Cale Makar can sense when the Colorado Avalanche are clicking offensively. Those moments when they’re swarming the attacking zone, zipping passes to one another and a goal feels inevitable.
But as a defenseman, Makar also understands what it’s like to endure that kind of pressure during an opponent’s offensive onslaught.
“When we get buzzing on our team and can get some good pressure, [defenders] just start getting tired and then you just start exposing different seams and stuff like that,” he said. “And when you’re put on the press and you’re in your own zone, it definitely isn’t fun. You’re kind of just trying to stay alive out there and live for another second.”
In a sense, that makes Makar the perfect cover athlete for NHL 24, the latest edition of EA Sports’ blockbuster hockey video game series that drops in early October. If there’s one overriding theme to NHL 24, it’s a test of stamina, particularly in those moments when one team is surging and another team is surviving.
“It’s a very true part of hockey,” Makar said.
The new Exhaust Engine in NHL 24 rewards extended attack zone time and is made up of two different systems.
The Sustained Pressure System is measured by a meter on the ice in the attacking zone. The more pressure created, the more “adrenaline effect” for the attacking team, which will see its passing speed and accuracy increase. Conversely, defensive skaters start getting heavy legs, and their stamina depletes faster as the offensive pressure increases. It’s called the Pinned Effect, and it challenges a defensive team to change tactics in order to defend its own goal and attempt to clear the zone.
Mike Inglehart, senior design director at EA Sports and one of the architects of NHL 24, said the Exhaust Engine brings more realism in the game.
“There’s always a loud cry for gameplay to be different, refreshed and new. But the game has a good foundation,” Inglehart said. “So what we tried to do was look for missing components of the hockey story we watch every night that aren’t embodied in our gameplay.”
The aspect they focused on for this edition: momentum. Those elongated shifts in which one team is on the attack and the other team is on its heels, desperately trying to clear the zone or get a stoppage.
“That expectation that you feel your team is on the brink of scoring. Or on the reverse side, your team is hemmed in and you’re on the edge of your seat hoping they can survive and not let that other team light the lamp,” Inglehart said. “We wanted to bring in a change to the ebb and flow of the game. Change how you think about the game, because now you have to build the pressure.”
Makar said he can sense when offensive zone pressure is boiling over in an NHL game.
“It might not be [defenders] getting more tired. If you’re buzzing out there, the energy just kind of comes up inside of us and we just start roaming around. That’s when we play our best hockey, when everybody is positioned all around the offensive zone,” he said. “It’ll be cool to see that in NHL 24 If it’s like more of a tactic now to stay in the O zone and pass it around rather than just driving the net at every chance.”
The Avalanche defenseman said these enhancements mimic what happens on the ice in the NHL.
“I’m sure it’ll make a lot of people mad if you’re in the zone for a minute or so and everybody’s starting to get tired and you can’t even do anything in the game,” Makar said. “But it’s similar to real life.”
Inglehart said the game makers were careful not to make NHL 24 just a “sustained pressure game” by ensuring the system didn’t create an insurmountable advantage.
“The boost is there and you can feel it, but it doesn’t tip the scales. It’s not something that can’t be defended,” he said.
There’s also a goalie fatigue system, designed to create more ways for the puck to go into the net. As the offensive pressure builds, the goalie gets worn down. They leave more parts of the net open, encouraging shots from more angles. But it also increases the chances for goalies to make spectacular, desperation saves.
“What makes the highlights at the end of the night are those improbable saves. When you have shooters looking up to the hockey heavens wondering how that [shot] didn’t go in,” Inglehart said. “Goalies will be broken down over time, but they’ll definitely have their heroic moments.”
Here’s a look at some of the other significant changes in this year’s game:
Physics-based contact
The game has overhauled its checking technology in order to make physical play more tactical.
“Poke-checking has long been the biggest defensive weapon, almost to a detriment, because people have often called it the ‘poke-checking game’ on defense,” Inglehart said.
Defenders can now quickly shove skaters to try and separate them from the puck, with a lower chance of earning a penalty for it than on a hit.
But the hitting isn’t going anywhere: NHL 24 has a new checking system where one pulls the right joystick back on the controller to load up the weight of a player and then pushes up to deliver a hit that saps the stamina of its target. There are also hip checks along the boards, hits that send opponents onto the benches and hits that shatter the rink glass.
“If we’re gonna have things like body checking in the game, the question is what utility that that brings the player,” Inglehart said. “When we looked at 23, you could hit players, but there was no real impact on the game. It didn’t have a relationship to the stamina. If you’ve ever taken a big hit in real life, it affects a lot of things and you’re usually picking yourself up off the ice and are typically out of the play.”
Stamina being a theme for this edition of NHL, the checking system “created a direct relationship between hitting and stamina,” Inglehart said.
Passing accuracy
NHL 24 has a new vision passing system that incorporates the distance between two players into the accuracy and speed of the pass. There’s also now one-touch passing so teams can better break out of their own zone.
