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ORLANDO, Fla. — Daryl Holt shopped at a Books-A-Million near Auburn, Alabama, around Thanksgiving in 2019 when his clothes caught the attention of the person standing behind the counter. The EA Sports logo Holt wore led to the question he always received when wearing his company’s gear publicly.

When is the college football video game coming back?

Holt smiled. It had always been a desire to bring back the college football video game, but at that moment Holt knew something no one else outside the EA Sports offices in Central Florida did. When he returned from his trip, he had another conversation ready to potentially solve concerns and bring back one of the most resonant titles in the company’s catalog.

“I think I even said, ‘I don’t know, but maybe sooner than you think,'” Holt said. “And it kind of gave me that little extra push that I know that there were people that wanted this game to come back as much as I did, more so than I did.”

Holt, now the senior vice president and group general manager of EA Sports, understood the concerns and questions his bosses might have when he pitched the potential return of EA Sports College Football in December 2019. He was ready for all of them when he stepped into a half-hour meeting with EA Sports president Cam Weber’s offices at the company’s former facility in Maitland, Florida.

Holt reframed how the company looked at the college football game — one which EA Sports stopped making in 2013 in part due to a lawsuit from former UCLA basketball player Ed O’Bannon surrounding name, image and likeness rights. NIL was still an unknown. So were logistics of reviving a franchise dormant for, at that point, more than six years. At one point during the meeting — Holt wouldn’t say how other than it was a creative solution the company ended up not needing — Holt knew he had done it. Unofficially, EA was going to bring back college football.

It would be over a year, in February 2021, before EA Sports publicly announced the eventual return of the game. By then, EA Sports started assembling — and in some cases reuniting — the development staff. It took another three years to bring the game to market this upcoming July 19.

What happened between? Building a game from scratch, inventing technologies, reining in overambition and creating a foundational game for a returned year-to-year franchise. They collected assets from all 134 schools, packing in as much as they could. They navigated having — and paying — actual college football players in the game thanks to current NIL rules. They added components of NIL in the game along with the transfer portal.

If they needed a reminder of their mission, they didn’t need to look far. On the wall of the college football development cluster at the EA Sports offices is a long banner with former Michigan quarterback Denard Robinson and the EA Sports NCAA Football 14 cover. It’s the last time the game was produced. They walk by it every day.

It led to a motivational mantra which kept focus and the need for authenticity in their aims.

“Every school is somebody’s favorite school,” Holt said. “Became kind of a rallying cry for us as a dev team.”


TICKET STUBS LINE the back of Ben Haumiller’s office on the third floor of EA Sports’ Orlando headquarters. There’s Florida State gear everywhere, too. Years ago, Haumiller was a college student at Florida State. He played in EA Sports’ competition to find the best college football video game player in America.

He lost in the tournament in 1999, but it led to a job as a quality verification tester with the company and eventually as a designer and producer on the old version of NCAA Football. The game went away after the O’Bannon lawsuit, and Haumiller transferred to different areas of the company. Like many of his colleagues, Haumiller hoped for College Football’s return.

EA Sports licensed a small number of schools as part of a college storyline in single-player mode for Madden ’18 and Madden ’20. Haumiller said putting college teams into the company’s popular NFL franchise was a way to get universities comfortable with EA Sports again.

Then Holt made his pitch. The game was greenlit and hiring began.

“The opportunity came to come back on the development side,” Haumiller said. “So I made that jump and came back to help get us on solid footing and where we go on this rebirth.”

It was the game Haumiller, now the principal game designer for College Football, always wanted to work on.

Rob Jones, the senior production director of College Football, was Holt’s first hire. A devout Michigan fan with memorabilia all over his office, Jones returned to EA in 2020 from 2K Sports, where he worked as a producer on the NBA 2K series for most of the 2000s and 2010s and helped launch the company’s College Hoops series as the game’s first producer. Together, he and Holt started building the college football team.

Holt said it was the easiest team he’s built in his time at EA Sports because there were existing employees across the company and new hires who wanted to bring back college football. There was reverence for the game inside and outside the building. The dedication and passion were clear to Holt early on. Every conversation of the game became a debate of what might work best.

The passion for colleges is clear throughout the college football cubicles, where almost all have some marker of college football fandom.

With the team largely built, they needed to figure out how to make a game centered around authenticity. That meant everything: stadiums, rosters, mascots and crowds.

The team created a pageantry database, which became a rolling list of traditions and idiosyncrasies for all 134 FBS programs. They asked schools for help, added what they knew from their own college football fandoms and even scoured fan forums to find things they may have missed — or to learn that a school no longer did tradition X or hand signal Y.

Production director Christian McLeod said every school had to have something. Not every tradition or chant or hand signal ended up in this year’s game, but they wanted something for everyone.

