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ORLANDO, Fla. — Daryl Holt shopped at a Books-A-Million near Auburn, Alabama, around Thanksgiving in 2019 when his clothes caught the attention of the person standing behind the counter. The EA Sports logo Holt wore led to the question he always received when wearing his company’s gear publicly.

When is the college football video game coming back?

Holt smiled. It had always been a desire to bring back the college football video game, but at that moment Holt knew something no one else outside the EA Sports offices in Central Florida did. When he returned from his trip, he had another conversation ready to potentially solve concerns and bring back one of the most resonant titles in the company’s catalog.

“I think I even said, ‘I don’t know, but maybe sooner than you think,'” Holt said. “And it kind of gave me that little extra push that I know that there were people that wanted this game to come back as much as I did, more so than I did.”

Holt, now the senior vice president and group general manager of EA Sports, understood the concerns and questions his bosses might have when he pitched the potential return of EA Sports College Football in December 2019. He was ready for all of them when he stepped into a half-hour meeting with EA Sports president Cam Weber’s offices at the company’s former facility in Maitland, Florida.

Holt reframed how the company looked at the college football game — one which EA Sports stopped making in 2013 in part due to a lawsuit from former UCLA basketball player Ed O’Bannon surrounding name, image and likeness rights. NIL was still an unknown. So were logistics of reviving a franchise dormant for, at that point, more than six years. At one point during the meeting — Holt wouldn’t say how other than it was a creative solution the company ended up not needing — Holt knew he had done it. Unofficially, EA was going to bring back college football.

It would be over a year, in February 2021, before EA Sports publicly announced the eventual return of the game. By then, EA Sports started assembling — and in some cases reuniting — the development staff. It took another three years to bring the game to market this upcoming July 19.

What happened between? Building a game from scratch, inventing technologies, reining in overambition and creating a foundational game for a returned year-to-year franchise. They collected assets from all 134 schools, packing in as much as they could. They navigated having — and paying — actual college football players in the game thanks to current NIL rules. They added components of NIL in the game along with the transfer portal.

If they needed a reminder of their mission, they didn’t need to look far. On the wall of the college football development cluster at the EA Sports offices is a long banner with former Michigan quarterback Denard Robinson and the EA Sports NCAA Football 14 cover. It’s the last time the game was produced. They walk by it every day.

It led to a motivational mantra which kept focus and the need for authenticity in their aims.

“Every school is somebody’s favorite school,” Holt said. “Became kind of a rallying cry for us as a dev team.”


TICKET STUBS LINE the back of Ben Haumiller’s office on the third floor of EA Sports’ Orlando headquarters. There’s Florida State gear everywhere, too. Years ago, Haumiller was a college student at Florida State. He played in EA Sports’ competition to find the best college football video game player in America.

He lost in the tournament in 1999, but it led to a job as a quality verification tester with the company and eventually as a designer and producer on the old version of NCAA Football. The game went away after the O’Bannon lawsuit, and Haumiller transferred to different areas of the company. Like many of his colleagues, Haumiller hoped for College Football’s return.

EA Sports licensed a small number of schools as part of a college storyline in single-player mode for Madden ’18 and Madden ’20. Haumiller said putting college teams into the company’s popular NFL franchise was a way to get universities comfortable with EA Sports again.

Then Holt made his pitch. The game was greenlit and hiring began.

“The opportunity came to come back on the development side,” Haumiller said. “So I made that jump and came back to help get us on solid footing and where we go on this rebirth.”

It was the game Haumiller, now the principal game designer for College Football, always wanted to work on.

Rob Jones, the senior production director of College Football, was Holt’s first hire. A devout Michigan fan with memorabilia all over his office, Jones returned to EA in 2020 from 2K Sports, where he worked as a producer on the NBA 2K series for most of the 2000s and 2010s and helped launch the company’s College Hoops series as the game’s first producer. Together, he and Holt started building the college football team.

