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ORLANDO, Fla. — Daryl Holt shopped at a Books-A-Million near Auburn, Alabama, around Thanksgiving in 2019 when his clothes caught the attention of the person standing behind the counter. The EA Sports logo Holt wore led to the question he always received when wearing his company’s gear publicly.

When is the college football video game coming back?

Holt smiled. It had always been a desire to bring back the college football video game, but at that moment Holt knew something no one else outside the EA Sports offices in Central Florida did. When he returned from his trip, he had another conversation ready to potentially solve concerns and bring back one of the most resonant titles in the company’s catalog.

“I think I even said, ‘I don’t know, but maybe sooner than you think,'” Holt said. “And it kind of gave me that little extra push that I know that there were people that wanted this game to come back as much as I did, more so than I did.”

Holt, now the senior vice president and group general manager of EA Sports, understood the concerns and questions his bosses might have when he pitched the potential return of EA Sports College Football in December 2019. He was ready for all of them when he stepped into a half-hour meeting with EA Sports president Cam Weber’s offices at the company’s former facility in Maitland, Florida.

Holt reframed how the company looked at the college football game — one which EA Sports stopped making in 2013 in part due to a lawsuit from former UCLA basketball player Ed O’Bannon surrounding name, image and likeness rights. NIL was still an unknown. So were logistics of reviving a franchise dormant for, at that point, more than six years. At one point during the meeting — Holt wouldn’t say how other than it was a creative solution the company ended up not needing — Holt knew he had done it. Unofficially, EA was going to bring back college football.

It would be over a year, in February 2021, before EA Sports publicly announced the eventual return of the game. By then, EA Sports started assembling — and in some cases reuniting — the development staff. It took another three years to bring the game to market this upcoming July 19.

What happened between? Building a game from scratch, inventing technologies, reining in overambition and creating a foundational game for a returned year-to-year franchise. They collected assets from all 134 schools, packing in as much as they could. They navigated having — and paying — actual college football players in the game thanks to current NIL rules. They added components of NIL in the game along with the transfer portal.

If they needed a reminder of their mission, they didn’t need to look far. On the wall of the college football development cluster at the EA Sports offices is a long banner with former Michigan quarterback Denard Robinson and the EA Sports NCAA Football 14 cover. It’s the last time the game was produced. They walk by it every day.

It led to a motivational mantra which kept focus and the need for authenticity in their aims.

“Every school is somebody’s favorite school,” Holt said. “Became kind of a rallying cry for us as a dev team.”


TICKET STUBS LINE the back of Ben Haumiller’s office on the third floor of EA Sports’ Orlando headquarters. There’s Florida State gear everywhere, too. Years ago, Haumiller was a college student at Florida State. He played in EA Sports’ competition to find the best college football video game player in America.

He lost in the tournament in 1999, but it led to a job as a quality verification tester with the company and eventually as a designer and producer on the old version of NCAA Football. The game went away after the O’Bannon lawsuit, and Haumiller transferred to different areas of the company. Like many of his colleagues, Haumiller hoped for College Football’s return.

EA Sports licensed a small number of schools as part of a college storyline in single-player mode for Madden ’18 and Madden ’20. Haumiller said putting college teams into the company’s popular NFL franchise was a way to get universities comfortable with EA Sports again.

Then Holt made his pitch. The game was greenlit and hiring began.

“The opportunity came to come back on the development side,” Haumiller said. “So I made that jump and came back to help get us on solid footing and where we go on this rebirth.”

It was the game Haumiller, now the principal game designer for College Football, always wanted to work on.

Rob Jones, the senior production director of College Football, was Holt’s first hire. A devout Michigan fan with memorabilia all over his office, Jones returned to EA in 2020 from 2K Sports, where he worked as a producer on the NBA 2K series for most of the 2000s and 2010s and helped launch the company’s College Hoops series as the game’s first producer. Together, he and Holt started building the college football team.

Holt said it was the easiest team he’s built in his time at EA Sports because there were existing employees across the company and new hires who wanted to bring back college football. There was reverence for the game inside and outside the building. The dedication and passion were clear to Holt early on. Every conversation of the game became a debate of what might work best.

The passion for colleges is clear throughout the college football cubicles, where almost all have some marker of college football fandom.

With the team largely built, they needed to figure out how to make a game centered around authenticity. That meant everything: stadiums, rosters, mascots and crowds.