“We want to make sure that, again, everybody’s team is somebody’s favorite,” McLeod said. “Texas and Texas State need to feel the same when you’re playing as them if you’re a fan of that school.”

Building this took time. In all, EA Sports received tens of thousands of assets from schools in addition to their own work. They asked for and compiled touchdown celebrations for each team and stadium, how players celebrate after turnovers, how teams run out of tunnels, crowd hand signals, chants on key downs and details for stadiums, mascots, cheerleaders and uniforms.

Once received and researched, they had to figure out how to build them.


THERE WERE SOME helpful things for the team at the start. Some stadiums — including Mercedes-Benz Stadium in Atlanta for the SEC championship and USC’s home field, the Los Angeles Coliseum, from when the NFL’s Los Angeles Rams played games there — could be taken from Madden and repainted for whatever uses necessary.

But the majority of the almost 150 stadiums in the game had to be built from scratch. Even though the Frostbite engine is the same as Madden, what the college football team needed to do was much different — one of the many reasons EA Sports insists it won’t look or feel the same as the Madden series.

At one point, developers went to Holt and said they weren’t sure if they could get every stadium done in an authentic manner. It was a lot of space and capability. Both Holt and the development team knew the answer — 50 wasn’t going to cut it. They needed all 134.

As the team started construction, they began to look at innovative ways to solve problems and tech they could borrow from other EA games or create themselves. McLeod said they realized they needed a new lighting system in the game to create the scale they needed — Global Illumination Based on Surfels, or what they commonly call GIBS. GIBS is a dynamic, real-time lighting system that helps create different atmospheres in the stadium for a noon game, a 3:30 game or a night game, including how light might refract off helmets.

With GIBS in place, the team created a Stadium Toolkit, which McLeod said allowed designers and developers to almost go brick by brick, section by section to recreate stadiums to make sure the color schemes were correct down to the individual railings, tunnels and walls. It almost, McLeod said, became like a virtual Lego set putting it all together.

While there were some pieces from NCAA Football 14 they could use, those stadiums and mascots were built on a different engine for a different console. Not much would translate, so they had to start from the beginning.

Building an empty stadium took about a week depending on the venue, with Syracuse’s JMA Wireless Dome among the trickiest because it was indoors and cavernous, so lighting had to be set up a bit differently than other schools. McLeod called it “the perfect storm of stadiums.”

Understanding the crowd’s importance to college football, McLeod said he knew they had to “make sure that crowd looks amazing.” Are the bands in the right place? The visitor sections? The patterns some schools have within their crowds — think Tennessee’s Checkerboard and Penn State’s White Out games. The design team entered the empty virtual stadium and tagged where everything would be, a process taking multiple weeks.

There were some concessions needed to make sure the game still performed well, which is where the JMA Wireless Dome and its unique architecture helped. As the team tested everything from equipment pieces to plays, they put it in the Dome to check for performance and make sure the frame rates didn’t slow down.

There were small things in stadiums which held import, too. For McLeod, a diehard Michigan State fan, it came from Arkansas State, where there is a waterfall in the stadium and when the Red Wolves score a touchdown, fountains go off.

“That was one of those things that was a stretch goal for us to get in,” McLeod said. “And to see it actually manifest itself in the product. I’m so proud of the team to see that.”


MASCOTS — NOT ALL will make this year’s game — were another struggle point. One of the hardest things for the development team to create were four-legged friends like Texas’ Bevo (a longhorn steer) or Colorado’s Ralphie (a buffalo).

They had to develop new animation rigs different from those for players, coaches or fans because of four legs versus two.

McLeod said they created four different rigs for dogs, one for cows and one for Ralphie. Bevo was one of the first the team built because it proved they could do it.

Ralphie took the longest, about a month from start to finish, McLeod said.

“It’s the actual animation,” McLeod said. “It’s to make sure that Ralphie runs fluidly. We call them quadrupeds, right? A human on two legs has a totally different mocap rig or animation rig than an animal on four.”

Then there’s leg spans and strides and weight within the movement. McLeod said they knew that when they started. Like the stadiums, McLeod said shipping a game without Ralphie and Bevo “was not acceptable to us.”

While part of the team built out stadiums and mascots, another focused on game play with the same intent as everyone else — College Football would not look or play like Madden.

So playbooks matter. Game speed matters. Jones said they had to push the boundaries of what was possible. They had to have 134 specific playbooks, received help from their access to Pro Football Focus and had conversations with those within the game to help understand what styles teams run.

There were base plays and concepts they could use, but the key was playbook individuality. They wanted players to feel like they were playing as Tennessee or Michigan.


THE MOST SURPRISING thing came not from something they created or a hurdle they faced, but rather from what happened after they announced the name, image and likeness plan for athletes. Any athlete opting into the game who ends up being used in one of the 85 roster spots per team will receive a free copy of EA Sports College Football along with $600 with the option of remaining in the game yearly as long as the player has eligibility. There are also separate NIL deals made with athletes who could serve as ambassadors or cover athletes like Michigan’s Donovan Edwards, Colorado’s Travis Hunter and Texas’ Quinn Ewers.