Goalie Instinct System
For those users that like to control the goalie, we have good news: Your actions will no longer leave a gaping net open, into which your opponent pumps pucks. There’s a new tethered control system that allows the goalie to slide back and forth and then auto-return back to the center of the crease.
“I think seasoned players who play goalie understand how everything works. But if you’re just coming in and want to play that position in the game, there was a lot of responsibility for bringing the goalie back into a center position in the net,” Inglehart said. “You don’t want to put so much responsibility on the player that they can’t have fun.”
There’s also a new optional “game within the game” called the Instinct System. Goalies can now “guess” where the next shot will target. A successful guess increases the chances for a save; an unsuccessful guess increases the probability for a goal.
“If you’re very tired with our fatigue system, maybe you’re just rolling with the instinct at that point, because you’re already gassed,” Inglehart said.
Crowd noise
In its never-ending quest for realism, EA Sports has added a critical new aspect to its crowd noise library: Fans will now scream “shoooooot!” during the game, such as near the end of a power play.
“We made good strides with the crowds last year, but we were missing some of the nuanced moments,” Inglehart said. “With the shoot thing … look, you don’t wanna pressure the team into shooting because it’s not always the best time to shoot. But you go to any game, it’s authentically hockey.”
There’s also now a surge in crowd noise during odd-man rushes and more attention paid to what the crowd does during stoppages late in games — Inglehart calls them “hype up moments” where the crowd tries to energize the team.
Dynamic digital boards
The NHL debuted digitally enhanced dasher boards last season, essentially overwriting the advertising displayed inside the arena with digital ads for the viewers watching on TV. But that technology offers other opportunities beyond an animated SUV driving around the corner boards during play: They could allow for everything from real-time stats to tailored goal-celebrations during the game as well.
Inglehart’s team first saw the digital board technology before NHL 23 was released. In incorporating them into the latest edition, the producers saw them as a way to present information to the user without having to break the flow of action.
“So if a hit is thrown, just showing you the hit totals quickly,” he said. “It wasn’t distracting.”
They’re also going to use the boards for goal celebrations in NHL 24, partly inspired by the way the NHL used those boards during the 2023 All-Star Game.
Sometimes, things that happen in video games can lead to real-life innovations — witness the camera use in NFL games that gives a Madden-like view of the offense breaking its huddle. Could NHL 24 inspire the way the NHL uses its digital boards?
“In a game, we’re able to bring things to life a little bit quicker because it’s a virtual world and you’re not dealing with real life complexities,” Inglehart said. “But our hope is that maybe they see stuff in our product that does inspire the real game.”
Perhaps the most poignant is this: If not for Barry Bonds, Jeff Kent — the only one of the eight players under consideration selected Sunday — might not be bound for Cooperstown. While Kent is the all-time home run hitter among second basemen, he was on the same ballot as Bonds — who hit more homers than anyone, at any position.
During a post-announcement news conference, Kent recalled the way he and Bonds used to push, prod and sometimes annoy each other during their six seasons as teammates on the San Francisco Giants. Those were Kent’s best seasons, a fairly late-career peak that ran from 1997 to 2002, during which Kent posted 31.6 of his 55.4 career bWAR.
The crescendo was 2000, when Kent enjoyed his career season at age 32, hitting .334 with a 1.021 OPS, hammering 33 homers with 125 RBIs and compiling a career-best 7.2 bWAR. Hitting fourth behind Bonds and his .440 OBP, Kent hit .382 with runners on base and .449 with a runner on first base.
During Kent’s six years in San Francisco, he was one of five players in baseball to go to the plate with at least one runner on base at least 2,000 times, and the other four all played at least 48 more games than he did. Turns out, hitting behind Bonds is a pretty good career move.
To be clear, Kent was an outstanding player and the numbers he compiled were his, and his alone. When you see how the news of election impacts players, it’s a special thing. I am happy Jeff Kent is now a Hall of Famer.
But I am less happy with the Hall of Fame itself. While Kent’s overwhelming support — he was named on 14 of the 16 ballots, two more than the minimum needed for induction — caught me more than a little off guard, what didn’t surprise me was the overall voting results. In what amounted to fine print, there was this mention in the Hall’s official news release: “Barry Bonds, Roger Clemens, Gary Sheffield and Fernando Valenzuela each received less than five votes.”
By the new guidelines the Hall enacted for its ever-evolving era committee process — guidelines that went into effect with this ballot — Bonds, Clemens, Sheffield and Valenzuela aren’t eligible in 2028, the next time the contemporary era is considered. They can be nominated in 2031, and if they are, that’s probably it. If they don’t get onto at least five ballots then, they are done. And there is no reason to believe they will get more support the next time.
I thought that the makeup of this committee was stacked against the PED-associated players, but that’s a subjective assessment. And who knows what goes on in those deliberations. With so many players from the 1970s and 1980s in the group, it seemed to bode well for Don Mattingly and Dale Murphy. But they were both listed on just six ballots. Carlos Delgado had the second most support, at nine.
Why? Beats me. I’ve given up trying to interpret the veterans committee/era committee processes that have existed over the years. But the latest guidelines seem perfectly designed to ensure that for the next six years, there’s no reason to wail about Bonds and Clemens being excluded. Then in 2031, that’s it.