The team created a pageantry database, which became a rolling list of traditions and idiosyncrasies for all 134 FBS programs. They asked schools for help, added what they knew from their own college football fandoms and even scoured fan forums to find things they may have missed — or to learn that a school no longer did tradition X or hand signal Y.

Production director Christian McLeod said every school had to have something. Not every tradition or chant or hand signal ended up in this year’s game, but they wanted something for everyone.

“We want to make sure that, again, everybody’s team is somebody’s favorite,” McLeod said. “Texas and Texas State need to feel the same when you’re playing as them if you’re a fan of that school.”

Building this took time. In all, EA Sports received tens of thousands of assets from schools in addition to their own work. They asked for and compiled touchdown celebrations for each team and stadium, how players celebrate after turnovers, how teams run out of tunnels, crowd hand signals, chants on key downs and details for stadiums, mascots, cheerleaders and uniforms.

Once received and researched, they had to figure out how to build them.


THERE WERE SOME helpful things for the team at the start. Some stadiums — including Mercedes-Benz Stadium in Atlanta for the SEC championship and USC’s home field, the Los Angeles Coliseum, from when the NFL’s Los Angeles Rams played games there — could be taken from Madden and repainted for whatever uses necessary.

But the majority of the almost 150 stadiums in the game had to be built from scratch. Even though the Frostbite engine is the same as Madden, what the college football team needed to do was much different — one of the many reasons EA Sports insists it won’t look or feel the same as the Madden series.

At one point, developers went to Holt and said they weren’t sure if they could get every stadium done in an authentic manner. It was a lot of space and capability. Both Holt and the development team knew the answer — 50 wasn’t going to cut it. They needed all 134.

As the team started construction, they began to look at innovative ways to solve problems and tech they could borrow from other EA games or create themselves. McLeod said they realized they needed a new lighting system in the game to create the scale they needed — Global Illumination Based on Surfels, or what they commonly call GIBS. GIBS is a dynamic, real-time lighting system that helps create different atmospheres in the stadium for a noon game, a 3:30 game or a night game, including how light might refract off helmets.

With GIBS in place, the team created a Stadium Toolkit, which McLeod said allowed designers and developers to almost go brick by brick, section by section to recreate stadiums to make sure the color schemes were correct down to the individual railings, tunnels and walls. It almost, McLeod said, became like a virtual Lego set putting it all together.

While there were some pieces from NCAA Football 14 they could use, those stadiums and mascots were built on a different engine for a different console. Not much would translate, so they had to start from the beginning.

Building an empty stadium took about a week depending on the venue, with Syracuse’s JMA Wireless Dome among the trickiest because it was indoors and cavernous, so lighting had to be set up a bit differently than other schools. McLeod called it “the perfect storm of stadiums.”

Understanding the crowd’s importance to college football, McLeod said he knew they had to “make sure that crowd looks amazing.” Are the bands in the right place? The visitor sections? The patterns some schools have within their crowds — think Tennessee’s Checkerboard and Penn State’s White Out games. The design team entered the empty virtual stadium and tagged where everything would be, a process taking multiple weeks.

There were some concessions needed to make sure the game still performed well, which is where the JMA Wireless Dome and its unique architecture helped. As the team tested everything from equipment pieces to plays, they put it in the Dome to check for performance and make sure the frame rates didn’t slow down.

There were small things in stadiums which held import, too. For McLeod, a diehard Michigan State fan, it came from Arkansas State, where there is a waterfall in the stadium and when the Red Wolves score a touchdown, fountains go off.

“That was one of those things that was a stretch goal for us to get in,” McLeod said. “And to see it actually manifest itself in the product. I’m so proud of the team to see that.”


MASCOTS — NOT ALL will make this year’s game — were another struggle point. One of the hardest things for the development team to create were four-legged friends like Texas’ Bevo (a longhorn steer) or Colorado’s Ralphie (a buffalo).

They had to develop new animation rigs different from those for players, coaches or fans because of four legs versus two.

McLeod said they created four different rigs for dogs, one for cows and one for Ralphie. Bevo was one of the first the team built because it proved they could do it.

Ralphie took the longest, about a month from start to finish, McLeod said.

“It’s the actual animation,” McLeod said. “It’s to make sure that Ralphie runs fluidly. We call them quadrupeds, right? A human on two legs has a totally different mocap rig or animation rig than an animal on four.”

Then there’s leg spans and strides and weight within the movement. McLeod said they knew that when they started. Like the stadiums, McLeod said shipping a game without Ralphie and Bevo “was not acceptable to us.”