Holt said it was the easiest team he’s built in his time at EA Sports because there were existing employees across the company and new hires who wanted to bring back college football. There was reverence for the game inside and outside the building. The dedication and passion were clear to Holt early on. Every conversation of the game became a debate of what might work best.

The passion for colleges is clear throughout the college football cubicles, where almost all have some marker of college football fandom.

With the team largely built, they needed to figure out how to make a game centered around authenticity. That meant everything: stadiums, rosters, mascots and crowds.

The team created a pageantry database, which became a rolling list of traditions and idiosyncrasies for all 134 FBS programs. They asked schools for help, added what they knew from their own college football fandoms and even scoured fan forums to find things they may have missed — or to learn that a school no longer did tradition X or hand signal Y.

Production director Christian McLeod said every school had to have something. Not every tradition or chant or hand signal ended up in this year’s game, but they wanted something for everyone.

“We want to make sure that, again, everybody’s team is somebody’s favorite,” McLeod said. “Texas and Texas State need to feel the same when you’re playing as them if you’re a fan of that school.”

Building this took time. In all, EA Sports received tens of thousands of assets from schools in addition to their own work. They asked for and compiled touchdown celebrations for each team and stadium, how players celebrate after turnovers, how teams run out of tunnels, crowd hand signals, chants on key downs and details for stadiums, mascots, cheerleaders and uniforms.

Once received and researched, they had to figure out how to build them.


THERE WERE SOME helpful things for the team at the start. Some stadiums — including Mercedes-Benz Stadium in Atlanta for the SEC championship and USC’s home field, the Los Angeles Coliseum, from when the NFL’s Los Angeles Rams played games there — could be taken from Madden and repainted for whatever uses necessary.

But the majority of the almost 150 stadiums in the game had to be built from scratch. Even though the Frostbite engine is the same as Madden, what the college football team needed to do was much different — one of the many reasons EA Sports insists it won’t look or feel the same as the Madden series.

At one point, developers went to Holt and said they weren’t sure if they could get every stadium done in an authentic manner. It was a lot of space and capability. Both Holt and the development team knew the answer — 50 wasn’t going to cut it. They needed all 134.

As the team started construction, they began to look at innovative ways to solve problems and tech they could borrow from other EA games or create themselves. McLeod said they realized they needed a new lighting system in the game to create the scale they needed — Global Illumination Based on Surfels, or what they commonly call GIBS. GIBS is a dynamic, real-time lighting system that helps create different atmospheres in the stadium for a noon game, a 3:30 game or a night game, including how light might refract off helmets.

With GIBS in place, the team created a Stadium Toolkit, which McLeod said allowed designers and developers to almost go brick by brick, section by section to recreate stadiums to make sure the color schemes were correct down to the individual railings, tunnels and walls. It almost, McLeod said, became like a virtual Lego set putting it all together.

While there were some pieces from NCAA Football 14 they could use, those stadiums and mascots were built on a different engine for a different console. Not much would translate, so they had to start from the beginning.

Building an empty stadium took about a week depending on the venue, with Syracuse’s JMA Wireless Dome among the trickiest because it was indoors and cavernous, so lighting had to be set up a bit differently than other schools. McLeod called it “the perfect storm of stadiums.”

Understanding the crowd’s importance to college football, McLeod said he knew they had to “make sure that crowd looks amazing.” Are the bands in the right place? The visitor sections? The patterns some schools have within their crowds — think Tennessee’s Checkerboard and Penn State’s White Out games. The design team entered the empty virtual stadium and tagged where everything would be, a process taking multiple weeks.

There were some concessions needed to make sure the game still performed well, which is where the JMA Wireless Dome and its unique architecture helped. As the team tested everything from equipment pieces to plays, they put it in the Dome to check for performance and make sure the frame rates didn’t slow down.

There were small things in stadiums which held import, too. For McLeod, a diehard Michigan State fan, it came from Arkansas State, where there is a waterfall in the stadium and when the Red Wolves score a touchdown, fountains go off.

