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Cale Makar can sense when the Colorado Avalanche are clicking offensively. Those moments when they’re swarming the attacking zone, zipping passes to one another and a goal feels inevitable.

But as a defenseman, Makar also understands what it’s like to endure that kind of pressure during an opponent’s offensive onslaught.

“When we get buzzing on our team and can get some good pressure, [defenders] just start getting tired and then you just start exposing different seams and stuff like that,” he said. “And when you’re put on the press and you’re in your own zone, it definitely isn’t fun. You’re kind of just trying to stay alive out there and live for another second.”

In a sense, that makes Makar the perfect cover athlete for NHL 24, the latest edition of EA Sports’ blockbuster hockey video game series that drops in early October. If there’s one overriding theme to NHL 24, it’s a test of stamina, particularly in those moments when one team is surging and another team is surviving.

“It’s a very true part of hockey,” Makar said.

The new Exhaust Engine in NHL 24 rewards extended attack zone time and is made up of two different systems.

The Sustained Pressure System is measured by a meter on the ice in the attacking zone. The more pressure created, the more “adrenaline effect” for the attacking team, which will see its passing speed and accuracy increase. Conversely, defensive skaters start getting heavy legs, and their stamina depletes faster as the offensive pressure increases. It’s called the Pinned Effect, and it challenges a defensive team to change tactics in order to defend its own goal and attempt to clear the zone.

Mike Inglehart, senior design director at EA Sports and one of the architects of NHL 24, said the Exhaust Engine brings more realism in the game.

“There’s always a loud cry for gameplay to be different, refreshed and new. But the game has a good foundation,” Inglehart said. “So what we tried to do was look for missing components of the hockey story we watch every night that aren’t embodied in our gameplay.”

The aspect they focused on for this edition: momentum. Those elongated shifts in which one team is on the attack and the other team is on its heels, desperately trying to clear the zone or get a stoppage.

“That expectation that you feel your team is on the brink of scoring. Or on the reverse side, your team is hemmed in and you’re on the edge of your seat hoping they can survive and not let that other team light the lamp,” Inglehart said. “We wanted to bring in a change to the ebb and flow of the game. Change how you think about the game, because now you have to build the pressure.”

Makar said he can sense when offensive zone pressure is boiling over in an NHL game.

“It might not be [defenders] getting more tired. If you’re buzzing out there, the energy just kind of comes up inside of us and we just start roaming around. That’s when we play our best hockey, when everybody is positioned all around the offensive zone,” he said. “It’ll be cool to see that in NHL 24 If it’s like more of a tactic now to stay in the O zone and pass it around rather than just driving the net at every chance.”

The Avalanche defenseman said these enhancements mimic what happens on the ice in the NHL.

“I’m sure it’ll make a lot of people mad if you’re in the zone for a minute or so and everybody’s starting to get tired and you can’t even do anything in the game,” Makar said. “But it’s similar to real life.”

Inglehart said the game makers were careful not to make NHL 24 just a “sustained pressure game” by ensuring the system didn’t create an insurmountable advantage.

“The boost is there and you can feel it, but it doesn’t tip the scales. It’s not something that can’t be defended,” he said.

There’s also a goalie fatigue system, designed to create more ways for the puck to go into the net. As the offensive pressure builds, the goalie gets worn down. They leave more parts of the net open, encouraging shots from more angles. But it also increases the chances for goalies to make spectacular, desperation saves.

“What makes the highlights at the end of the night are those improbable saves. When you have shooters looking up to the hockey heavens wondering how that [shot] didn’t go in,” Inglehart said. “Goalies will be broken down over time, but they’ll definitely have their heroic moments.”

Here’s a look at some of the other significant changes in this year’s game:


Physics-based contact

The game has overhauled its checking technology in order to make physical play more tactical.

“Poke-checking has long been the biggest defensive weapon, almost to a detriment, because people have often called it the ‘poke-checking game’ on defense,” Inglehart said.

Defenders can now quickly shove skaters to try and separate them from the puck, with a lower chance of earning a penalty for it than on a hit.

But the hitting isn’t going anywhere: NHL 24 has a new checking system where one pulls the right joystick back on the controller to load up the weight of a player and then pushes up to deliver a hit that saps the stamina of its target. There are also hip checks along the boards, hits that send opponents onto the benches and hits that shatter the rink glass.

