It was less than a week before the Washington Capitals‘ game at the New York Rangers on March 14, and the ESPN production team still wasn’t sure how it would handle a video goal review during the game.
Normally, this wouldn’t be a concern. But normally, the referee isn’t a 3D animated chicken.
“When the ref skates out to make the announcement, we’ll just track the ref’s mic,” director Jeff Nelson of ESPN said. “But wait … this is interesting. I need to find out if the chicken would actually head out on the ice for something like that.”
These were the questions being asked and answered behind the scenes for several months as ESPN, Disney and the NHL partnered for a first-of-its-kind broadcast: an entire hockey game recreated in real-time inside a virtual environment, featuring 3D animated players whose movements synced with what was happening on the ice at Madison Square Garden, thanks to puck and player tracking data.
The “NHL Big City Greens Classic” features live, real-time volumetric animations of players and teams modeled after characters on the Emmy Award-winning “Big City Greens.” It’s scheduled to air on March 14 at 7 p.m. EDT on ESPN+, Disney Channel, Disney XD and Disney+. The traditional game telecast between the Rangers and Capitals will be available on ESPN and ESPN+.
The virtual game will take place in Big City’s “Times Circle,” and will feature animated avatars of actual players in the NHL game. When Alex Ovechkin takes a slap shot at MSG, the NHL Edge technology on his jersey and in the puck will register that and the player wearing his jersey in the Big City Greens Classic will do the same.
But along with the actual players, there will be characters from the show participating in the game. Gramma Alice and her son Bill will replace the starting goaltenders for the Capitals and Rangers. Cricket Green will replace a player on the Rangers while Tilly Green will replace one on the Capitals. Other characters might be involved later in the game and during intermissions.
The announcers for the game — Drew Carter and Kevin Weekes — will broadcast from ESPN’s Bristol studio wearing motion capture suits. Their animated avatars will appear on the broadcast.
“We were blown away. It’s an incredible accomplishment and such a cool way to watch hockey,” Chris Houghton, who co-created the animated show with brother Shane, said. “This all came together so quickly, and it’s all being rendered live as the actual players skate around on the ice.”
Actual players … and one chicken referee.
“The chicken ref,” Nelson said, smiling. “Once he drops the puck, he poofs away and appears again when there’s a faceoff.”
Less than a week before the broadcast, Nelson and his team were still trying to determine what viewers would see and hear from the chicken ref on a goal review.
Could the chicken simply mouth the audio captured from the referee’s mic on the ice at MSG? Well, that would lead to another complication: It was already determined the chicken would also sound like a chicken. For example, if there’s a controversial penalty during the game, the virtual announcers would have the ability to interview the chicken ref, who will justify its call with impassioned bocking, clucking and other fowl noises.
The chicken ref wasn’t always a chicken ref. In fact, many aspects of this landmark broadcast have morphed and changed over the last several months. But none of it would be possible without the data that’ll be used to control the virtual Capitals, Rangers, Cricket and Gramma Alice on Tuesday night.
“It’s almost been a year now since we understood the technology,” said Johanna Goldblatt, a manager in programming and acquisitions for ESPN that helped shepherd the project. “The puck and player tracking has been so crucial in making this happen.”
THE NHL DIDN’T start tracking its players and pucks with a chicken referee in mind — or really any of the immersive technology it can fuel today.
“Were we thinking about Metaverse then? No, we weren’t thinking about Metaverse,” David Lehanski, NHL senior VP for business development and global partnerships, said. “We were thinking about stats and analytics and new data and storytelling. We were thinking about broadcast visualizations. We were thinking a little bit about gaming. But we weren’t thinking about this stuff.”
For years, the NHL tried to figure out how to collect real-time data during games using technology. The 1990s saw the much-derided FoxTrax “glow puck,” in which an array of infrared emitters and the electronics were placed inside the puck. The NHL started seriously exploring puck and player tracking again in 2014, although its cost and some quality control problems with the pucks created growing pains.
The latest incarnation — dubbed NHL Edge and powered by SMT — has been the most successful version of puck and player tracking for the league. It collects data through sensors on player uniforms and inside the puck itself. There’s also an optical tracking component that validates that data “within a few milliseconds,” Lehanski said.