EA Sports thought they’d get 7,000 or 8,000 players the first week. Eight days in, 10,000 players had agreed to be in the game. At present, more than 13,000 players have opted in.

“We were pleasantly surprised,” Jones said. “By the enthusiasm with which people were coming in.”

Not all of them will end up making it into the game due to the 85-person roster limit, but it’s still a large undertaking.

EA staffers created a system they call “Generic Plus,” developed by the art department. It takes about two to three hours to construct a player’s face in the game. EA does this by taking a reference photo of a player — think a passport photo or team headshot — and machine learning then creates an image of what the player looks like.

EA staffers then go in and make tweaks on what the machine missed or didn’t accurately portray, from hair to eyebrows to eyes, which could take 10 to 15 minutes. McLeod said if animators had to do the entire process, it might take a day per player, which was not an option.

“It was just a brand new way,” McLeod said.

Holt said the player raters for Madden have assisted with the ratings for college football players, but declined to go into specific detail.

When a player is in the game, there will be multiple uniform options. Each team will have at least a home and away jersey and, if an alternate jersey exists, at least one alternate. Some schools will have more than that and McLeod said after launch, they could end up adding more jersey options. Like everything else, uniform specifications came from a combination of school information and the research of EA’s staff.


WHILE THE GAME was being created on-site, EA Sports had to get announcer tracks recorded, featuring multiple broadcast teams including one led by ESPN’S Chris Fowler and Kirk Herbstreit. Fowler said on Instagram he taped more than 115 hours of commentary over a two-year process.

Some of the sessions were done separately. Some were done together with the broadcast crews. Almost all had someone from EA on Zoom helping the process. Fowler said on Instagram he did calls of everything from touchdowns for every team — which took an hour to go through every team in the game — to a team punting on second down.

Jones said there was a baseline of calls they needed from both crews and a list of situations they needed. Both sets of commentary teams had to cover the entire game.

“It was a lot of writing scripts, but then eventually what starts happening is in order to get the best performance out of them, you have to let ’em ad-lib,” Jones said. “You kind of need to let them know what the situation is so that you can actually get the right amount of back-and-forth between them.”

As they maneuvered through the two-year process, the commentary became more comfortable and what you’d typically see from the crews during real games. The toughest thing, Jones said, was working around the broadcaster’s commitments.

In all, there are hundreds of hours of sound in the game. Different sounds will be triggered by events, Jones said, put in place by one of his team’s software engineers, Rick Mancuso, to make it all flow seamlessly. Mancuso was also in charge of adding the small sounds for schools in the game, like a “Let’s Go Blue” chant at Michigan.


THERE IS CLEAR excitement throughout the EA Sports College Football team. You hear it in the way they talk about the game and how they all stress the same thing: Authenticity is the foundation.

This isn’t a one-off. What they build for this year they’ll be able to add to and tweak in iterations to come.

They know they couldn’t get everything they wanted in this version. A combination of time and capacity wouldn’t allow it. There’s already a list — some from the pageantry database, some from ideas they couldn’t quite reach — of what they’d like to add in next year’s game.

They also recognize this: Four years after Holt went into Weber’s office and three years after announcing the game, college football is back. And here to stay.

“I would definitely put it, in terms of my 20 years with EA Sports, as one of those big achievement moments,” Holt said. “In terms of saying how do we not let scale or let a problem deter, derail or stop us.

“That’s the key for this team is they didn’t take no for an answer.”

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MLB’s villains or its gold standard? How the Los Angeles Dodgers got here

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MLB's villains or its gold standard? How the Los Angeles Dodgers got here

The Los Angeles Dodgers aren’t just a baseball team these days. They are a symbol. For fans of the other 29 major league clubs, they are a source of either indignation or longing. For rival owners — and the commissioner who answers to them — they exemplify a widening payroll disparity that must be addressed. For players, and the union that represents them, they are a beacon, embodying all the traits of successful organizations: astute at player development, invested in behind-the-scenes components that make a difference and, most prominently, eager to pump their outsized revenues back into the roster.

The Dodgers employ seven players on nine-figure contracts, with five of those deals reached over the past 15 months. They also have the strongest farm system in the sport, according to ESPN’s Kiley McDaniel. Their lineup is loaded and their rotation is decorated, but also their future looks bright and their resources seem limitless. And yet their chief architect, Andrew Friedman, isn’t ready for a victory lap.

“It just doesn’t really land with me in that way,” Friedman, entering his 11th year as the Dodgers’ president of baseball operations, said in a recent phone conversation. “I think once I get fired, once there’s like real distance between being mired in the day-to-day and when I’m not, I will be able to look back at those things. But for us right now, it all feels very precarious.