While part of the team built out stadiums and mascots, another focused on game play with the same intent as everyone else — College Football would not look or play like Madden.

So playbooks matter. Game speed matters. Jones said they had to push the boundaries of what was possible. They had to have 134 specific playbooks, received help from their access to Pro Football Focus and had conversations with those within the game to help understand what styles teams run.

There were base plays and concepts they could use, but the key was playbook individuality. They wanted players to feel like they were playing as Tennessee or Michigan.


THE MOST SURPRISING thing came not from something they created or a hurdle they faced, but rather from what happened after they announced the name, image and likeness plan for athletes. Any athlete opting into the game who ends up being used in one of the 85 roster spots per team will receive a free copy of EA Sports College Football along with $600 with the option of remaining in the game yearly as long as the player has eligibility. There are also separate NIL deals made with athletes who could serve as ambassadors or cover athletes like Michigan’s Donovan Edwards, Colorado’s Travis Hunter and Texas’ Quinn Ewers.

EA Sports thought they’d get 7,000 or 8,000 players the first week. Eight days in, 10,000 players had agreed to be in the game. At present, more than 13,000 players have opted in.

“We were pleasantly surprised,” Jones said. “By the enthusiasm with which people were coming in.”

Not all of them will end up making it into the game due to the 85-person roster limit, but it’s still a large undertaking.

EA staffers created a system they call “Generic Plus,” developed by the art department. It takes about two to three hours to construct a player’s face in the game. EA does this by taking a reference photo of a player — think a passport photo or team headshot — and machine learning then creates an image of what the player looks like.

EA staffers then go in and make tweaks on what the machine missed or didn’t accurately portray, from hair to eyebrows to eyes, which could take 10 to 15 minutes. McLeod said if animators had to do the entire process, it might take a day per player, which was not an option.

“It was just a brand new way,” McLeod said.

Holt said the player raters for Madden have assisted with the ratings for college football players, but declined to go into specific detail.

When a player is in the game, there will be multiple uniform options. Each team will have at least a home and away jersey and, if an alternate jersey exists, at least one alternate. Some schools will have more than that and McLeod said after launch, they could end up adding more jersey options. Like everything else, uniform specifications came from a combination of school information and the research of EA’s staff.


WHILE THE GAME was being created on-site, EA Sports had to get announcer tracks recorded, featuring multiple broadcast teams including one led by ESPN’S Chris Fowler and Kirk Herbstreit. Fowler said on Instagram he taped more than 115 hours of commentary over a two-year process.

Some of the sessions were done separately. Some were done together with the broadcast crews. Almost all had someone from EA on Zoom helping the process. Fowler said on Instagram he did calls of everything from touchdowns for every team — which took an hour to go through every team in the game — to a team punting on second down.

Jones said there was a baseline of calls they needed from both crews and a list of situations they needed. Both sets of commentary teams had to cover the entire game.

“It was a lot of writing scripts, but then eventually what starts happening is in order to get the best performance out of them, you have to let ’em ad-lib,” Jones said. “You kind of need to let them know what the situation is so that you can actually get the right amount of back-and-forth between them.”

As they maneuvered through the two-year process, the commentary became more comfortable and what you’d typically see from the crews during real games. The toughest thing, Jones said, was working around the broadcaster’s commitments.

In all, there are hundreds of hours of sound in the game. Different sounds will be triggered by events, Jones said, put in place by one of his team’s software engineers, Rick Mancuso, to make it all flow seamlessly. Mancuso was also in charge of adding the small sounds for schools in the game, like a “Let’s Go Blue” chant at Michigan.


THERE IS CLEAR excitement throughout the EA Sports College Football team. You hear it in the way they talk about the game and how they all stress the same thing: Authenticity is the foundation.

This isn’t a one-off. What they build for this year they’ll be able to add to and tweak in iterations to come.

They know they couldn’t get everything they wanted in this version. A combination of time and capacity wouldn’t allow it. There’s already a list — some from the pageantry database, some from ideas they couldn’t quite reach — of what they’d like to add in next year’s game.

They also recognize this: Four years after Holt went into Weber’s office and three years after announcing the game, college football is back. And here to stay.

“I would definitely put it, in terms of my 20 years with EA Sports, as one of those big achievement moments,” Holt said. “In terms of saying how do we not let scale or let a problem deter, derail or stop us.

“That’s the key for this team is they didn’t take no for an answer.”

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What are the worst records in MLB history?

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What are the worst records in MLB history?

