from the Avatar universe.
Ubisoft also showed off Tom Clancy’s Rainbow Six: Extraction, the newest entry in the Rainbow Six tactical shooter series. The game was initially going to be called Rainbow Six: Quarantine, but Ubisoft changed it due to controversy amid the coronavirus pandemic. Extraction debuts on Sept. 16.
Another big reveal was a new mashup of Nintendo’s Mario and Ubisoft’s Raving Rabbids, called Mario + Rabbids Sparks of Hope. A sequel to 2017’s Mario + Rabbids Kingdom Battle, the game comes out next year on Nintendo Switch.
Elden Ring and other big reveals
Geoff Keighley may have parted ways with E3, but he’s not done with video game broadcasting just yet.
The presenter hosted his new digital-only Summer Game Fest last week, which ended with a reveal trailer for Elden Ring, the much-anticipated role-playing title made in collaboration with “Game of Thrones” creator George R.R. Martin.
Elden Ring comes out on Jan. 21, 2022. The game’s publisher will be Bandai Namco.
Meanwhile, on Sunday, Square Enix revealed a new game based on Marvel’s “Guardians of the Galaxy.” It will be a single-player title, unlike another game based on the Marvel Cinematic Universe, Marvel’s Avengers, which got a mixed reception when it released in September.
A YouTube tool that uses creators’ biometrics to help them remove AI-generated videos that exploit their likeness also allows Google to train its artificial intelligence models on that sensitive data, experts told CNBC.
In response to concern from intellectual property experts, YouTube told CNBC that Google has never used creators’ biometric data to train AI models and it is reviewing the language used in the tool’s sign-up form to avoid confusion. But YouTube told CNBC it will not be changing its underlying policy.
The discrepancy highlights a broader divide inside Alphabet, where Google is aggressively expanding its AI efforts while YouTube works to maintain trust with creators and rights holders who depend on the platform for their businesses.
YouTube is expanding its “likeness detection,” a tool the company introduced in October that flags when a creator’s face is used without their permission in deepfakes, the term used to describe fake videos created using AI. The feature is being expanded to millions of creators in the YouTube Partner Program as AI-manipulated content becomes more prevalent throughout social media.
The tool scans videos uploaded across YouTube to identify where a creator’s face may have been altered or generated by artificial intelligence. Creators can then decide whether to request the video’s removal, but to use the tool, YouTube requires that creators upload a government ID and a biometric video of their face. Biometrics are the measurement of physical characteristics to verify a person’s identity.
Experts say that by tying the tool to Google’s privacy policy, YouTube has left the door open for future misuse of creators’ biometrics. The policy states that public content, including biometric information, can be used “to help train Google’s AI models and build products and features.”
“Likeness detection is a completely optional feature, but does require a visual reference to work,” YouTube spokesperson Jack Malon said in a statement to CNBC. “Our approach to that data is not changing. As our Help Center has stated since the launch, the data provided for the likeness detection tool is only used for identity verification purposes and to power this specific safety feature.”
YouTube told CNBC it is “considering ways to make the in-product language clearer.” The company has not said what specific changes to the wording will be made or when they will take effect.
Experts remain cautious, saying they raised concerns about the policy to YouTube months ago.
“As Google races to compete in AI and training data becomes strategic gold, creators need to think carefully about whether they want their face controlled by a platform rather than owned by themselves,” said Dan Neely, CEO of Vermillio, which helps individuals protect their likeness from being misused and also facilitates secure licensing of authorized content. “Your likeness will be one of the most valuable assets in the AI era, and once you give that control away, you may never get it back.”
Vermillio and Loti are third-party companies working with creators, celebrities and media companies to monitor and enforce likeness rights across the internet. With advancements in AI video generation, their usefulness has ramped up for IP rights holders.
Loti CEO Luke Arrigoni said the risks of YouTube’s current biometric policy “are enormous.”
“Because the release currently allows someone to be able to attach that name to the actual biometrics of the face, they could create something more synthetic that looks like that person,” Arrigoni said.
Neely and Arrigoni both said they would not currently recommend that any of their clients sign up for likeness detection on YouTube.
YouTube’s head of creator product, Amjad Hanif, said YouTube built its likeness detection tool to operate “at the scale of YouTube,” where hundreds of hours of new footage are posted every minute. The tool is set to be made available to the more than 3 million creators in the YouTube Partner Program by the end of January, Hanif said.
“We do well when creators do well,” Hanif told CNBC. “We’re here as stewards and supporters of the creator ecosystem, and so we are investing in tools to support them on that journey.”
The rollout comes as AI-generated video tools rapidly improve in quality and accessibility, raising new concerns for creators whose likeness and voice are central to their business.
YouTuber Doctor Mike, whose real name is Mikhail Varshavski, makes videos reacting to TV medical dramas, answering questions on health fads and debunking myths that have flooded the internet for nearly a decade.
Doctor Mike
YouTube creator Mikhail Varshavski, a physician who goes by Doctor Mike on the video platform, said he uses the service’s likeness detection tool to review dozens of AI-manipulated videos a week.
Varshavski has been on YouTube for nearly a decade and has amassed more than 14 million subscribers on the platform. He makes videos reacting to TV medical dramas, answering questions on health fads and debunking myths. He relies on his credibility as a board-certified physician to inform his viewers.
Rapid advances in AI have made it easier for bad actors to copy his face and voice in deepfake videos that could give his viewers misleading medical advice, Varshavski said.