“We’ve seen a lot of really successful organizations that fall off a cliff and take a while to build back. We don’t take any of it for granted.”

Nothing lasts forever. Every empire has fallen, every dynasty has faded. But what the Dodgers have built feels uniquely sustainable. A glaring reminder came last month, when Major League Baseball’s commissioner, Rob Manfred, was asked whether outrage over the Dodgers’ spending reminded him of how fans felt about the star-laden New York Yankees teams of the early 2000s, commonly referred to as “The Evil Empire.”

The current Dodgers, Manfred said, “are probably more profitable on a percentage basis than the old Yankees were, meaning it could be more sustainable, so it is more of a problem.”

The word “problem” depends on one’s perspective. Dodgers fans certainly wouldn’t describe it as such. As the team prepares to begin its season on Tuesday against the Chicago Cubs in Japan — a country in which they are revered, in a series sponsored by their ownership group — it’s worth understanding how the Dodgers got here.

It was the result of their process, but it also required several monumental steps over the past dozen years.

Below is a look at their biggest leaps.


Jan. 28, 2013: They signed a media megadeal

At the start of 2013, the Dodgers, less than a year into Guggenheim’s ownership, landed a massive local-media deal spanning 25 years and valued at $8.35 billion, or $334 million annually on average. But for the rest of that decade, it qualified as a massive headache. A stalemate between AT&T and Charter Communications meant more than half the Southern California market was unable to access the team’s channel, SportsNet LA, from 2014 to 2020.

As the impasse continued and tensions escalated, the Dodgers’ media deal came to symbolize a growing clash between sports channels that demand higher fees and content distributors wary of making customers pay for content they do not consume. Now — five years after the two sides finally struck a deal, airing Dodgers games on AT&T video platforms and nearly doubling the number of households to more than 3 million — it exemplifies a growing disparity that is rattling the industry.

The Dodgers’ local-media deal runs longer than most and is more expensive than any other, but here’s the kicker, according to a source familiar with the deal: While most regional sports networks are set up as subsidiaries underneath a corporate entity, leaving them in the lurch when they fall into hard times — like Diamond Sports Group, a former Sinclair subsidiary that was forced into bankruptcy when debt mounted and subscribers fell off — the Dodgers have complete corporate backing from Charter, a massive media conglomerate.

So not only do the Dodgers generate far more in local media than any of their competitors, but at a time when the linear-cable model is drying up and teams face increasing uncertainty with RSN contracts that represent about 20% of revenues, their deal is relatively iron-clad. That is especially valuable considering they’re in a division where three teams — the San Diego Padres, Arizona Diamondbacks and Colorado Rockies — have lost their local media deals.


Dec. 21, 2018: They swung a trade that streamlined their payroll

Four days before Christmas in 2018, the Dodgers executed a rare salary dump. Matt Kemp, Yasiel Puig, Alex Wood, Kyle Farmer and cash were sent to the Cincinnati Reds for Homer Bailey, who was promptly released, and two young players who would later help trigger blockbuster acquisitions, Jeter Downs and Josiah Gray. The prospect component was secondary; the real benefit was the money saved, which gave the Dodgers additional wiggle room under the luxury-tax threshold and helped them remain debt-service compliant the following year.

In a bigger sense, it was the culmination of a multi-year effort by the front office to rid the Dodgers of bloated contracts and streamline a payroll that ultimately became burdened by massive deals for players like Kemp, Andre Ethier, Carl Crawford and Adrián González. The Dodgers’ luxury-tax payroll dropped by about $50 million from 2017 to 2019, by which point only two players — A.J. Pollock and Kenta Maeda — were signed beyond the next two years. In Friedman’s mind, the Dodgers were now free to be aggressive.

“For our first four to five years, it was as much about trying to be as competitive as we could be while getting our future payroll outlook in a better spot,” he said. “At the end of the 2019 season was the first time we had reached that point and were in position to be more aggressive at the top of the free-agent class.”

Gerrit Cole and Anthony Rendon headlined that offseason’s free-agent class. The Dodgers didn’t come away with either of them.

They would soon make up for it.


Feb. 10, 2020: Mookie Betts became available — and they pounced

The Dodgers engaged in initial trade conversations around Betts leading up to the trade deadline in 2019, but then the Boston Red Sox won five of seven against the Tampa Bay Rays and the New York Yankees near the end of July, and suddenly Betts was unavailable. A tone was set nonetheless.

“We knew, with him going into his last year of control, that there was a chance they would look to trade him going into that offseason,” Friedman recalled. “There was a switch in their baseball-operations department, and Chaim Bloom was hired, who I have a good relationship with. I spent a lot of time talking to him in the beginning. For him, it was about getting his feet on the ground and understanding the organizational direction of what they were doing. And it wasn’t until January where he opened the door to engage.”