“That was one of those things that was a stretch goal for us to get in,” McLeod said. “And to see it actually manifest itself in the product. I’m so proud of the team to see that.”


MASCOTS — NOT ALL will make this year’s game — were another struggle point. One of the hardest things for the development team to create were four-legged friends like Texas’ Bevo (a longhorn steer) or Colorado’s Ralphie (a buffalo).

They had to develop new animation rigs different from those for players, coaches or fans because of four legs versus two.

McLeod said they created four different rigs for dogs, one for cows and one for Ralphie. Bevo was one of the first the team built because it proved they could do it.

Ralphie took the longest, about a month from start to finish, McLeod said.

“It’s the actual animation,” McLeod said. “It’s to make sure that Ralphie runs fluidly. We call them quadrupeds, right? A human on two legs has a totally different mocap rig or animation rig than an animal on four.”

Then there’s leg spans and strides and weight within the movement. McLeod said they knew that when they started. Like the stadiums, McLeod said shipping a game without Ralphie and Bevo “was not acceptable to us.”

While part of the team built out stadiums and mascots, another focused on game play with the same intent as everyone else — College Football would not look or play like Madden.

So playbooks matter. Game speed matters. Jones said they had to push the boundaries of what was possible. They had to have 134 specific playbooks, received help from their access to Pro Football Focus and had conversations with those within the game to help understand what styles teams run.

There were base plays and concepts they could use, but the key was playbook individuality. They wanted players to feel like they were playing as Tennessee or Michigan.


THE MOST SURPRISING thing came not from something they created or a hurdle they faced, but rather from what happened after they announced the name, image and likeness plan for athletes. Any athlete opting into the game who ends up being used in one of the 85 roster spots per team will receive a free copy of EA Sports College Football along with $600 with the option of remaining in the game yearly as long as the player has eligibility. There are also separate NIL deals made with athletes who could serve as ambassadors or cover athletes like Michigan’s Donovan Edwards, Colorado’s Travis Hunter and Texas’ Quinn Ewers.

EA Sports thought they’d get 7,000 or 8,000 players the first week. Eight days in, 10,000 players had agreed to be in the game. At present, more than 13,000 players have opted in.

“We were pleasantly surprised,” Jones said. “By the enthusiasm with which people were coming in.”

Not all of them will end up making it into the game due to the 85-person roster limit, but it’s still a large undertaking.

EA staffers created a system they call “Generic Plus,” developed by the art department. It takes about two to three hours to construct a player’s face in the game. EA does this by taking a reference photo of a player — think a passport photo or team headshot — and machine learning then creates an image of what the player looks like.

EA staffers then go in and make tweaks on what the machine missed or didn’t accurately portray, from hair to eyebrows to eyes, which could take 10 to 15 minutes. McLeod said if animators had to do the entire process, it might take a day per player, which was not an option.

“It was just a brand new way,” McLeod said.

Holt said the player raters for Madden have assisted with the ratings for college football players, but declined to go into specific detail.

When a player is in the game, there will be multiple uniform options. Each team will have at least a home and away jersey and, if an alternate jersey exists, at least one alternate. Some schools will have more than that and McLeod said after launch, they could end up adding more jersey options. Like everything else, uniform specifications came from a combination of school information and the research of EA’s staff.


WHILE THE GAME was being created on-site, EA Sports had to get announcer tracks recorded, featuring multiple broadcast teams including one led by ESPN’S Chris Fowler and Kirk Herbstreit. Fowler said on Instagram he taped more than 115 hours of commentary over a two-year process.

Some of the sessions were done separately. Some were done together with the broadcast crews. Almost all had someone from EA on Zoom helping the process. Fowler said on Instagram he did calls of everything from touchdowns for every team — which took an hour to go through every team in the game — to a team punting on second down.

Jones said there was a baseline of calls they needed from both crews and a list of situations they needed. Both sets of commentary teams had to cover the entire game.