The Chicago White Sox are struggling in 2024. In September, the White Sox tied the 2003 Detroit Tigers for the third-most losses in a season in MLB history. Chicago is on track to break the modern major league record for most losses — by the expansion 1962 New York Mets.

Check out the historical rundown below:

Worst Records, MLB History
(Min. 150 Games Played; W-L, Win Pct)

1899 Cleveland Spiders: 20-134, .130
1916 Philadelphia A’s: 36-117, .235
1935 Boston Braves: 38-115, .248
1962 New York Mets: 40-120, .250
1904 Washington Senators: 38-113, .252

Most Losses in a Season, MLB History
(W-L, Win Pct)

1899 Cleveland Spiders: 20-134, .130
1962 New York Mets: 40-120, .250
2003 Detroit Tigers: 43-119, .265
1916 Philadelphia A’s: 36-117, .235
2018 Baltimore Orioles: 47-115, .290
1935 Boston Braves : 38-115, .248

For more MLB coverage, check out the ESPN hub page for breaking news, rankings, recaps, stats, standings, scores, schedules, and more.

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‘You have to have a sense of humor’: How baseball’s all-time worst squad is coping with defeat

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'You have to have a sense of humor': How baseball's all-time worst squad is coping with defeat

CHICAGO — Last week, hours after the Chicago White Sox‘s latest attempt to win a baseball game fell apart in typically absurd fashion, Davis Martin could only chuckle. Every White Sox player has found a coping mechanism to endure the 2024 season, and Martin’s is laughter. Unlike much of the sports world, he’s not snickering at the team, but rather at how every day seems to invite something more farcical than the previous.

Martin was the starting pitcher in that game, looking to secure Chicago’s first win at Guaranteed Rate Field in a month. Going winless at home for so long is almost impossible for a Major League Baseball team. The White Sox seem to specialize in acts of futility: Sometime in the next 10 days, they could lose their 121st game and pass the 1962 New York Mets for the most losses in an MLB season since the dawn of the 20th century. Never in baseball’s modern history has the game witnessed a team like the 2024 White Sox, whose commitment to the bit of playing a positively wretched brand of baseball has not waned even as the season has.

In only the past month, they offered third baseman Miguel Vargas running into outfielder Andrew Benintendi, and infielder Lenyn Sosa not knowing a between-innings throw from a catcher was coming to second base and wearing the ball off his face, and Andrew Vaughn hitting what looked like a walk-off home run only for Texas outfielder Travis Jankowski to reach over the fence and yank it back for what may be the catch of the year. In Martin’s start, a 6-4 loss, the Cleveland Guardians twice scored a pair of runs on infield singles, a laughable way for Chicago to drop its 15th straight game at home.

“You have to have a sense of humor,” Martin said. “You walk that fine line of being on the edge of losing your mind — always on that razor’s edge. We’re just watching it all, and we’re like, oh my gosh, this happens and this happens. Truly, it’s so many things.”

For 5½ months now, the White Sox have redefined losing in sports. Five NFL teams have ended a season winless, and in the NBA the 1972-73 Philadelphia 76ers went 9-73, and two years later the NHL’s Washington Capitals won eight of the 80 games they played, but nothing compares to the march of doom that is a cursed baseball season: 162 opportunities to plumb the reaches of ineptitude. These White Sox are not powerful, and they are not fast, and they field poorly, and they throw recklessly, and they pitch inconsistently, and they bungle fundamentals. They are a bad baseball team. They have earned their 36-115 record. They know this. They have tried to remedy it. They have failed.

So they do what they can to avoid the vortex of losing, the inertia of it all, poisoning their futures. What it’s doing to their present, on the other hand, is surprising. Over two games with the team last week, the clubhouse of perhaps the losingest team ever was not dour or depressed — not like one might expect from a group transcending baseball notoriety and permeating the grander sporting consciousness. White Sox players were shockingly well adjusted. Angry at the results but not brooding. Embarrassed by the losses but refusing to roll over. Handling their misfortune in a reasonable, healthy, mature fashion and not like losers who would cast blame and fight one another, as have past White Sox teams.

“We’ve talked about like, ‘Oh, we’re having a good time.’ We are,” said Martin, a 27-year-old right-hander who’s thankful to be back after he missed last season rehabilitating from Tommy John surgery. “Really, these are a great group of guys. And I think if there was any other group of guys in here, it would be the most miserable existence ever. People are like, ‘Oh, how are you not losing your mind?’ We’re a bunch of young idiots just trying to make sure we have a job next year.”