The data goes beyond player and puck location. The sensors measure speed and distance for skaters and on their shots, among other data points.
Now that they had a tracking system they were confident in, the NHL started chasing the big ideas they had for that data. For example, using real-time puck and player tracking to recreate a hockey game in a virtual 3D environment, with animated players and camera angles that couldn’t be accomplished in the real world.
That was something a Netherlands-based company called Beyond Sports was already doing for professional soccer matches. The NHL partnered with the firm and began showing demonstrations of virtual hockey games, which could be viewed on screens or using VR goggles. The players were big and blocky. The action was slower than in an actual game. But the potential for the technology was obvious and it’s only been refined since then.
When the NHL started its new media rights deals in 2021, brainstorming began on ways to use that tech for an alternative virtual broadcast of NHL games.
“In a really short window it kind of exploded. At one point, we were just thinking of doing something a little small,” Lehanski said. “Then it quickly grew and grew because of the buy-in from Disney.”
Beyond Sports and the NHL presented their technology to ESPN during the 2022 Stanley Cup Final. Ed Placey, a vice president in ESPN’s Event and Studio Production group, was one of those invited to check it out.
“I get immersed in a lot of our innovative production approaches and new technology,” he said. “So I get called into a lot of meetings to look at technology that somebody finds interesting and wants to know if there’s any ‘there’ there.”
Placey sat in a conference room at ESPN’s Seaport offices in New York City and watched a game between the Colorado Avalanche and Tampa Bay Lightning on two screens: The live game on one and a real-time recreation of the game in a virtual space on another.
In hearing the real play-by-play and watching the virtual game, Placey said the path forward was clear: Take the game seriously … but laugh a little bit in the presentation.
Since it was established there was some “there” there, Goldblatt started talking with the Disney Family Networks and found interest on the Disney XD side.
“They’re exploring sports more and really intrigued by the technology there,” she said. “‘Big City Greens’ seemed like an awesome opportunity, especially with the connections with the Houghton Brothers.”
Chris and Shane Houghton’s “Big City Greens” first aired on The Disney Channel in 2018. It featured a farmer named Bill Green who loses his home in the country and takes his children Cricket and Tilly to move in with Gramma Alice on a small farm in the middle of Big City. (They would eventually move back to their farm in Smalton.)
Shane Houghton said the brothers always had an affinity for hockey.
“Growing up, there was a pond on our parents’ property and when it would freeze over in the winter. We would lace up some skates, grab some hockey sticks, skate around, and smack a puck at each other,” he told ESPN. “I don’t know if I’d exactly call it ‘hockey,’ but it was definitely ‘hockey-esque.'”
The brothers would eventually attend Michigan State University and went to Spartans hockey games there. “We’d often get great seats right down close to the action. There is no sport that gets the blood pumping quite like watching hockey,” Shane Houghton said.
For the NHL and ESPN, the partnership with Big City Greens offered an avenue to bring hockey to potential new fans — and ones in demographics that the NHL is chasing.
“We want to meet the fans where they are,” Goldblatt said. “And if this is an environment that gets you more interested in watching hockey, then why shouldn’t we take advantage of, you know, the Disney company as a whole? Taking advantage of these family- and kid-friendly arms of content that we have only makes sense to us as we want to grow the sport of hockey and grow the fans that are interested in it.”
Even if the sport in question isn’t always well-mannered on the ice.
“Are we going to see Cricket and Tilly Green in a fist fight?” Goldblatt asked, with a laugh. “That’s the big question, right?”
THE SHORT ANSWER is “no,” there won’t be fistfights between “Big City Greens” characters or virtual Capitals and Rangers on Tuesday night.
“The biggest thing we get asked is what happens if there’s a fight,” Placey said. “Well, you won’t see punches thrown, arms swinging or anything else. You’ll at best see players belly-bumping more than anything else.”
The chips on the players’ jerseys don’t track body part movement. They interpret where the puck is in relation to the player. The virtual Capitals and Rangers will engage with their sticks and handle the pucks when the NHL Edge data indicates their real-life inspirations are doing so.