“If we’re gonna have things like body checking in the game, the question is what utility that that brings the player,” Inglehart said. “When we looked at 23, you could hit players, but there was no real impact on the game. It didn’t have a relationship to the stamina. If you’ve ever taken a big hit in real life, it affects a lot of things and you’re usually picking yourself up off the ice and are typically out of the play.”

Stamina being a theme for this edition of NHL, the checking system “created a direct relationship between hitting and stamina,” Inglehart said.


Passing accuracy

NHL 24 has a new vision passing system that incorporates the distance between two players into the accuracy and speed of the pass. There’s also now one-touch passing so teams can better break out of their own zone.


Goalie Instinct System

For those users that like to control the goalie, we have good news: Your actions will no longer leave a gaping net open, into which your opponent pumps pucks. There’s a new tethered control system that allows the goalie to slide back and forth and then auto-return back to the center of the crease.

“I think seasoned players who play goalie understand how everything works. But if you’re just coming in and want to play that position in the game, there was a lot of responsibility for bringing the goalie back into a center position in the net,” Inglehart said. “You don’t want to put so much responsibility on the player that they can’t have fun.”

There’s also a new optional “game within the game” called the Instinct System. Goalies can now “guess” where the next shot will target. A successful guess increases the chances for a save; an unsuccessful guess increases the probability for a goal.

“If you’re very tired with our fatigue system, maybe you’re just rolling with the instinct at that point, because you’re already gassed,” Inglehart said.


Crowd noise

In its never-ending quest for realism, EA Sports has added a critical new aspect to its crowd noise library: Fans will now scream “shoooooot!” during the game, such as near the end of a power play.

“We made good strides with the crowds last year, but we were missing some of the nuanced moments,” Inglehart said. “With the shoot thing … look, you don’t wanna pressure the team into shooting because it’s not always the best time to shoot. But you go to any game, it’s authentically hockey.”

There’s also now a surge in crowd noise during odd-man rushes and more attention paid to what the crowd does during stoppages late in games — Inglehart calls them “hype up moments” where the crowd tries to energize the team.


Dynamic digital boards

The NHL debuted digitally enhanced dasher boards last season, essentially overwriting the advertising displayed inside the arena with digital ads for the viewers watching on TV. But that technology offers other opportunities beyond an animated SUV driving around the corner boards during play: They could allow for everything from real-time stats to tailored goal-celebrations during the game as well.

Inglehart’s team first saw the digital board technology before NHL 23 was released. In incorporating them into the latest edition, the producers saw them as a way to present information to the user without having to break the flow of action.

“So if a hit is thrown, just showing you the hit totals quickly,” he said. “It wasn’t distracting.”

They’re also going to use the boards for goal celebrations in NHL 24, partly inspired by the way the NHL used those boards during the 2023 All-Star Game.

Sometimes, things that happen in video games can lead to real-life innovations — witness the camera use in NFL games that gives a Madden-like view of the offense breaking its huddle. Could NHL 24 inspire the way the NHL uses its digital boards?

“In a game, we’re able to bring things to life a little bit quicker because it’s a virtual world and you’re not dealing with real life complexities,” Inglehart said. “But our hope is that maybe they see stuff in our product that does inspire the real game.”

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Preds’ Stamkos enjoys 2nd career 4-goal game

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Preds' Stamkos enjoys 2nd career 4-goal game

NASHVILLE, Tenn. — Steven Stamkos rediscovered his scoring touch with a four-goal outing Thursday night, and it’s no coincidence that the Nashville Predators‘ trajectory is suddenly pointing up.

After a slow start to the season, Stamkos now has eight goals in his past eight outings, which coincides with the Predators going 6-2 over that stretch following a 7-2 win over the St. Louis Blues.

“I’m going to have to remember what I ate for breakfast. When you get to my age sometimes you forget,” said the 35-year-old, who opened the season with four goals in his first 22 games. “Sometimes you feel the legs are feeling light and tonight, when you score one early in the game, I think that’s the feeling you have. And it was nice to contribute in a big win for our group.”

The four-goal outing was the second of Stamkos’ 18-year career. He previously scored four times in a 7-4 win at Edmonton on Dec. 14, 2023, while with the Tampa Bay Lightning. And he became just the fourth Predators player to score four times, joining Filip Forsberg and Rocco Grimaldi (both in 2021) and Eric Nystrom (2014).