Plenty of them will return, the consequence of a thin farm system and a team planning to devote its financial resources not to free agents who could heal some of the on-field wounds but toward fixing internal systems long ignored by ownership. Even with a surfeit of talent, the chances of the White Sox being this bad again are minimal. It is a generational sort of bad, the kind that has forced players to ask themselves: Where, in this cascade of awfulness, can they find some good?


LOSING AT ANYTHING takes a toll. It irradiates self-worth. It evaporates motivation. Athletes in particular spend their entire lives building up psyches strong enough to spare them from the vagaries of failure. Every major league player has been felled and gotten back up. Anyone who reaches the big leagues has inherently won. Which makes this all so particularly diabolical. The night before Martin’s start, Sean Burke, a big, talented right-hander, made his major league debut in relief. He allowed one unearned run over three innings, but the loss still gnawed at him.

“I’ve been all around winning teams my whole life,” Burke said. “I won when I was 9 years old in Little League. I won when I was in high school. I won when I was in college. This is kind of the first time I’ve been on a team that hasn’t been winning a ton.”

The White Sox have lost a ton. They started their season 3-22, then won 11 of their next 19 games and offered a sliver of hope. It soon vanished. They lost 14 consecutive games between the end of May and beginning of June. They one-upped themselves with a 21-game skid that started before the All-Star break and ended after the trade deadline. Another 12-game losing streak bridged August and September. At one point, the White Sox lost 45 of 50 games, the second-worst stretch ever behind the 1916 Philadelphia A’s, who went 36-117-1.

Before the game Martin pitched, left-hander Garrett Crochet — the leader of the staff and the lone White Sox All-Star, making him a likely trade candidate amid this rebuild — was talking with nearby locker neighbor Jonathan Cannon, a 24-year-old rookie who had started the night before and pitched well, only for Chicago’s offense to get shut out for the 17th time this season.

Cannon and Crochet started going back and forth about the season, and what came of it wasn’t just an examination of the White Sox but a treatise on the slow-burning devastation of losing.

Cannon: “When you’re having a season like this, it feels like nothing’s going your way. When we played the game the other day against the Orioles [an 8-1 win Sept. 4], it just felt like balls are falling, line drives are going to people when we’re on the mound. It’s like, ‘Wow, this is great.'”

Crochet: “It seems like once an inning, we will give up the flare single and then every time that we hit the flare on offense and it’s like, ‘Oh, that one’s falling,’ someone dives and catches it.”

Cannon: “Even yesterday, the first inning, you get the first guy and then a little flare over the shortstop and it’s like, ‘Oh, not the cheap hit again.'”

Crochet: “Then we had a guy in scoring position and [Bryan] Ramos hits a ball 106 and [Guardians third baseman Jose] Ramirez falls down catching it. It’s like, ‘F—, man.'”

Cannon: “The peak of that was when Jankowski robbed Vaughn’s walk-off homer.”

Crochet: “Yeah!”

Cannon: “Just the feeling in the dugout — I can’t even describe what it was. I think we stared at each other for 30 minutes after and then we come back and it’s all over Instagram and everything, and it was arguably, because of the situation, maybe the best catch I’ve ever seen. And of course he just got put in the game for that inning.”

Crochet: “It was just an overwhelming feeling of ‘What the f—?'”


WHEN THAT FEELING is at its most overwhelming, Grady Sizemore tries to minimize it. Sizemore is the White Sox’s manager, appointed to the job in early August after the team fired Pedro Grifol, who over his 1½ seasons on the job won 89 games and lost 190. Before this season, Sizemore had never coached, but he made a strong enough impression as one of Chicago’s five major league coaches over the first four months that White Sox general manager Chris Getz, himself in his first full season, did not hesitate hiring him in an interim role. Over the last 45 games of the season, Getz wanted a different sort of approach than the intensity with which Grifol led — something more relaxed and nurturing.

Sizemore is 42 but could pass for 30. He is the only manager in MLB who wears a mullet — and he pulls it off with aplomb, framing a face that 20 years ago made him the most eligible bachelor in Cleveland. No manager in baseball can match Sizemore’s talent when he played for Cleveland in the mid-2000s. He made three All-Star Games by the time he turned 25 and looked destined for greatness before injuries waylaid his career. He retired at 32.

