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EA Sports College Football is close to returning after a hiatus lasting over a decade, with the game slated to come out this summer.

On Thursday, EA Sports explained to ESPN its name, image and likeness plan for the first version of the new game. Every athlete who opts into the game and has his NIL used will get $600 and a copy of the game as a baseline payment with the potential for more lucrative NIL opportunities.

In addition, EA Sports revealed other details about the game itself.

As previously reported, Dynasty mode will return, meaning you can navigate your school through years of recruiting to try and build or maintain a powerhouse. So will other features last seen in NCAA Football 14, which had former Michigan quarterback Denard Robinson as its cover athlete.

But what else might be coming? What do we need to know? Here are some answers.


Why did the game go away in the first place again?

The game stopped in part because of a lawsuit surrounding name, image and likeness rights in 2013. EA Sports discontinued the game and reached a settlement with former college football players who sued the company.

Then, the wait began.

Select colleges began appearing in the Madden NFL series of games during a create-a-player story mode with generic names — a small step toward potentially bringing back the full-fledged college football game.

In 2021, EA Sports announced it would be bringing the game back. The company took some time to develop it while new NIL rules and regulations continued to be implemented and reviewed. EA Sports, even when it announced the game would return, said real likenesses of players could be in the game, but didn’t have to be.

NIL was still in nascent stage then. Now, it’s fully part of college athletics, so players will get paid by EA Sports if their NIL appears in the game.

So EA solved its real-life NIL question — will NIL be part of the game, too?

Actually, yes. There will be name, image and likeness components in the Dynasty and Road to Glory modes. Dynasty is where you take over a college football program; Road to Glory involves guiding an individual player through their college career.

“If you think about representing what’s happening in the sport, when we talk about things like Dynasty and Road to Glory, there’s new ways to recruit, there’s transfer portals, there’s NIL, there’s a lot of things to think about,” said Daryl Holt, EA Sports’ senior vice president and group general manager of EA Tiburon. “That has really added to the complexity and the intrigue of the sport that we want to make sure is there for our players.”

Holt wouldn’t go into exact detail about how EA Sports is planning on implementing the transfer portal and NIL, just that they’ll be in there. It looks like there will be “at least some” representation to force players to make decisions that will affect their program-building in dynasty mode or what happens with their individual player in Road to Glory.

How will conference realignment be handled?

That’ll also be in the game. EA Sports said all 134 FBS teams will be in the game, as will the 12-team College Football Playoff and every bowl game.

Holt said customization will be allowed because, in reality, we’ve seen the college landscape change enough that one never knows how that will occur. It’s not clear how much customization and what, exactly, that will look like.

One thing that will not be customizable: If a player chooses to not be included in the game, he will not be able to be created in the game by users — although Holt wouldn’t say how they would prevent that, only that it will not be allowed.

Holt said the focus is FBS for Year 1, but they’re “expecting adding to this project and program” as they go forward. In other words — 134 teams, 10 FBS conferences and the Heisman Trophy will all be there. Just not the lower levels of football, such as FCS.

Yet.

Some of it has to do with the undertaking of building out a game from scratch — adding 134 schools with unique uniforms, traditions, stadiums, player NIL features and more is a massive undertaking, and there’s only so much they can do.

Players are in. Teams are in. What about coaches?

Real-life coaches like Kirby Smart or Lane Kiffin will not be in EA Sports College Football 25. Holt said the focus has been on the players, the schools and the traditions in this version of the game.

It doesn’t mean coaches are forever going to be out of the game. Sean O’Brien, EA Sports vice president of business development, told ESPN the company is considering ways to “offer coaches the opportunity to opt in beyond Year 1.”

“Coaches are a really good example as the figureheads of their schools,” O’Brien said. “Because we believe there’s a real impact to gameplay or to product differentiation that you could be a coach, have a different type of schedule, have a different type of recruiting philosophy, have a different type of gameplay and play style.

“So there’s an interesting way of doing that in a similar way to the athletes. No real way of doing that very easily.”

O’Brien said EA Sports could possibly broaden things in the future. Just not yet.

If coaches aren’t there, what about play styles? Playbooks?

This goes back to game — and program — integrity. Holt said the focus is to make sure teams in the game play like the teams in real life do. “You almost could say there’s 134 different ways to play,” Holt said, because of the nuances of different programs — from off-field recruiting to on-field play.