Stamkos opened the scoring 8:22 in by batting in his own rebound on a 2-on-1 break. He made it 2-0 less than three minutes later by converting a rebound in front after Jordan Binnington stopped Roman Josi’s initial shot from the blue line.

He then completed his 15th career hat trick with a shot from the high slot that deflected in off the skate of Blues defenseman Justin Faulk 12:06 into the second period. And his fourth goal made it 6-2 and came 3:27 later, when Josi’s shot deflected onto Stamkos’ stick in front, from where he backhanded it in behind Binnington.

It was his 102nd career multigoal game, the third-most among active players behind only Alex Ovechkin (181) and Sidney Crosby (110). And he became the first player age 35-or-older with a 4-goal game since Anze Kopitar in 2023.

Stamkos, the No. 1 pick in the 2008 draft, also is closing in on becoming the 22nd player to reach 600 goals. Stamkos now has 594, leaving him seven short of matching Jari Kurri.

“It’s a little surreal, to be honest, when you look at the history of this league and how many great players there’s been,” he said of the milestone.

What mattered more was the win.

In his second season in Nashville, Stamkos was part of the Predators’ 2024 offseason major spending spree that failed to pan out with the team missing the playoffs last season. Nashville (12-14-4) followed by getting off to a slow start to this season before its recent run inching the team closer into contention.

“It hasn’t quite worked out the way that we wanted to in terms of the success we’ve had as a team. But we’re rolling right now,” Stamkos said. “I think we’re playing some hockey that people probably expected us to play, and expected of ourselves. And we want to keep that going.”

Information from ESPN Research and The Associated Press was used in this report.

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S.C. CB Cisse, projected 1st-rounder, enters draft

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S.C. CB Cisse, projected 1st-rounder, enters draft

South Carolina star cornerback Brandon Cisse is leaving school early to declare for the NFL draft, he told ESPN.

Cisse projects as a first-round pick and will be considered among the top corners in the upcoming draft class. ESPN’s Field Yates projected him as the 29th overall pick in his most recent mock draft.

“It’s definitely been a special feeling,” Cisse told ESPN about his decision. “It’s something I prayed for my whole life. I’m excited to fulfill my lifelong dream.”

Cisse leaves South Carolina after one season there, as he spent his first two at North Carolina State. He had five pass breakups this season, one forced fumble and one interception. He also broke up five passes at NC State in 2024, where he emerged as a rising star in the ACC before transferring back to his home state.

He emerged as one of the top cover corners in the SEC this year, allowing a completion percentage of less than 40%. He’s 6-foot, 190 pounds and thrived in man coverage for the Gamecocks this season.

When asked what the NFL was getting, Cisse told ESPN: “Someone that can play man-to-man is very versatile, a football junkie who cares about his teammates more than himself. Some who loves football, is a great teammate and will do anything for program and organization.”

Cisse is from Sumter, South Carolina, and said he appreciated the opportunity to play his final season in his home state. He made a point to thank his family, coaches and academic advisers.

“I loved my experience here,” he said. “I think it was the best decision I made for my college experience. It was great to live out a lifelong dream to come play here.”

Cisse isn’t the only Gamecocks defensive back to enter the draft Thursday. Jalon Kilgore told ESPN that he is leaving school early and declaring for the NFL draft. Kilgore played nickel primarily at South Carolina and is ranked as Mel Kiper’s No. 9 safety prospect in the upcoming draft.

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Southern Miss promotes Anderson to head coach

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Southern Miss promotes Anderson to head coach

Southern Miss promoted offensive coordinator Blake Anderson to head coach on Thursday to replace Charles Huff, who recently left for Memphis.

The school had previously announced Anderson as interim coach three days earlier after Huff took the Memphis job.

Anderson, who previously was head coach at Utah State and Arkansas State, served this past season at Southern Miss as offensive coordinator, and his passing offense ranked first in the Sun Belt.

In 10 seasons as a Division I head coach, Anderson is 75-54, including nine bowl games and three conference titles.

In a statement, athletic director Jeremy McClain pointed to the success Anderson had as a head coach at his previous stops as one key factor.

“Blake is an exceptional leader, a great communicator, and has the respect of the players and the staff throughout the Duff Center,” McClain said. “We look forward to supporting him at the highest level and continuing the positive momentum for our program.”

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