“I’ve kind of been in every scenario,” Sizemore said. “I’ve come up as a rookie, I’ve had some success. I’ve been a veteran who’s been more of a leader, and I’ve kind of been a guy who’s struggled with injuries and seen his play decline. I’ve gone through the whole gauntlet of what a player could go through. So I feel like I can understand where all the guys are at mentally and what they’re thinking.

“And then I took time away, too, had a family. I had to go through all of that, what it’s like to be a parent. It teaches you a lot of patience, and it teaches you how sometimes you have to say things over and over again. As a parent, it’s very hard. Even after you’ve figured it out, you haven’t figured it out. So I think the best part about where I’m at is I know that I haven’t figured anything out and that every day is a new day to learn something new and to get better.”

Sizemore’s approach reflects the revamp taking place at the top of the organization.

When owner Jerry Reinsdorf promoted Getz to GM after firing longtime executive vice president Kenny Williams and GM Rick Hahn last August, Getz hired an array of outsiders, an unfamiliar approach for an organization that was as insular as any at the behest of Reinsdorf, whose loyalty to employees has been a hallmark as well as a detriment. Brian Bannister, Getz’s former teammate in Kansas City and a longtime pitching guru, took control of the system’s arms. Josh Barfield and Paul Janish, both former big leaguers, are central in player-acquisition and player-development roles. And Brian Mahler — a former Harvard lacrosse player who went on to become a Marine and Navy SEAL before earning a law degree from Georgetown — joined the White Sox as director of leadership, culture and continuing education.

Mahler, who came into the organization having never worked in baseball, is at the heart of the overhaul in Chicago’s front office, and a committee headed by Mahler is expected to recommend a suite of changes for the organization to institute in the coming years. It’s a multiyear project with a focus, sources said, on optimizing resources, scaling processes and connecting departments. And Reinsdorf, who is 88, is backing it after years of wanting to win now.

He understands that doing so with the sort of roster that Chicago currently has is simply untenable unless he wants to spend heavily in free agency — something he has railed against for decades and never himself done as an owner. In a rare public statement last week, Reinsdorf said: “Everyone in this organization is extremely unhappy with the results of this season, that goes without saying. This year has been very painful for all, especially our fans. We did not arrive here overnight, and solutions won’t happen overnight either. Going back to last year, we have made difficult decisions and changes to begin building a foundation for future success. What has impressed me is how our players and staff have continued to work and bring a professional attitude to the ballpark each day despite a historically difficult season. No one is happy with the results, but I commend the continued effort.”

Fans appalled by the degradation of the White Sox in the two decades since their 2005 World Series title focus their discontent on Reinsdorf. The White Sox hold a unique place in Chicago’s sporting landscape. Being a Chicago sports fan imputes a particular sort of pain; being a Chicago sports fan who roots for the White Sox is a special subset of masochism. Their fan base is fiercely loyal and protective — of a history with ugliness (the 1919 Black Sox) and oddity (Disco Demolition Night and the myriad ideas of Bill Veeck) and richness (Hall of Famers Eddie Collins and Ed Walsh and Luke Appling and Nellie Fox and Minnie Miñoso and Frank Thomas). The White Sox’s drought before 2005 dated back 88 years, and yet their wait and championship were overshadowed by the Cubs’.

Now they can’t even tank like the Cubs did. New rules instituted in the last collective bargaining agreement penalize large-market teams like the White Sox by keeping them from receiving a draft lottery pick in consecutive seasons. Consequently, following what could be the worst season in baseball history, the highest Chicago can select in the draft next year is 10th. Embracing awfulness doesn’t even pay anymore.

Which is why Sizemore’s desire to build up these players and prepare them to win appeals to the White Sox front office. They’ve got some minor league talent — 19-year-old Noah Schultz is the best left-handed pitching prospect in baseball, and Hagen Smith, taken with the fifth pick in this year’s draft, isn’t far behind — but with money that otherwise would have gone to payroll helping fund the recommendations of the Mahler-led committee, the players here now will comprise a majority of the roster next season.

“We were very intentional on wanting to create an atmosphere that remained healthy for players to show up every day even though we’re faced with challenges,” Getz said. “These guys have shown up every day looking to compete knowing each game may be an uphill battle. There aren’t a lot of wins in our record. We’re looking to find wins in development, and the best way to do that is to have the best attitude possible about where we’re growing and what we’re learning.”

That falls on Sizemore. He enjoys managing, really enjoys it, even amid all the losses. When he walks through the clubhouse after games and pats players on the back, they appreciate his demeanor. He is positive without sounding fake, simultaneously thoughtful and supportive. In the offseason, as Getz chooses a new full-time manager, Sizemore’s efforts over the season’s final two months are almost certain to earn him serious consideration.