Getting the 3D animated players to look and act like hockey players was one of the challenges for the production team. The first iteration of the Beyond Sports tech featured large blocky players — think Minecraft or Roblox. Lehanski said that when those players would crowd around the net, the goalie would literally disappear from sight.
“The first couple iterations of this looked kind of jarring. You see the ‘Blockies’ and you’re like, ‘OK, think I understand how this looks, but it’s still kind of hard to see where everything is going,'” Goldblatt said. “Our creative services team made a version of the ‘Blockies’ that looked so much better. They’ve got stick movement and it’s better moving on the ice.”
The “Blockies” are now colloquially known as “Sparkies” behind the scenes. That’s because David Sparrgrove, a creative director at ESPN, re-modeled the players to be sleeker and better resembling their NHL inspirations. Silver Spoon, a New York-based real-time virtual production company, created the “bones” for those players and the “Big City Greens” characters.
One of the challenges was getting the proportions correct, as the ratios between the NHL players and their virtual proxies wasn’t 1-to-1. “Their heads are bigger, their arms are shorter, they only have four fingers. You can’t go in there and hand animate during a live game,” said Laura Herzing, an executive producer for Silver Spoon.
Another challenge: Taking traditionally 2D characters from “Big City Greens” and designing them for a 3D virtual environment. But the show indirectly helped out that effort when they created an episode based on virtual reality in Dec. 2022, which featured 3D characters.
“The crazy thing was to make the episode, we threw out the traditional animation pipeline and instead used software for video games instead of TV,” Shane Houghton said. “The look of the episode is incredible. After that technology was introduced to us, we knew we had to write an episode showcasing it.”
Silver Spoon’s previous work inspired another aspect of the “Big City Greens Classic”: In-game and intermission interviews with characters. They worked with CBS and Nickelodeon on the NFL “Nickmas” broadcast, which featured live commentary from Patrick Star of “SpongeBob SquarePants.” Voice actor Bill Fagerbakke wore a motion capture head harness and was able to interact in real time with the announcers.
“Big City Greens” voice actors will work with an ESPN crew in Glendale, Calif., on Tuesday night to provide commentary and interviews with the same technology. Cricket and Tilly will talk about playing in the game. During intermissions, there will be phone calls with “Big City Greens” characters like Driver Dave, who will “call in” to complain about the traffic the game has created. Wholesome Greg will gripe about the crowding of the Wholesome Foods parking lot. Then there’s Zamboni Tony, a new character created for the game.
Carter and Weekes will be able to see and hear the animated characters while broadcasting the game in their own motion capture suits. At first, the idea was to have real commentators cut in with the virtual game footage. ESPN suggested putting the commentators in the virtual environment themselves through motion capture technology. They’ll have the actual game and the virtual game in front of them, as synced up as possible, and then demonstrate some aspects of hockey between periods at a virtual goal net.
The announcers’ presence is another reminder that the “Big City Greens Classic” is, in fact, an NHL game broadcast, albeit one with a chicken referee.
The sound for the “Classic” will be from the traditional game broadcast. That offered its own challenge. Since the game will at Madison Square Garden, the goal horn and celebration for the Rangers will come in from the feed. But since the virtual game is being played at a “neutral site” in Times Circle, the broadcast will create a horn and celebration for Capitals goals as well.
Nelson said he has 49 “cameras” inside the virtual broadcast — as many as will cover the NFL Draft, for example — but doesn’t have the ability to see feeds from those cameras during the game. Instead, his team created a monitor wall with printed-out images of each camera angle as a reference point.
“As we go through the game, I know the angle that we’re looking for, even though I can’t see what’s going on in there,” Nelson said.
Many of those angles aren’t ones you’d find in a traditional broadcast.
“When you’re surveying an arena, you’re figuring out where you can put cameras and how much cameras cost, so you have to limit that,” Placey said. “But you can go into this world and place cameras wherever your wildest dreams can take you.”
In fact, some of those “wildest dreams” could end up on real NHL broadcasts.