“It was a lot of writing scripts, but then eventually what starts happening is in order to get the best performance out of them, you have to let ’em ad-lib,” Jones said. “You kind of need to let them know what the situation is so that you can actually get the right amount of back-and-forth between them.”

As they maneuvered through the two-year process, the commentary became more comfortable and what you’d typically see from the crews during real games. The toughest thing, Jones said, was working around the broadcaster’s commitments.

In all, there are hundreds of hours of sound in the game. Different sounds will be triggered by events, Jones said, put in place by one of his team’s software engineers, Rick Mancuso, to make it all flow seamlessly. Mancuso was also in charge of adding the small sounds for schools in the game, like a “Let’s Go Blue” chant at Michigan.


THERE IS CLEAR excitement throughout the EA Sports College Football team. You hear it in the way they talk about the game and how they all stress the same thing: Authenticity is the foundation.

This isn’t a one-off. What they build for this year they’ll be able to add to and tweak in iterations to come.

They know they couldn’t get everything they wanted in this version. A combination of time and capacity wouldn’t allow it. There’s already a list — some from the pageantry database, some from ideas they couldn’t quite reach — of what they’d like to add in next year’s game.

They also recognize this: Four years after Holt went into Weber’s office and three years after announcing the game, college football is back. And here to stay.

“I would definitely put it, in terms of my 20 years with EA Sports, as one of those big achievement moments,” Holt said. “In terms of saying how do we not let scale or let a problem deter, derail or stop us.

“That’s the key for this team is they didn’t take no for an answer.”

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Hurricanes: ‘Tough look’ not sticking up for Aho

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Hurricanes: 'Tough look' not sticking up for Aho

FORT LAUDERDALE, Fla. — The Carolina Hurricanes regretted not sticking up for star center Sebastian Aho when he was mauled by Florida Panthers winger Matthew Tkachuk late in their Game 3 loss on Saturday night.

In the third period, with the Panthers cruising to a 6-2 win and a 3-0 lead in the Eastern Conference finals, Tkachuk went after Aho with a series of shoves and cross-checks, eventually putting him in a headlock and bringing him down to the ice. The incident was seen as retaliation for Aho’s low hit on Florida’s Sam Reinhart that injured him in Game 2 and kept the forward out of the lineup on Saturday.

“I don’t really look at it as intent or intimidation at all. It’s just sticking up for teammates,” said Tkachuk, who was given a roughing penalty and a 10-minute misconduct. “We’re a family in there. It could happen to anybody and there’s probably 20 guys racing to be the guy to stick up for a teammate like that. That’s just how our team’s built. That’s why we’re successful. I don’t think any of us would be thrilled at that play in Game 2.”

But while Tkachuk was on top of Aho, who remained in the game, there was no chaotic response from the Hurricanes, nor any retaliation for the rest of the game. Carolina forward Taylor Hall said, in hindsight, there needed to be some reaction.

“I think what happened is that we don’t want to take penalties after the whistle, and they’re very good at goading you into them. But we have to support each other and make sure all five of us are having each other’s backs,” Hall said. “That was a tough look there, but we’ll battle for each other to no end.”

Coach Rod Brind’Amour said there needed to be a response, especially since the game was all but over on the scoreboard

“In that situation, there probably does. There’s a fine line. You don’t want to start advocating for that kind of hockey, necessarily. But with the game out of hand, yes, we have to do a better job of that with the game out of hand,” he said.

The Hurricanes face elimination on Monday night in Sunrise. They also face a 16th straight loss in the Eastern Conference finals, a streak that stretches back to 2009.

“We’re going to give our best tomorrow,” Hall said. “I think that we have a belief in our room, honestly. We’re playing for our season.”

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Stars rule forward Hintz out for Game 3 vs. Oilers

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Stars rule forward Hintz out for Game 3 vs. Oilers

EDMONTON — Dallas forward Roope Hintz has been ruled out for Game 3 of the Stars’ Western Conference finals series against the Edmonton Oilers on Sunday.