Friedman, who gave Bloom his first front-office job in Tampa, ultimately landed Betts and David Price for Alex Verdugo, Downs and another position-player prospect in Connor Wong on Feb. 10, 2020. Friedman had long coveted Betts not just for his supreme talent, but for his work ethic and competitive edge and how those qualities seemed to elevate those around him. Within five months, Betts agreed to a 12-year, $365 million extension, eschewing free agency.


March 17, 2022: Freddie Freeman became a surprise free agent addition

When Freeman hit free agency after winning the 2021 World Series with the Braves, Friedman assumed he would simply return to Atlanta. So did everyone else — Freeman included. He was a homegrown star poised to someday get his number retired and have a statue outside Truist Park. But initial conversations barely progressed, and the Dodgers saw an opening.

On the afternoon of Dec. 1, moments before the sport would shut down in the midst of a bitter labor fight, Dodgers players, coaches and executives gathered for Betts’ wedding in L.A. Friedman, Dodgers manager Dave Roberts and then-third baseman Justin Turner briefly stepped away to call Freeman. They wanted to leave a lasting impression before an owner-imposed lockout would prohibit communication between teams and players. They wanted to be the last club he heard from.

The message, essentially: Don’t forget about us.

Friedman said he “got off the call feeling like it was incredibly unlikely” that the Dodgers would land Freeman. But when the lockout ended on March 10, the Braves and Freeman’s then-agent, Casey Close, still couldn’t bridge the gap, either on length or value. Four days later, the Braves traded for another star first baseman in Matt Olson, leaving Freeman stunned. Three days after that, he pivoted to the Dodgers, coming to terms on a six-year, $162 million contract.


2022-23 offseason: They sat out the shortstop market

When Corey Seager became a free agent at the end of the 2021 season, the Dodgers had a ready-made replacement in Trea Turner, who had been acquired with Max Scherzer the previous summer in a deal that sent Gray and three other minor leaguers to the Washington Nationals. But when Turner himself became a free agent a year later, the Dodgers did nothing to shore up one of the sport’s most important positions.

Turner became part of a historic class of free-agent shortstops, along with Carlos Correa, Xander Bogaerts and Dansby Swanson. The Dodgers didn’t pursue any of them, even though they didn’t have a clear replacement. The Dodgers could have avoided years of uncertainty at this position by locking in a proven star, but doing so was hardly entertained.

The reason is now obvious.

“With where we were commitment-wise,” Friedman said, “and with Shohei [Ohtani] coming up the next offseason, it was just a higher bar to clear for us to do something that would have any negative ability for us to pursue Shohei.”


Dec. 11, 2023: Ohtani chose them

By the time Ohtani became a free agent in November of 2023, the Dodgers’ roster was loaded but their payroll was manageable, with only Betts and Freeman guaranteed beyond the next two seasons. The Dodgers could boast a contending team — with two franchise pillars and a wealth of young talent — but also pitch Ohtani on the promise of adding other impact players around him, regardless of his monstrous contract. It worked.

Now, Dec. 11, 2023, stands as one of the most monumental dates in Dodgers history. Ohtani not only joined the Dodgers that day, but he agreed to defer more than 97% of his 10-year, $700 million contract. The Dodgers have become infamous for their propensity to defer money, a mechanism to provide players with a higher guarantee but, given the ability to invest deferred commitments, is mostly beneficial to the Dodgers (though perhaps not as much as one might think).

Ohtani’s deal was followed by the addition of two frontline starters — Yoshinobu Yamamoto, who landed a contract worth $325 million, and Tyler Glasnow, who was acquired via trade and subsequently signed a five-year extension worth close to $140 million. Ohtani didn’t pitch in 2024, but he put together one of the greatest offensive seasons in baseball history, starting the 50/50 club and becoming the first full-time designated hitter to win an MVP.

Just as important, from the Dodgers’ perspective: He generated massive amounts of revenue.

Ohtani had MLB’s top-selling jersey by a wide margin. With him on the roster, the Dodgers struck sponsorship agreements with 11 different Japanese companies during the 2024 season. Two Ohtani bobblehead giveaways prompted fans to line up outside Dodger Stadium up to 10 hours before the first pitch. Japanese guided tours through the ballpark — a twice-a-day, four-day-a-week addition — never relented. The gift shops frequently had lines out the door.

The Dodgers won’t disclose how much additional revenue they generated from Ohtani last year, but team president Stan Kasten has repeatedly said it blew away even their most optimistic projections.


Oct. 9, 2024: They survived Game 4 of the NLDS

It’s amazing, given the space the Dodgers currently occupy, that five months ago they carried a reputation as, well, chokers. Their championship at the end of the COVID-19-shortened 2020 season had been thoroughly dismissed for its unconventionality. More prevalent in the general public’s mind was 2019, 2021, 2022 and 2023, seasons that ended with talented teams getting eliminated early by inferior opponents.