He first encountered a deepfake of himself on TikTok, where an AI-generated doppelgänger promoted a “miracle” supplement.
“It obviously freaked me out, because I’ve spent over a decade investing in garnering the audience’s trust and telling them the truth and helping them make good health-care decisions,” he said. “To see someone use my likeness in order to trick someone into buying something they don’t need or that can potentially hurt them, scared everything about me in that situation.”
AI video generation tools like Google’s Veo 3and OpenAI’s Sora have made it significantly easier to create deepfakes of celebrities and creators like Varshavski. That’s because their likeness is frequently featured in the datasets used by tech companies to train their AI models.
Veo 3 is trained on a subset of the more than 20 billion videos uploaded to YouTube, CNBC reported in July. That could include several hundred hours of video from Varshavski.
Deepfakes have “become more widespread and proliferative,” Varshavski said. “I’ve seen full-on channels created weaponizing these types of AI deep fakes, whether it was for tricking people to buy a product or strictly to bully someone.”
At the moment, creators have no way to monetize unauthorized use of their likeness, unlike the revenue-sharing options available through YouTube’s Content ID system for copyrighted material, which is typically used by companies that hold large copyright catalogs. YouTube’s Hanif said the company is exploring how a similar model could work for AI-generated likeness use in the future.
Earlier this year, YouTube gave creators the option to permit third-party AI companies to train on their videos. Hanif said that millions of creators have opted into that program, with no promise of compensation.
Hanif said his team is still working to improve the accuracy of the product but early testing has been successful, though he did not provide accuracy metrics.
As for takedown activity across the platform, Hanif said that remains low largely because many creators choose not to delete flagged videos.
“They’ll be happy to know that it’s there, but not really feel like it merits taking down,” Hanif said. “By and far the most common action is to say, ‘I’ve looked at it, but I’m OK with it.'”
Agents and rights advocates told CNBC that low takedown numbers are more likely due to confusion and lack of awareness rather than comfort with AI content.
MongoDB shares ripped more than 25% higher on Tuesday after the company blew past Wall Street’s third-quarter expectations and lifted its forecast as its cloud database platform gained traction with customers.
The database software provider posted adjusted earnings of $1.32 per share on $628 million in revenue. That topped the 80 cents adjusted per share and $592 million in revenue expected by analysts polled by LSEG. Revenues grew 19% from last year.
MongoDB said its Atlas platform grew 30% from a year ago and accounted for 75% of total revenues for the quarter. The company said it ended the period with more than 60,800 Atlas customers, with revenues expected to grow 27% for the platform in the current period.
“Q3 was an exceptional quarter that was driven by our continued go-to-market execution and the broad-based demand we are seeing across business,” said CEO Chirantan “CJ” Desai in his first earnings call at the helm of the company.
Dev Ittycheria, who ran the company for 11 years and took it public, stepped down in November.
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Desai believes the company is approaching a “once in a lifetime” opportunity as artificial intelligence, cloud and data trends reach a “true inflection point.” He told investors he plans to focus on building customer relationships and innovation in the coming months.
Citing those tailwinds, MongoDB boosted its guidance for the full year on Atlas growth and tailwinds from ongoing artificial intelligence demand. The company now anticipates revenues between $2.434 billion and $2.439 billion, up from prior guidance of $2.34 billion and $2.36 billion.
Analysts at Bernstein lifted their price target on shares to $452, expecting the stock to continue benefiting from accelerating growth as other software companies struggle.
“We expect strong consumption demand, potential upside from AI, and benefits from an easing interest rate environment to continue driving re-rating upside in the near term,” they wrote.
Ben Seri (CTO), Sanaz Yashar (CEO), Snir Havdala (CPO) of Zafran Security.
Courtesy: Eric Sultan | Zafran
Zafran Security, a cybersecurity startup created by an Iranian-born spy whose story helped inspire the hit Apple TV series “Tehran,” has raised $60 million, the company said Tuesday.
Sanaz Yashar, the former spy and CEO of Zafran, told CNBC that the funding round comes as a result of the accelerating speed and pace of cyberattacks due to the on-going AI boon. Zafran uses artificial intelligence and automation technology to manage threat exposure.
It’s “becoming much more severe that it was even a year ago,” she said in an exclusive interview.
The round brings Zafran’s total funding to $130 million since its founding in 2022. Zafran did not disclose the valuation at which it raised, but the startup said it has more than tripled annual recurring revenue since its last round for $70 million in September 2024. Annual recurring revenue is a term often used to measure income expected on a 12-month basis for a product.
The company plans to use the money to hire more people, Yashar said.
Menlo Ventures led the funding round, with participation from Sequoia Capital and Cyberstarts, which was an early investor in the startup Wiz that sold to Google for $32 billion in March.
Companies are looking for ways to reinvigorate their cybersecurity capabilities as AI reshapes the sophistication and capabilities of cyber criminals.
Yashar and co-founders Ben Seri and Snir Havdala created Zafran following an investigation into a ransomware attack on a hospital in Israel.
“The data was there,” Yashar told CNBC, adding that cohesive security tools might have prevented the attack. “If the security tools were talking to each other, they could block it.”
Yashar, who moved to Israel from Tehran at 17, served for 15 years in an elite cybersecurity intelligence unit within the Israel Defense Forces known as Unit 8200. She also led major investigations at threat detection firm FireEye and Mandiant, which Google bought in 2022.