Hintz was a game-time decision for Dallas after leaving the third period of Game 2 on Friday with an injury. The center took a slash from Edmonton defenseman Darnell Nurse less than four minutes into that final frame and was helped off the ice without appearing to put weight on his left leg.

Stars’ coach Pete DeBoer said on Saturday they were awaiting test results on Hintz before determining his status for Game 3. Hintz travelled with the team from Dallas and arrived at Rogers Place on Sunday without wearing a walking boot.

DeBoer still declared Hintz’s status uncertain about an hour before puck drop. Hintz took warmups with the Stars before Game 3 but left several minutes early without participating in line rushes.

Hintz has five goals and 11 points in 15 postseason games and ranked fourth on the Stars in regular-season scoring with 28 goals and 67 points in 76 games.

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Horse trainer Clement dies from rare eye cancer

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Horse trainer Clement dies from rare eye cancer

Christophe Clement, who trained longshot Tonalist to victory in the 2014 Belmont Stakes and won a Breeders’ Cup race in 2021, has died. He was 59.

Clement announced his own death in a prepared statement that was posted to his stable’s X account on Sunday.

“Unfortunately, if you are reading this, it means I was unable to beat my cancer,” the post said. “As many of you know, I have been fighting an incurable disease, metastatic uveal melanoma.”

It’s a type of cancer that affects the uvea, the middle layer of the eye. It accounts for just 5% of all melanoma cases in the U.S., however, it can be aggressive and spread to other parts of the body in up to 50% of cases, according to the Melanoma Research Alliance’s website.

The Paris-born Clement has been one of the top trainers in the U.S. over the last 34 years. He learned under his father, Miguel, who was a leading trainer in France. Clement later worked for the prominent French racing family of Alec Head. In the U.S., he first worked for Hall of Fame trainer Shug McGaughey.

Clement went out on his own in 1991, winning with the first horse he saddled at Belmont Park in New York.

“Beyond his accomplishments as a trainer, which are many, Christophe Clement was a kind and generous man who made lasting contributions to the fabric of racing in New York,” Dave O’Rouke, president and CEO of the New York Racing Association said in a statement.

Clement had 2,576 career victories and purse earnings of over $184 million, according to Equibase.

“I am very proud that for over 30 years in this industry, we have operated every single day with the highest integrity, always putting the horses’ wellbeing first,” he wrote in his farewell message.

One of his best-known horses was Gio Ponti, winner of Eclipse Awards as champion male turf horse in 2009 and 2010. He finished second to Zenyatta in the 2009 Breeders’ Cup Classic.

In the 2014 Belmont, Tonalist spoiled the Triple Crown bid of California Chrome, who tied for fourth. Tonalist won by a head, after not having competed in the Kentucky Derby or Preakness that year.

Steve Coburn, co-owner of California Chrome, caused controversy when he said afterward the horses that hadn’t run in the other two races took “the coward’s way out.” He later apologized and congratulated the connections of Tonalist.

Clement’s lone Breeders’ Cup victory was with Pizza Bianca, owned by celebrity chef Bobby Flay, in the Juvenile Fillies Turf. Clement had seven seconds and six thirds in other Cup races.

“It was Christophe’s genuine love for the horse that truly set him apart,” Eric Hamelback, CEO of the National Horseman’s Benevolent and Protective Association, said in a statement. “He was a consummate professional and a welcoming gentleman whose demeanor was always positive, gracious and upbeat.”

Clement’s statement said he would leave his stable in the hands of his son and longtime assistant, Miguel.

“As I reflect on my journey, I realize I never worked a day in my life,” Clement’s statement said. “Every morning, I woke up and did what I loved most surrounded by so much love.”

Besides his son, he is survived by wife Valerie, daughter Charlotte Clement Collins and grandson Hugo Collins.

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