That includes the play styles of each team, which meant building out new plays and sets to match formations in the game. Holt said the plan is to “show that wide-open aspect of explosive gameplay in college football,” which can be vastly different from the NFL.

What about the feel of the game from a college football perspective?

While the game will be on the same engine as Madden, it should look and feel different than its NFL counterpart.

EA has been gathering sounds, stadium renderings and more from schools for a while. Holt said all the 2024 uniforms for teams will be in the game, along with alternate jerseys.

O’Brien said they sometimes received over 200 photos of stadiums from schools, down to what their seats looked like, along with trophies and statues on campus for in-game replication.

“Our team was like, ‘This is gold that we can use to make a really authentic-looking tradition or aspect of a stadium or a program or a school,'” Holt said. “It was wonderful.”

Schools and EA worked with the Collegiate Licensing Company to collect renderings of jersey, helmets, stadiums and other markings — often submitting them through CLC’s Brand Manager 360. Cory Moss, the CEO of CLC, told ESPN the collection was “astronomical,” in terms of both what EA needed and what schools wanted to provide.

Moss told ESPN they are “pretty close” to delivering everything EA needs for the game, and now the video game company is selecting what they need and plan to use before getting it approved by the schools. Moss said the process started with helmets, then stadiums and uniforms.

Holt wouldn’t divulge much on announcers, including whether there would be multiple announcer teams and who some of the announcers might be.

EA Sports will reveal more specifics in May, according to Holt. This year’s edition, however, is evidently the foundation for what the game will be in future years since they started this from scratch.

He said he played a complete game using two teams Tuesday morning — he wouldn’t say which ones — and that “it’s got a unique feel.” At this point, there’s a lot of “polishing” the development team is still working on to be ready for a summer release, which Holt said is on schedule.

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Memo: MLB to modify uniforms after complaints

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Memo: MLB to modify uniforms after complaints

Major League Baseball plans to address its uniform fiasco after changes this spring to the standard jerseys and pants led to widespread complaints from players and fans, according to a memo obtained Sunday night by ESPN.

The most prominent modifications include a return to larger lettering on the back of jerseys, remedying mismatched grey tops and bottoms, and addressing the new Nike jersey’s propensity to collect sweat, according to the memo distributed to players by the MLB Players Association on Sunday.

The changes, which will happen at the latest by the beginning of the 2025 season, will also include fixes to the pants, widely panned this spring for being see-through.

The union informed players of the coming changes in a letter that placed the blame on Nike and the debut of its Vapor Premier uniform, which was advertised for its superior performance but remains disliked by players.

“This has been entirely a Nike issue,” the memo to players said. “At its core, what has happened here is that Nike was innovating something that didn’t need to be innovated.”

The union also absolved Fanatics, the manufacturer of the uniform that has received the majority of public scorn for the uniform mess, saying the company “recognizes the vital importance of soliciting Player feedback, obtaining Player buy-in and not being afraid to have difficult conversations about jerseys or trading cards. Our hope is that, moving forward, Nike will take a similar approach.”

While the new uniformed debuted at the 2023 All-Star Game, its rollout this spring led to reams of bad publicity. The shrinking of letter size on players’ nameplates gave jerseys an amateur look. The pants — which, according to the memo, will “return to the higher quality zipper used in 2023” — had myriad issues, including the see-through fabric, a lack of tailoring and blowouts players believed unnecessary.

Nike’s partnership with MLB began in 2019, when it took over as the league’s official uniform supplier as part of a 10-year, $1 billion deal for MLB. Fanatics has partnerships with both the league and the union.

“We cautioned Nike against various changes when they previewed them in 2022, particularly regarding pants,” the union memo said. “MLB had been, and has been, aware of our concerns as well. Unfortunately, until recently Nike’s position has essentially boiled down to — ‘nothing to see here, Players will need to adjust.’ “

MLB declined comment. Nike did not offer immediate comment when reached by ESPN. Fanatics did not respond to a request for comment. The MLBPA declined comment.

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Ryan Truex goes back-to-back at Dover for 2nd win

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Ryan Truex goes back-to-back at Dover for 2nd win

DOVER, Del. — Make it three straight NASCAR wins for the Truex kids at the Monster Mile.