Meanwhile, the classic era will be up for consideration again in 2027, when Pete Rose can and likely will be nominated. Perhaps Shoeless Joe Jackson as well. What happens then is anybody’s guess, but by the second week of December 2031, we could be looking at a Hall of Fame roster that includes the long ineligible (but no more) Rose and maybe Jackson but permanently excludes the never-ineligible Bonds and Clemens — perhaps the best hitter and pitcher, respectively, who ever played.
If and when it happens, another kind of symbolic banishment will take place: The Hall will have consigned itself, with these revised guidelines, to always being less than it should be. And the considerable shadows of Bonds and Clemens will continue to loom, larger and larger over time, just as they happened with Rose and Jackson.
Washington recalled forward Bogdan Trineyev and goaltender Clay Stevenson from Hershey of the American Hockey League.
Lindgren (upper body) was a late scratch Friday night before a 4-3 shootout loss at Anaheim. Leonard (upper body) didn’t return after his face was bloodied on an unpenalized first-period check from Jacob Trouba.
“He’s going to miss an extended period of time,” Capitals coach Spencer Carbery said about Leonard, the rookie who has seven goals and 11 assists after having two each Wednesday night in a 7-1 win at San Jose.
Lindgren is 5-3 with a 3.11 goals-against average in his 10th NHL season and fifth with Washington.
“We’ll see once he gets back on the ice,” Carbery said. “But [we] put him on the IR, so he’s going to miss, what is it, seven days at the bare minimum. And then we’ll see just how he progresses.”
ORLANDO, Fla. — Jeff Kent, who holds the record for home runs by a second baseman, was elected to the National Baseball Hall of Fame on Sunday.
Kent, 57, was named on 14 of 16 ballots by the contemporary baseball era committee, two more than he needed for induction.
Just as noteworthy as Kent’s selection were the names of those who didn’t garner enough support, which included all-time home run leader Barry Bonds, 354-game winner Roger Clemens, two MVPs from the 1980s, Don Mattingly and Dale Murphy, and Gary Sheffield, who slugged 509 career homers.
Bonds, Clemens, Sheffield and Dodgers great Fernando Valenzuela were named on fewer than five ballots. According to a new protocol introduced by the Hall of Fame that went into effect with this ballot, players drawing five or fewer votes won’t be eligible the next time their era is considered. They can be nominated again in a subsequent cycle, but if they fall short of five votes again, they will not be eligible for future consideration.
The candidacies of Bonds and Clemens have long been among the most hotly debated among Hall of Fame aficionados because of their association with PEDs. With Sunday’s results, they moved one step closer to what will ostensibly be permanent exclusion from the sport’s highest honor.
If Bonds, Clemens, Sheffield and Valenzuela are nominated when their era comes around in 2031 and fall short of five votes again, it will be their last shot at enshrinement under the current guidelines.
Kent, whose best seasons were with the San Francisco Giants as Bonds’ teammate, continued his longstanding neutral stance on Bonds’ candidacy, declining to offer an opinion on whether or not he believes Bonds should get in.
“Barry was a good teammate of mine,” Kent said. “He was a guy that I motivated and pushed. We knocked heads a little bit. He was a guy that motivated me at times, in frustration, in love, at times both.
“Barry was one of the best players I ever saw play the game, amazing. For me, I’ve always said that. I’ve always avoided the specific answer you’re looking for, because I don’t have one. I don’t. I’m not a voter.”
Kent played 17 seasons in the majors for six different franchises and grew emotional at times as he recollected the different stops in a now-Hall of Fame career that ended in 2008. He remained on the BBWAA ballot for all 10 years of his eligibility after retiring, but topped out at 46.5% in 2023, his last year.
“The time had gone by, and you just leave it alone, and I left it alone,” Kent said. “I loved the game, and everything I gave to the game I left there on the field. This moment today, over the last few days, I was absolutely unprepared. Emotionally unstable.”
A five-time All-Star, Kent was named NL MVP in 2000 as a member of the Giants, who he set a career high with a .334 average while posting 33 homers and 125 RBIs. Kent hit 377 career homers, 351 as a second baseman, a record for the position.
Kent is the 62nd player elected to the Hall who played for the Giants. He also played for Toronto, the New York Mets, Cleveland, Houston and the Dodgers. Now, he’ll play symbolically for baseball’s most exclusive team — those with plaques hanging in Cooperstown, New York.
“I have not walked through the halls of the Hall of Fame,” Kent said. “And that’s going to be overwhelming once I get in there.”
Carlos Delgado was named on nine ballots, the second-highest total among the eight under consideration. Mattingly and Murphy received six votes apiece. All three are eligible to be nominated again when the contemporary era is next considered in 2028.
Next up on the Hall calendar is voting by the BBWAA on this year’s primary Hall of Fame ballot. Those results will be announced on Jan. 20.
Anyone selected through that process will join Kent in being inducted on July 26, 2026, on the grounds of the Clark Sports Center in Cooperstown.