The 2024 season was quickly headed in that direction. On Oct. 9, the Dodgers trailed a Padres club that was widely considered more well-rounded two-games-to-one in the best-of-five National League Division Series. Their depleted rotation had run out of starters. They would stage a bullpen game with their season on the line. And they would survive. The Dodgers shut out the Padres in Game 4, shut them out again in Game 5, then cruised past the New York Mets and Yankees to capture their first full-season championship since 1988.

What followed was a second straight offseason in which the Dodgers added practically every player they wanted. That included a frontline starter (Blake Snell), two corner outfielders (Teoscar Hernandez and Michael Conforto), three premium bullpen pieces (Tanner Scott, Kirby Yates and Blake Treinen), two fan favorites (Clayton Kershaw and Kiké Hernández) and one of the most alluring pitching prospects in a generation (Roki Sasaki). A key utility player (Tommy Edman) was also extended. The cost: another $466.5 million in guaranteed money, immediately after an offseason in which they guaranteed close to $1.4 billion in signings and extensions.

Roberts, fresh off a record-setting extension, has talked about how he might have been fired had he not navigated his Dodgers past the Padres last fall. Friedman acknowledged that the Dodgers probably don’t spend as much if they don’t win the World Series and generate the extra revenue that comes from it, though he called that “a lazy guess.”

Still, when asked how often he has thought about how life would be different if the Dodgers hadn’t won Game 4 of the 2024 NLDS, Friedman said: “Zero minutes.”

“We have been on the good side of those games and on the bad side of those games,” he added, “and I’ve spent zero minutes thinking about what the world would look like if the outcome had been different.”

All that matters now is a reality that exhilarates their fans and infuriates everyone else: The Dodgers look about as insurmountable as a franchise can be in this sport.

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NHL playoff watch: The Bruins’ path to the postseason

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NHL playoff watch: The Bruins' path to the postseason

The Boston Bruins‘ approach to the trade deadline indicated that perhaps management thought this wasn’t their year, and they would add some future assets for a quick reload this offseason.

But as the chips fall on Monday, the Bruins still have a chance to make the playoffs.

That all begins with a game against the lottery-bound Buffalo Sabres Monday night (7 p.m., ESPN+). A win in that one closes the gap between Boston and the current first wild card, the New York Rangers. The Rangers have 72 points and 30 regulation wins through 68 games, while Boston is at 68 and 23 through 68.

After Buffalo, it’s a road trip through Nevada and California (Golden Knights on Thursday, Sharks on Saturday, Kings on Sunday and Ducks on Wednesday, March 26). All told, the Bruins will play teams currently in playoff position in six of the final 13 games after the matchup with the Sabres; the final five, in particular, could be a spot to make up ground, with two against the injury-struck Devils along with single games against the Sabres, Blackhawks and Penguins.

To be clear, this would be a long shot; in addition to going on a hot streak, the Bruins will need to jump ahead of four teams (which would all need to get cold, in this hypothetical). Stathletes isn’t so sure all of that will fall into place, giving the Bruins a 2.4% chance of making the postseason. But stranger things have happened in recent seasons!

There is a lot of runway left until April 17, the final day of the regular season, and we’ll help you track it all with the NHL playoff watch. As we traverse the final stretch, we’ll provide details on all the playoff races, along with the teams jockeying for position in the 2025 NHL draft lottery.

Note: Playoff chances are via Stathletes.

Jump ahead:
Current playoff matchups
Today’s schedule
Yesterday’s scores
Expanded standings
Race for No. 1 pick

Current playoff matchups

Eastern Conference

A1 Florida Panthers vs. WC1 Ottawa Senators
A2 Tampa Bay Lightning vs. A3 Toronto Maple Leafs
M1 Washington Capitals vs. WC2 New York Rangers
M2 Carolina Hurricanes vs. M3 New Jersey Devils

Western Conference

C1 Winnipeg Jets vs. WC2 Vancouver Canucks
C2 Dallas Stars vs. C3 Colorado Avalanche
P1 Vegas Golden Knights vs. WC1 Minnesota Wild
P2 Edmonton Oilers vs. P3 Los Angeles Kings


Monday’s games

Note: All times ET. All games not on TNT or NHL Network are available to stream on ESPN+ (local blackout restrictions apply).

Buffalo Sabres at Boston Bruins, 7 p.m.
Philadelphia Flyers at Tampa Bay Lightning, 7 p.m.
New Jersey Devils at Columbus Blue Jackets, 7 p.m.
Calgary Flames at Toronto Maple Leafs, 7:30 p.m.
Los Angeles Kings at Minnesota Wild, 8 p.m.