Ryan Truex won the Xfinity Series race Saturday at Dover Motor Speedway for the second straight year, giving the younger brother of Martin Truex Jr. the only NASCAR victories of his career.

Truex went back-to-back at the Monster Mile to give him two wins in 194 career starts over the three national series. The No. 20 Toyota pulled away over the final two laps in a race that went eight laps over its scheduled 200-lap finish. The race was slowed by rain, but it sure didn’t matter to Truex, who does not have a fulltime Xfinity ride and made just his fourth start this season.

The Truex family had a special weekend last year at Dover. Ryan Truex dominated on the concrete-mile track and swept all three stages of the Xfinity race, leading 124 of the 200 laps. Two days later, Martin Truex Jr. won the Cup Series race at Dover — with their dad on hand to celebrate with both sons.

“Really in this sport, what you did last year doesn’t mean a thing,” Martin Truex Jr. said earlier Saturday. “He felt pretty good about his car yesterday. He didn’t get the lap he wanted in qualifying.”

Hours later, Ryan Truex got the laps he wanted down the stretch.

“I can’t believe it,” he said. “Our car was just good at the end when it mattered. I was so loose all day.”

Joe Gibbs Racing won its 200th career Xfinity race with Toyota.

The 32-year-old Truex huffed and puffed during a postrace interview saying: “I think I held my breath the last two laps.”

Truex was again joined by his father and brother in victory lane — and also his fiancee, who had started to leave the track with under 20 laps left before she hitched a ride back on a cart.

“Martin was pretty pumped-up again. Not as much as last year,” Truex said, laughing. “He was still pretty pumped up. And so was my dad.”

Martin Truex Jr. starts 15th in Sunday’s Cup race.

“The pressure is definitely on Martin tomorrow,” Truex said.

With his NASCAR champion father rooting him on, Carson Kvapil finished second. The 21-year-old Kvapil was trying to win his first career NASCAR race in just his second start in the developmental series. His dad, Travis, won NASCAR’s Truck Series championship in 2003.

“I know he can do it,” the elder Kvapil said on TV ahead of the final laps.

His kid almost delivered.

“I thought we had a pretty good restart,” he said. “It sucked, right, to get that close? I really don’t even know what to say. I think we had a really fast Chevrolet here. I’m just really fortunate to be in the spot that I am. I’m happy that I had a shot to win the race at the end there.”

Sam Mayer, Sheldon Creed and Cole Custer rounded out the top five.

Anthony Alfredo finished ninth and took a $100,000 bonus from the series’ Dash-4-Cash program.

“We’ve been punching above our weight this year,” Alfredo said. “The money is kind of overwhelming us.”

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Larson undaunted by Indy 500-NASCAR attempt

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Larson undaunted by Indy 500-NASCAR attempt

DOVER, Del. — Kyle Larson ran into his first speed bump in his busy May.

Larson next month will become the fifth driver in history to attempt to complete “The Double” and run 1,100 miles in one day, starting with the Indianapolis 500 in an Indy car and then flying to Charlotte to drive in the Coca-Cola 600, NASCAR’s longest race of the year.

But ahead of the milestone attempt, Larson will stay in Indianapolis on May 17 to practice for the 500 rather than travel to North Wilkesboro Speedway to practice and qualify for the NASCAR All-Star race.

He is expected to qualify for the Indy 500 on May 18 before — barring any complications — he travels to North Carolina to compete in an All-Star heat race later that night. The All-Star race at North Wilkesboro is May 21, hours after the top 12 cars on the starting grid is set in Indianapolis.

“Hopefully, I’ll be able to run a heat race,” Larson said. “I hope to make it back in time for the race itself. Kind of don’t really know yet. Kind of depends on how the week is going in Indy. For sure, won’t be able to practice, I know that.”

Larson’s next time on the track at Indy won’t be until May 14, when IMS opens for Indy 500 preparations. Larson is running an entry co-fielded by McLaren and Hendrick Motorsports, his NASCAR team and Rick Hendrick’s first entry into the Indianapolis 500.

“I need to get as much laps in Indy as possible,” Larson said. “The plane will be ready for me to go whenever it’s free for me to leave.”

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