IN SOME WAYS, the “Big City Greens” game will be a demo reel for what Placey hopes NHL coverage could look like one day.
“We’re over 40 camera angles — many of them traditional and some that we’ve made known that we’d like to have,” he said. “Cameras flying over the ice. Cameras following close behind players. You can show what can be done without having to go through the time and effort to figure out how to demo it in a real game.”
The game will also have “puck visuals,” with the speeding disc leaving behind a streak as it moves. While that might conjure images of the comet-tailed “glow puck” from the 1990s, Placey said there are two major advancements since that experiment: Puck tracking technology and the “second screen” experience.
Two other innovations he’s lobbied for on broadcasts that’ll be featured on the “Big City Greens” game: Full-time player identifications when they touch the puck and shot speeds presented on the ice for every shot that’s over 65 MPH.
(One idea the designers had for the “Big City” game: When the characters draw back to take a slapshot, there’s an animated comic-book graphic that says “POOF!” or “BANG!” that appears.)
Meanwhile, the NHL is continuing to refine its puck and player technology. Up next is an optical tracking solution that would add a significant amount of new data about body and stick positioning. That optical tracking system could show up next season, according to Lehanski.
For example, if a player is skating with the puck and then loses it, the current technology can determine who had the puck and where it traveled after the turnover. Optical tracking will illustrate how the puck was lost, perhaps through an unforced error or a defensive play.
“Once we have that, we will be able to have these virtual players, whatever they look like, be in the exact same position where their sticks and arm position are exactly the same,” he said.
For now, Lehanski is just thrilled to see years of technical refinement, trial and error lead to the “Big City Greens Classic,” having been awestruck when he saw the first game footage roll in.
“It’s almost like seeing a child graduate,” he said. “You’re kind of happy, you’re proud, you’re a little sad. It’s all those things. But when we actually saw it, it was like, ‘Oh my gosh, this is so amazing.'”
Why he could win: Olson is a late replacement for Acuna as the home team’s representative at this year’s Derby. Apart from being the Braves’ first baseman, however, Olson also was born in Atlanta and grew up a Braves fan, giving him some extra motivation. The left-handed slugger led the majors in home runs in 2023 — his 54 round-trippers that season also set a franchise record — and he remains among the best in the game when it comes to exit velo and hard-hit rate.
Why he might not: The home-field advantage can also be a detriment if a player gets too hyped up in the first round. See Julio Rodriguez in Seattle in 2023, when he had a monster first round, with 41 home runs, but then tired out in the second round.
2025 home runs: 36 | Longest: 440 feet
Why he could win: It’s the season of Cal! The Mariners’ catcher is having one of the greatest slugging first halves in MLB history, as he’s been crushing mistakes all season . His easy raw power might be tailor-made for the Derby — he ranks in the 87th percentile in average exit velocity and delivers the ball, on average, at the optimal home run launch angle of 23 degrees. His calm demeanor might also be perfect for the contest as he won’t get too amped up.
Why he might not: He’s a catcher — and one who has carried a heavy workload, playing in all but one game this season. This contest is as much about stamina as anything, and whether Raleigh can carry his power through three rounds would be a concern. No catcher has ever won the Derby, with only Ivan Rodriguez back in 2005 even reaching the finals.
2025 home runs: 24 | Longest: 451 feet
Why he could win: He’s big, he’s strong, he’s young, he’s awesome, he might or might not be able to leap tall buildings in a single bound. This is the perfect opportunity for Wood to show his talent on the national stage, and he wouldn’t be the first young player to star in the Derby. He ranks in the 97th percentile in average exit velocity and 99th percentile in hard-hit rate, so he can still muscle the ball out in BP even if he slightly mishits it. His long arms might be viewed as a detriment, but remember the similarly tall Aaron Judge won in 2017.
Why he might not: His natural swing isn’t a pure uppercut — he has a pretty low average launch angle of just 6.2 degrees — so we’ll see how that plays in a rapid-fire session. In real games, his power is primarily to the opposite field, but in a Home Run Derby you can get more cheapies pulling the ball down the line.