“You can focus on the negative all day,” Sizemore said. “And I know we’ve done our share of that too, but at the end of the day, I think this team lost a lot of confidence. We’ve been told for so long that they’re not doing this right. They’re not doing that right. And I just think that this game is too hard to play if you don’t have confidence. So all I’ve tried to do is try to restore some of that with the guys by being positive.

“We’ve had some tough losses and I’m like, ‘Don’t put your head down. Turn the music up. That was a good effort. I don’t care that we lost, we still played hard and we fought. I know mistakes are going to happen. Let’s try to limit the mental ones and the physical ones are going to happen, but let’s get better at playing together, communicating and trying to just be the best version of ourselves that day.'”


THE BEST VERSION of the 2024 Chicago White Sox showed up over the weekend. They finally won a home game after 16 straight losses, and then, for the first time in 2½ months, they won consecutive games, beating the Oakland Athletics, who themselves have known the feeling of ineptitude in recent years. On Monday, they extended their winning streak to three — one shy of their season’s best — with an 8-4 shellacking of the Los Angeles Angels. After wins, Nicky Lopez, the veteran infielder and a leader of the position players, assumes his clubhouse DJ role, cranks the music and relishes what victories mean when they’re in such short supply.

“We obviously cherish ’em a little bit more,” Lopez said. “The general public doesn’t know how hard it is to win a big league baseball game. The NFL, the NBA — it is hard to win a game, let alone consistently win games. But these ones are a little bit better. They’re hard to come by right now. And it always seems like there’s that one inning or that one play or that one moment just kind of gets away from us. When we put it together and get a win, we celebrate a little bit more.”

In the cascade of awfulness, this is where they find the good. In the positivity of Sizemore. In Benintendi, the veteran outfielder, winning Saturday’s game with a walk-off home run. In Fraser Ellard, the 26-year-old rookie reliever, recording his first major league save to close out Sunday’s victory and secure the win for Burke, who looked like an honest-to-goodness major league starter.

Five days earlier, Burke, 24, called his debut “the best day of my life” — a reminder that failure as a team and success for an individual are not mutually exclusive. Another awful day for the White Sox can be the best day of Burke’s life, and another loss for the White Sox can be another day that Lopez, a native of Naperville, a Chicago suburb, gets to play for his hometown team. There have been those moments for all 62 players who have worn a White Sox uniform this season, and as much as the world will remember 120 or 121 or 125 or however many losses Chicago ultimately books, the players themselves are not wired that way.

“I know what our record is, but we still expect to win,” Crochet said. “It’s not an overwhelming thing like, ‘Oh my god, we finally won a game.’ It’s not like that. We go into every game expecting to win. It’s just a matter of actually executing that.”

For at least a small stretch in September, that’s exactly what they’re doing. Suddenly their winning percentage has crept up to .238, better than the 1916 A’s. It’s the manifestation of Sizemore’s words. It can’t be this bad every year, won’t be this bad next year, even if the White Sox trade Crochet and center fielder Luis Robert Jr. and don’t spend any money this winter and waltz into 2025 with a roster even worse on paper than this season’s.

“Everything we’re learning this season is going to pay huge dividends for the young core,” Martin said. “It has to. Because otherwise, what’s the point?”

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Behind the scenes of Arch Manning’s first start at Texas

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Behind the scenes of Arch Manning's first start at Texas

AUSTIN, Texas — Arch Manning arrived in rather modest style.

Texas‘ team buses pulled up right on schedule outside Darrell K Royal-Texas Memorial Stadium at 4:40 p.m. Saturday. Manning stepped onto San Jacinto Boulevard in a navy suit paired with a white shirt and a brown striped tie. On his shoulders, he carried a black backpack as well as the modest weight of Texas fans’ hopes and dreams.

Unlike most of his Longhorns teammates, though, Manning did not wear headphones. On the team’s traditional Stadium Stampede walk into the stadium, lined with fans cheering while holding phones and horns up, the young quarterback took it all in.

“You need some time to just appreciate the opportunity,” Manning said later. “I’m blessed to be in this situation. I don’t take it for granted.”

The fifth-largest crowd in school history packed into DKR to catch a glimpse of the future of Texas football, an extended preview of how a five-star talent with a legendary pedigree will lead this program a year from now.