Sunday’s scoreboard

Detroit Red Wings 3, Vegas Golden Knights 0
Colorado Avalanche 4, Dallas Stars 3 (OT)
Edmonton Oilers 3, New York Rangers 1
New York Islanders 4, Florida Panthers 2
St. Louis Blues 7, Anaheim Ducks 2
Utah Hockey Club 3, Vancouver Canucks 1
Winnipeg Jets 3, Seattle Kraken 2 (OT)


Expanded standings

Atlantic Division

Points: 85
Regulation wins: 35
Playoff position: A1
Games left: 14
Points pace: 102.5
Next game: @ CBJ (Thursday)
Playoff chances: 99.9%
Tragic number: N/A

Points: 81
Regulation wins: 33
Playoff position: A2
Games left: 16
Points pace: 100.6
Next game: vs. PHI (Monday)
Playoff chances: 99.9%
Tragic number: N/A

Points: 81
Regulation wins: 31
Playoff position: A3
Games left: 16
Points pace: 100.6
Next game: vs. CGY (Monday)
Playoff chances: 99.9%
Tragic number: N/A

Points: 77
Regulation wins: 27
Playoff position: WC1
Games left: 16
Points pace: 95.7
Next game: @ MTL (Tuesday)
Playoff chances: 98.8%
Tragic number: N/A

Points: 71
Regulation wins: 23
Playoff position: N/A
Games left: 16
Points pace: 88.2
Next game: vs. OTT (Tuesday)
Playoff chances: 20.2%
Tragic number: 32

Points: 70
Regulation wins: 24
Playoff position: N/A
Games left: 15
Points pace: 85.7
Next game: @ WSH (Tuesday)
Playoff chances: 5.3%
Tragic number: 29

Points: 68
Regulation wins: 23
Playoff position: N/A
Games left: 14
Points pace: 82.0
Next game: vs. BUF (Monday)
Playoff chances: 2.4%
Tragic number: 25

Points: 58
Regulation wins: 21
Playoff position: N/A
Games left: 17
Points pace: 73.2
Next game: @ BOS (Monday)
Playoff chances: ~0%
Tragic number: 21


Metro Division

Points: 96
Regulation wins: 37
Playoff position: M1
Games left: 15
Points pace: 117.5
Next game: vs. DET (Tuesday)
Playoff chances: 99.9%
Tragic number: N/A

Points: 86
Regulation wins: 36
Playoff position: M2
Games left: 15
Points pace: 105.3
Next game: @ SJ (Thursday)
Playoff chances: 99.9%
Tragic number: N/A

Points: 78
Regulation wins: 32
Playoff position: M3
Games left: 14
Points pace: 94.1
Next game: @ CBJ (Monday)
Playoff chances: 95.7%
Tragic number: N/A

Points: 72
Regulation wins: 30
Playoff position: WC2
Games left: 14
Points pace: 86.8
Next game: vs. CGY (Tuesday)
Playoff chances: 53.2%
Tragic number: N/A

Points: 70
Regulation wins: 23
Playoff position: N/A
Games left: 16
Points pace: 87.0
Next game: vs. NJ (Monday)
Playoff chances: 16.7%
Tragic number: 31

Points: 68
Regulation wins: 24
Playoff position: N/A
Games left: 16
Points pace: 84.5
Next game: @ PIT (Tuesday)
Playoff chances: 6.4%
Tragic number: 29

Points: 66
Regulation wins: 19
Playoff position: N/A
Games left: 13
Points pace: 78.4
Next game: vs. NYI (Tuesday)
Playoff chances: 0.8%
Tragic number: 21

Points: 64
Regulation wins: 17
Playoff position: N/A
Games left: 14
Points pace: 77.2
Next game: @ TB (Monday)
Playoff chances: 0.5%
Tragic number: 21


Central Division

Points: 98
Regulation wins: 38
Playoff position: C1
Games left: 14
Points pace: 118.2
Next game: @ VAN (Tuesday)
Playoff chances: 99.9%
Tragic number: N/A

Points: 87
Regulation wins: 35
Playoff position: C2
Games left: 16
Points pace: 108.1
Next game: vs. ANA (Tuesday)
Playoff chances: 99.9%
Tragic number: N/A

Points: 85
Regulation wins: 35
Playoff position: C3
Games left: 14
Points pace: 102.5
Next game: @ TOR (Wednesday)
Playoff chances: 99.9%
Tragic number: N/A

Points: 79
Regulation wins: 29
Playoff position: WC1
Games left: 15
Points pace: 96.7
Next game: vs. LA (Monday)
Playoff chances: 91%
Tragic number: N/A

Points: 73
Regulation wins: 24
Playoff position: N/A
Games left: 14
Points pace: 88.0
Next game: @ NSH (Tuesday)
Playoff chances: 32.5%
Tragic number: 29