2025 home runs: 20 | Longest: 479 feet
Why he could win: Buxton’s raw power remains as impressive as nearly any hitter in the game. He crushed a 479-foot home run earlier this season and has four others of at least 425 feet. Indeed, his “no doubter” percentage — home runs that would be out of all 30 parks based on distance — is 75%, the highest in the majors among players with more than a dozen home runs. His bat speed ranks in the 89th percentile. In other words, two tools that could translate to a BP lightning show.
Why he might not: Buxton is 31 and the Home Run Derby feels a little more like a younger man’s competition. Teoscar Hernandez did win last year at age 31, but before that, the last winner older than 29 was David Ortiz in 2010, and that was under much different rules than are used now.
2025 home runs: 16 | Longest: 463 feet
Why he could win: If you drew up a short list of players everyone wants to see in the Home Run Derby, Cruz would be near the top. He has the hardest-hit ball of the 2025 season, and the hardest ever tracked by Statcast, a 432-foot missile of a home run with an exit velocity of 122.9 mph. He also crushed a 463-foot home run in Anaheim that soared way beyond the trees in center field. With his elite bat speed — 100th percentile — Cruz has the ability to awe the crowd with a potentially all-time performance.
Why he might not: Like all first-time contestants, can he stay within himself and not get too caught up in the moment? He has a long swing, which will result in some huge blasts, but might not be the most efficient for a contest like this one, where the more swings a hitter can get in before the clock expires, the better.
2025 home runs: 23 | Longest: 425 feet
Why he could win: Although Caminero was one of the most hyped prospects entering 2024, everyone kind of forgot about him heading into this season since he didn’t immediately rip apart the majors as a rookie. In his first full season, however, he has showed off his big-time raw power — giving him a chance to become just the third player to reach 40 home runs in his age-21 season. He has perhaps the quickest bat in the majors, ranking in the 100th percentile in bat speed, and his top exit velocity ranks in the top 15. That could translate to a barrage of home runs.
Why he might not: In game action, Caminero does hit the ball on the ground quite often — in fact, he’s on pace to break Jim Rice’s record for double plays grounded into in a season. If he gets out of rhythm, that could lead to a lot of low line drives during the Derby instead of fly balls that clear the fences.
2025 home runs: 19 | Longest: 440 feet
Why he could win: The Athletics slugger has been one of the top power hitters in the majors for three seasons now and is on his way to a third straight 30-homer season. Rooker has plus bat speed and raw power, but his biggest strength is an optimal average launch angle (19 degrees in 2024, 15 degrees this season) that translates to home runs in game action. That natural swing could be picture perfect for the Home Run Derby. He also wasn’t shy about saying he wanted to participate — and maybe that bodes well for his chances.
Why he might not: Rooker might not have quite the same raw power as some of the other competitors, as he has just one home run longer than 425 feet in 2025. But that’s a little nitpicky, as 11 of his home runs have still gone 400-plus feet. He competed in the college home run derby in Omaha while at Mississippi State in 2016 and finished fourth.
2025 home runs: 17 | Longest: 442 feet
Why he could win: Chisholm might not be the most obvious name to participate, given his career high of 24 home runs, but he has belted 17 already in 2025 in his first 61 games after missing some time with an injury. He ranks among the MLB leaders in a couple of home run-related categories, ranking in the 96th percentile in expected slugging percentage and 98th percentile in barrel rate. His raw power might not match that of the other participants, but he’s a dead-pull hitter who has increased his launch angle this season, which might translate well to the Derby, even if he won’t be the guy hitting the longest home runs.
Why he might not: Most of the guys who have won this have been big, powerful sluggers. Chisholm is listed at 5-foot-11, 184 pounds, and you have to go back to Miguel Tejada in 2004 to find the last player under 6 foot to win.
CINCINNATI — Cincinnati Reds right fielder Jake Fraley was activated from the 10-day injured list on Saturday.
He had injured his right shoulder while trying to make a diving catch June 23 against the New York Yankees.
An MRI revealed a partially torn labrum that will eventually require surgery. Fraley received a cortisone shot and will try to play through it for the rest of the season.