What those 102,850 folks witnessed during No. 1 Texas’ 51-3 blowout of UL Monroe on Saturday night was a bit more reasonable than their wildest expectations. Manning’s performance in his first college start reminded everyone he’s right on schedule, right where he’s supposed to be in his developmental process.

The redshirt freshman played a lot like a redshirt freshman: Great and not great, with a healthy mix of highlights plays and helpful lessons. He gave himself a C-plus for the night after completing 15 of 29 passes for 258 yards with two touchdowns and two interceptions.

Manning might have the potential for greatness in Steve Sarkisian’s offense, but he has still played in only five college games. Six and a half hours after he first arrived at the stadium, he was feeling the difference.

“The games feel long when you’re in there for the majority of it,” Manning joked. “They’re a lot longer than high school. That was most surprising.”

The Longhorns losing starting QB Quinn Ewers to an oblique injury last week against UTSA opened the door for Manning to wow the college football world. He came in cold off the bench, delivered five touchdowns and made everything look a little too easy. It was a stunning display from a kid with 11 career pass attempts at the college level, a backup with a ton of fame but not much film.

For a week, Manning got to be QB1 while Ewers focused on getting healthy. The sharp uptick in Longhorns fans donning Manning’s No. 16 jersey was easy to spot around campus on Saturday afternoon. Inside the stadium team shop, authentic Ewers and Manning jerseys were going for $149.99. There were plenty of Ewers jerseys on the rack three hours before kickoff, but the Manning threads were long gone. The shop produced another run of his jerseys this week in anticipation of demand, but they went fast.

Brian and Jessica McCreary both donned No. 16 jerseys as they awaited the team’s arrival on Bevo Boulevard. They bought theirs last year. They have Ewers jerseys at home, too. The husband and wife were eager to see more from Manning, but Brian sees the big picture as clearly as Texas’ head coach.

“If you know football,” he said, “you know Quinn is our quarterback.”

Ewers didn’t enjoy missing a game but stayed upbeat on Texas’ sideline. The 25-game starter, wearing his No. 3 jersey over a jacket, had an earpiece in his left ear to hear playcalls and chatted with Manning throughout. But the assignment for the night wasn’t to coach him up. Ewers needed to get Manning to relax.

“We talked about him doing his best to keep it light with Arch,” Sarkisian said. “Because when Arch keeps it light, he’s really, really good. We try to not let him get too, too focused.”

Manning needed that encouragement early. His opening drive ended abruptly when he forced a throw under pressure on second-and-4 that was picked off. He knew he should’ve thrown it away. Rookie mistake. On the bench, left tackle Kelvin Banks Jr. and center Jake Majors talked him down.

“It’s gonna happen, bro,” Banks said he told him. “Keep pushing.”

“Just keep being you,” Majors said.

“He holds himself to a high standard, which is good,” Banks said afterward, “so he definitely can have his moments where he gets real hard on himself.”

Sarkisian demands that next-play mentality to operate his system. The message in the week leading up to Manning’s first start: Don’t overanalyze, just execute. The game plan called for deep shots on ULM’s secondary. Manning hit quite a few, picking up 210 of his passing yards on eight completions.

The tradeoff? “When you get in that mode, sometimes you can start to get a little bit greedy,” Sarkisian said. Ask Manning what throws he’d like back and he can think of a few overthrows and underthrows in the second half that could’ve been checkdowns to easier completions.

“He was going to have some lessons learned,” Sarkisian said, “and I think that’s what tonight was about.”

It was never going to be about a quarterback controversy. Sarkisian made sure to set the record straight Thursday. It’s not just that Ewers is his quarterback. He foresees Ewers leading a national title run, going to New York for the Heisman Trophy ceremony and proving he’s a top-five draft pick. All of those goals are still on the table.

You won’t hear many head coaches publicly put that out there, but it speaks to Sarkisian’s confidence. Colt McCoy, back in town to be inducted into the Texas Athletics Hall of Honor, has lived with those expectations.

The last quarterback to lead Texas to a national title game sees greatness in both. McCoy knows Manning getting these reps will ultimately be beneficial for the entire team over the long haul of a 12-team College Football Playoff and the deep run this team is trying to make. And the Longhorns legend knows better than anyone what it takes to carry that weight.

“There’s a lot of pressure playing quarterback at the University of Texas, there’s a lot of expectations, everything that goes along with sort of being the guy,” McCoy said. “For them, I would just say you have a wonderful team around you.

“I mean, this team is built to win a championship. Just go out there and execute and stay focused and lean on each other.”

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