Points: 71
Regulation wins: 22
Playoff position: N/A
Games left: 15
Points pace: 86.9
Next game: @ EDM (Tuesday)
Playoff chances: 17%
Tragic number: 29

Points: 58
Regulation wins: 21
Playoff position: N/A
Games left: 16
Points pace: 72.1
Next game: vs. STL (Tuesday)
Playoff chances: ~0%
Tragic number: 18

Points: 49
Regulation wins: 17
Playoff position: N/A
Games left: 15
Points pace: 60.0
Next game: vs. SEA (Tuesday)
Playoff chances: ~0%
Tragic number: 7


Pacific Division

Points: 86
Regulation wins: 36
Playoff position: P1
Games left: 15
Points pace: 105.3
Next game: vs. BOS (Thursday)
Playoff chances: 99.9%
Tragic number: N/A

Points: 82
Regulation wins: 28
Playoff position: P2
Games left: 15
Points pace: 100.4
Next game: vs. UTA (Tuesday)
Playoff chances: 99.8%
Tragic number: N/A

Points: 81
Regulation wins: 31
Playoff position: P3
Games left: 17
Points pace: 102.2
Next game: @ MIN (Monday)
Playoff chances: 99.8%
Tragic number: N/A

Points: 73
Regulation wins: 24
Playoff position: WC2
Games left: 15
Points pace: 89.3
Next game: vs. WPG (Tuesday)
Playoff chances: 41.1%
Tragic number: N/A

Points: 71
Regulation wins: 24
Playoff position: N/A
Games left: 17
Points pace: 89.6
Next game: @ TOR (Monday)
Playoff chances: 18.7%
Tragic number: 33

Points: 65
Regulation wins: 21
Playoff position: N/A
Games left: 15
Points pace: 79.6
Next game: @ DAL (Tuesday)
Playoff chances: 0.1%
Tragic number: 23

Points: 63
Regulation wins: 23
Playoff position: N/A
Games left: 14
Points pace: 76.0
Next game: @ CHI (Tuesday)
Playoff chances: ~0%
Tragic number: 19

Points: 45
Regulation wins: 13
Playoff position: N/A
Games left: 14
Points pace: 54.3
Next game: vs. CAR (Thursday)
Playoff chances: ~0%
Tragic number: 1


Race for the No. 1 pick

The NHL uses a draft lottery to determine the order of the first round, so the team that finishes in last place is not guaranteed the No. 1 selection. As of 2021, a team can move up a maximum of 10 spots if it wins the lottery, so only 11 teams are eligible for the No. 1 pick. Full details on the process are here. Matthew Schaefer, a defenseman for the OHL’s Erie Otters, is No. 1 on the draft board.

Points: 45
Regulation wins: 13

Points: 49
Regulation wins: 17

Points: 58
Regulation wins: 21

Points: 58
Regulation wins: 21

Points: 63
Regulation wins: 23

Points: 64
Regulation wins: 17

Points: 65
Regulation wins: 21

Points: 66
Regulation wins: 19

Points: 68
Regulation wins: 23

Points: 68
Regulation wins: 24

Points: 70
Regulation wins: 23

Points: 70
Regulation wins: 24

Points: 71
Regulation wins: 22

Points: 71
Regulation wins: 23

Points: 71
Regulation wins: 24

Points: 73
Regulation wins: 24

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Betts (illness) out for Tokyo Series; lost 15 pounds

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Betts (illness) out for Tokyo Series; lost 15 pounds

TOKYO — Los Angeles Dodgers shortstop Mookie Betts will not play in the two-game Tokyo Series against the Chicago Cubs because of an illness that has lingered for the past week.

Manager Dave Roberts said Monday that Betts is starting to feel better but has lost nearly 15 pounds and is still trying to get rehydrated and gain strength. Roberts added that the eight-time All-Star might fly back to the United States before the team in an effort to rest and prepare for the domestic opener on March 27.

The Cubs and Dodgers open the Major League Baseball season on Tuesday at the Tokyo Dome. A second game is on Wednesday.

“He’s not going to play in these two games,” Roberts said. “When you’re dehydrated, that’s what opens a person up to soft tissue injuries. We’re very mindful of that.”

Roberts said Miguel Rojas will start at shortstop in Betts’ place for the two games at the Tokyo Dome.

Betts started suffering from flu-like symptoms at the team’s spring training home in Arizona the day before the team left for Japan. He still made the long plane trip but hasn’t recovered as quickly as hoped.

Roberts said if the team had known the illness would linger this long, Betts wouldn’t have traveled. Betts tried to go through a workout on Sunday but became tired quickly.

Betts is making the full-time transition to shortstop this season after playing most of his career in right field and second base. The 2018 AL MVP hit .289 with 19 homers and 75 RBIs last season, helping the Dodgers win the World Series.

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